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Request for Blender Assistance


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Posted

 

Hello, I am looking for assistance with Blender concerning a body I am modifying that uses the DM upperbody and GUTS lowerbody. I have everything ready except for two points sticking out of the back as indicated in the photo that existed in the original meshes. I have tried to smooth them out, and it looked OK, except that it introduced a seam between the upper and lower meshes that I could not resolve. I have attempted to seek help but can't seem to find a tutorial addressing this specific task, as the part I need to flatten out crosses over the two meshes so I can't seem to just use the clone brush to smooth out the seam. I am definitely a novice though and feel like there's something simple or obvious I'm missing. Any help is greatly appreciated. For reference the attached are the modified meshes, but without the waistline around the seam (which currently is not visible) changed by me at all. Thanks

femalelowerbody.nif femaleupperbody.nif Oblivion 2019-05-15 06-30-24-30.bmp

Posted

Are you trying to mix a dmra upperbody and an hgec lowerbody?

Is it necessary for the waist to be compatible with hgec? Because the way I see it, you will have better chance doing it the other way. Or maybe wouldn't DMGuts body just do it? That's a Guts body with dmra waist.

 

As for the editing you can usually forget about sculpting when doing Oblivion stuff. They're mostly lowpoly and you can do well with (or even without) the proportional edit on. I don't think there's any automagic way.

 

So the basic way: Assuming you absolutely must keep the hgec waist, just grab the verts above the problematic area and adjust them by hand until you're happy. Either one by one or turn on proportional edit. Just be careful not to touch the seam vertices. Or use Seam Mender afterwards.

Or import some other upperbody that's natively compatible with hgec waist, and weld its waist to the DM chest. I think this is a bit of an unnecessarily convoluted way but if you're really uncomfortable with editing... yeah.

 

Posted

DM with GUTS lower not the GUTS RA lower. DM with GUTS RA lower is in Set Body reloaded.

I don't know the body you have uploaded (it is not GUTS), thought GUTS normal and Light use the same lowerbody . In SetBody they use the same lowerbody.

And I only know the RM GUTS lowerbody.

 

DM with GUTS lower is in "HGEC Body with BBB v1.12"

DMGUTS.7z

I replaced the foot with the blocky toes with feet with round toes.

And the DM Upperbody in the file can be used with your lowerbody.

Posted
1 hour ago, fejeena said:

DM with GUTS lower not the GUTS RA lower. DM with GUTS RA lower is in Set Body reloaded.

I don't know the body you have uploaded (it is not GUTS), thought GUTS normal and Light use the same lowerbody . In SetBody they use the same lowerbody.

And I only know the RM GUTS lowerbody.

 

DM with GUTS lower is in "HGEC Body with BBB v1.12"

DMGUTS.7z 487.68 kB · 0 downloads

I replaced the foot with the blocky toes with feet with round toes.

And the DM Upperbody in the file can be used with your lowerbody.

 

Thanks, though I should probably be more specific about what I attached and what my goal is. IIRC the original body I started with was DMGUTS. The lowerbody I modified in Blender to have skinnier legs. I did this because the RA in DMRA is too thicc for my preference so I wanted the thin legs of DMRA + the de-emphasized butt of GUTS. The upperbody I modified to make the breasts slightly reshaped and i separated them a bit. The difference is admittedly subtle but should be apparent if you place it side by side with the original DMGUTS upperbody.

 

What I attached is almost exactly the target body, except for the hip pointers I circled in the image, and because they traverse both meshes I am having trouble smoothing them out while keeping the waist seamless. I know more knowledgeable people would know the technique to use and I am seeking guidance. Thanks again.

 

 

 

 

 

Posted
2 hours ago, movomo said:

Are you trying to mix a dmra upperbody and an hgec lowerbody?

Is it necessary for the waist to be compatible with hgec? Because the way I see it, you will have better chance doing it the other way. Or maybe wouldn't DMGuts body just do it? That's a Guts body with dmra waist.

 

As for the editing you can usually forget about sculpting when doing Oblivion stuff. They're mostly lowpoly and you can do well with (or even without) the proportional edit on. I don't think there's any automagic way.

 

So the basic way: Assuming you absolutely must keep the hgec waist, just grab the verts above the problematic area and adjust them by hand until you're happy. Either one by one or turn on proportional edit. Just be careful not to touch the seam vertices. Or use Seam Mender afterwards.

