thiciathy Posted April 26, 2019 Posted April 26, 2019 So I have Racemenu, SOS, and XP32MSE with SOS compatibility installed. I have a male character on which I want to edit a schlong size, but when I open racemenu with showracemenu command all I get is this: https://imgur.com/cG0GNko And there are no other sliders related to SOS anywhere. Any ideas what might be the issue? Also, when SexLab animations is going, I want to use position tweaking hotkeys (L ; '), but the shift modifier that should cause them to go in opposite direction does nothing. Or maybe I misunderstood the hotkeys?
thiciathy Posted April 27, 2019 Author Posted April 27, 2019 I kinda worked around this by disabling SOSRaceMenu.esp plugin, which made the size option in SOS MCM menu accessible, so I can control it from there instead. Still, would like to know how to fix the racemenu so everything works properly.
Grey Cloud Posted April 27, 2019 Posted April 27, 2019 https://www.loverslab.com/topic/57143-sos-race-menu-missing-sliders/
thiciathy Posted April 28, 2019 Author Posted April 28, 2019 Thank you! That thread had the peace of information I needed. Here is the fix for everyone that bumps into this in the future: Quote Reinstall SOS and make sure you UNCHECK the box that says "Install male skeletons". Checking that box overwrites XPMSE and doesn't let you use Racemenu SOS sliders. SOS warns against unchecking that option unless you know what you are doing. I didn't, so I left it checked, and that was breaking the racemenu sliders... 3
solkarnage Posted May 8, 2019 Posted May 8, 2019 On 4/28/2019 at 3:18 AM, thiciathy said: Thank you! That thread had the peace of information I needed. Here is the fix for everyone that bumps into this in the future: SOS warns against unchecking that option unless you know what you are doing. I didn't, so I left it checked, and that was breaking the racemenu sliders... thank you, this fixed my problem.
Noia do Rio De Janeiro Posted October 14, 2020 Posted October 14, 2020 On 4/28/2019 at 7:18 AM, thiciathy said: Thank you! That thread had the peace of information I needed. Here is the fix for everyone that bumps into this in the future: SOS warns against unchecking that option unless you know what you are doing. I didn't, so I left it checked, and that was breaking the racemenu sliders... when I start a new game and in the part of creating a character that appears the sliders after that disappears
Noia do Rio De Janeiro Posted October 14, 2020 Posted October 14, 2020 ATTENTION This method can crash the game when you save (I can't save a few moments, I think because of some mod), so remember to make a backup of save file LOL I managed to fix it in a stupid(in my vision) way see this tutorial made by me xd
Noia do Rio De Janeiro Posted October 14, 2020 Posted October 14, 2020 and yes clicking randomly fixed my problem XD
DocClox Posted April 15, 2023 Posted April 15, 2023 One more possible cause: make sure xpmse.esp is active. I disabled mine thinking it only controlled the cloak spell used to position quivers and the like. Nope! It also enables the SOS Racemenu. Not sure why it would do that, but re-enabling it restored the SOS Racemenu tab, so the evidence is strong.
belegost Posted April 20, 2023 Posted April 20, 2023 On 4/15/2023 at 3:53 PM, DocClox said: I disabled mine thinking it only controlled the cloak spell used to position quivers and the like Lol. This is the ACTUAL skeleton control plugin. Open it up in xEdit and look at QUEST records. It enables all the skeleton functions for the player at game start.
DocClox Posted April 20, 2023 Posted April 20, 2023 Thing is, the skeleton doesn't need those quests to function as a skeleton. If all you want it for is so the animations work with all the extra bits, then you don't nee the esp. Meanwhile, that cloak spell is expensive. On the other hand, the racemenu page *is* something I want, so I need the esp for that. The rest of it you can keep.
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