Or import some other upperbody that's natively compatible with hgec waist, and weld its waist to the DM chest. I think this is a bit of an unnecessarily convoluted way but if you're really uncomfortable with editing... yeah.

 

 

You are correct, I am almost certain the starting body was DMGuts and I then used Blender to make changes to it. However, the sharp points on either side of the back of the waist existed with the original DMGuts body and I am at a loss on how to properly remove them in Blender. It would be easy if they were on just one mesh but since they are split between the upper+lower body meshes, I have been unable to figure out how to remove them without creating a visible waist seam.

 

Posted
1 hour ago, cragsleeper said:

 

You are correct, I am almost certain the starting body was DMGuts and I then used Blender to make changes to it. However, the sharp points on either side of the back of the waist existed with the original DMGuts body and I am at a loss on how to properly remove them in Blender. It would be easy if they were on just one mesh but since they are split between the upper+lower body meshes, I have been unable to figure out how to remove them without creating a visible waist seam.

 

( If you have already made the correct topology, then you need ?

The models, at the junction, should have vertices with the same coordinates, then you need to combine their normals (choose a direction from some model, top or bottom and copy/paste direction...)

 

v1.jpgv2.jpg

Posted

There seems to be a little misunderstanding here. DMGUTS has DMRA waist, otherwise it wouldn't have been named DMGUTS. What you posted are just DM normal upperbody strapped to a GUTS lowerbody which is HGEC. You have modified the DM upperbody's waist seam to match HGECGUTS lowerbody haven't you? Because the waist line, when I imported them, exactly matched my HGEC seam template. That's why the waist became blocky. If you combine the correct pieces (DM+RA or HGEC+HGEC) you don't get such a thing. It's no problem of any of the two source bodies, it's natural.

 

Here, I even drew a picture. DM upperbodies expect a plump ass (so more 'horizontally' aligned waist) but HGEC lowerbodies expect a more 'vertically' aligned waist.

 

Untitled.png

 

See? There is no easy way out from this situation because it's just what they are. You either radically modify one of them, or just pick some other source body. As for the 'techniques', there are a few tricks that can be applied to rectify these kind of things but none is easier than hand-grabbing vertices one by one, because you only have at most 10 or 20 vertices to move. I might have recommended something more techy if it had like 2000 faces around the waist region but no, just set your Pivot Point to Median, Transform Orientation to Normal and move each vertex along the normal z axis (g, z, z) until satisfied.

Posted

You want to remove this "step"

1DMGUTS1.jpg

 

Your Loverbody with the HGEC DM upperbody nif

 

 

Maybe with SeamMender. I'll try.

 

Posted
1 hour ago, movomo said:

There seems to be a little misunderstanding here. DMGUTS has DMRA waist, otherwise it wouldn't have been named DMGUTS. What you posted are just DM normal upperbody strapped to a GUTS lowerbody which is HGEC. You have modified the DM upperbody's waist seam to match HGECGUTS lowerbody haven't you? Because the waist line, when I imported them, exactly matched my HGEC seam template. That's why the waist became blocky. If you combine the correct pieces (DM+RA or HGEC+HGEC) you don't get such a thing. It's no problem of any of the two source bodies, it's natural.

 

Here, I even drew a picture. DM upperbodies expect a plump ass (so more 'horizontally' aligned waist) but HGEC lowerbodies expect a more 'vertically' aligned waist.

 

Untitled.png

 

See? There is no easy way out from this situation because it's just what they are. You either radically modify one of them, or just pick some other source body. As for the 'techniques', there are a few tricks that can be applied to rectify these kind of things but none is easier than hand-grabbing vertices one by one, because you only have at most 10 or 20 vertices to move. I might have recommended something more techy if it had like 2000 faces around the waist region but no, just set your Pivot Point to Median, Transform Orientation to Normal and move each vertex along the normal z axis (g, z, z) until satisfied.

 

Your explanation makes sense, and yes I am trying to modify them. I didn't realize this was essentially HGEC as those bodies always looked different than this when I reviewed them with SetBody, which is why I've been going this route to get the exact look I am targeting. I'll bear that in mind going forward - I do see what you mean about waist proportion.

 

I have attempted to individually reposition the affected vertices and even got the shape looking how I wanted it, but it introduced a visible seam in the game. I have been unable to correct that, or figure out how to reposition the vertices to avoid creating the seam.  

 

 

 

 

Posted
1 hour ago, fejeena said:

You want to remove this "step"

1DMGUTS1.jpg

 

Your Loverbody with the HGEC DM upperbody nif

 

 

Maybe with SeamMender. I'll try.

 

Yes! Exactly. I have been trying to learn but have struggled with this one particular task for some time now. 

Posted
3 minutes ago, fejeena said:

I can not use Blender, I'm too stupid.

I used SeamMender tool

 

Test my new  meshes ( see my last post)

 

Right now it's looking like I'm too stupid for Blender too :)  You already accomplished more on this task than I have so far, that is very close. It does look like you used a different upperbody than the one I attached to my message (almost the same, I made subtle changes to breasts). I tried SeamMender before but had trouble with results.  I'd hate to ask you to redo it, so is it possible to give the basic process on here that you used to do that so I can do it myself? Thanks in advance!

 

Posted

I use a real DM upperbody

 

And then I run your lowerbody to MeshRigger with Template the real DM upperbody.

 

Now in the GUTSDM27z are original DM upperbody and hand.

HGES foot

And your lowerbody but with DM waist seam.

 

----------------

Should I use your DM UpperBody and change the waist seam to DM ?

Posted
8 minutes ago, fejeena said:

I use a real DM upperbody

 

And then I run your lowerbody to MeshRigger with Template the real DM upperbody.

 

Now in the GUTSDM27z are original DM upperbody and hand.

HGES foot

And your lowerbody but with DM waist seam.

 

----------------

Should I use your DM UpperBody and change the waist seam to DM ?

 

I would be eternally grateful if you did do that :)  I already modified outfits for my upperbody, so it saves having to try and redo it. I do appreciate the better hands & feet, by the way, I should have been using those a long time ago.

Posted

Here your DM upperBody with Your LowerBody  with DM waist seam.

GUTSDM3.7z

 

And here how you do it.

Spoiler

If you want to change the lowerBody seam to DM

 

SMender1.jpg

 

 

Now you select a original DM upperbody nif as template

And your Lowerbody nif as target

 

SMender2.jpg

 

 

 

You said you have outfits. You must change the Bodies in the outfits. The waist seam is now wrong ( DM  not HGEC ) ! ! !

 

 

Posted
19 minutes ago, fejeena said:

Here your DM upperBody with Your LowerBody  with DM waist seam.

GUTSDM3.7z 506.14 kB · 0 downloads

 

And here how you do it.

  Hide contents

If you want to change the lowerBody seam to DM

 

SMender1.jpg

 

 

Now you select a original DM upperbody nif as template

And your Lowerbody nif as target

 

SMender2.jpg

 

 

 

You said you have outfits. You must change the Bodies in the outfits. The waist seam is now wrong ( DM  not HGEC ) ! ! !

 

 

 

Thank you, though something happened along the shoulders as shown in the attached image. The one on the left is my mesh before, and then the one on the right after your fix. However, the one you sent beofre that used the real DM upperbody does not have this, so perhaps it is a problem with the modifications I made to it not playing nice? 

 

At any rate I can go from here now that you got me past the hip problem. I am extremely grateful for your help and advice, this has been a real hinderance and it is good to be finally progressing past it.  :D 

 

Oblivion 2019-05-15 19-32-54-25.bmp

Posted

NifScope "Update all tangent Spaces" should fix it.

 

Try this

femaleupperbody.nif

 

Tell me when the porblem is not fixed , then I try SeamMender again.

 

EDIT: I made a in game test and shoulders are ok now ( in my game)

Posted
26 minutes ago, fejeena said:

NifScope "Update all tangent Spaces" should fix it.

 

Try this

femaleupperbody.nif 388.19 kB · 0 downloads

 

Tell me when the porblem is not fixed , then I try SeamMender again.

 

EDIT: I made a in game test and shoulders are ok now ( in my game)

 

It tested ok! I should have thought of that, I've had to do it before to fix irregularities around the nipples, just had never seen it on shoulders.

 

Brilliant work, and now the character is exactly as envisioned. Much obliged!  ??

 

 

Posted

Yes normally the nipples. Was the first time I saw it at shoulders, so I made the in game test to see if "Update all tangent Spaces"  fixed it.

 

"And another satisfied customer"
Here my Bank account number for the payment
Spoiler

 :classic_laugh: 

Never help or Mods for money.

 

 
  • 2 months later...
Posted

is there a good morph tutorial for a mesh? Now, I only know how to make one morph with two keys, I can’t do several morphs.

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