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How do I remove a master from a mod? (Heels Sound)


MayzyDayz

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Posted

I have sensory processing issues, and unfortunately because of them I can't really use Heels Sound, but a couple of pieces of armor I love require it. I know a few basics with TES5Edit and CK, but I haven't attempted to remove a master from a mod before and I'm nervous about breaking something. How should I go about safely removing the master from a mod?

Posted

First buy life insurance

 

then give me all your money.

 

Then Open the ck and the esp as nested in the root data folder, aka where the esms are.

 

Set the >ESP< as the active file after the CK opens. Not esm.

 

Go to the window with the heels >ESM<, highlight it, hold down control and hit delete. Close the project window, save and close the CK.

 

Have fun ignoring high heel fetish mods and people who insist on still using janky ass HDT HighHeels, or both.

  • 2 years later...
Posted
On 4/19/2019 at 6:06 PM, 27X said:

First buy life insurance

 

then give me all your money.

 

Then Open the ck and the esp as nested in the root data folder, aka where the esms are.

 

Set the >ESP< as the active file after the CK opens. Not esm.

 

Go to the window with the heels >ESM<, highlight it, hold down control and hit delete. Close the project window, save and close the CK.

 

Have fun ignoring high heel fetish mods and people who insist on still using janky ass HDT HighHeels, or both.

quick question. What is CK?

Posted

There is another option.

Create dummy esm high heels. Wrye bash does it, if you remove hh.

So you don't need editing all mods and install new ones depending on HH.

 

Posted

for the amount of time it takes to copypasta an empty, you can just xedit and be permanently done ever fucking with it. It's not like HH is ever going to be relevant again.

Posted
34 minutes ago, 27X said:

amount of time it

Remove hh

Activate your mod

Start wrye bash

Right click your mod

Select create dummy master.

Done in seconds

It's the matter to have more than one tool. I use ck, xedit, wrye bash, zedit.

Each tool has it's special advantages.

 

Posted

The actually salient issue is teaching to fish rather than covering the ocean in plastic, because HH isn't the only problem mod with dumb dependencies. This doubly true for Korean and chinese follower/"overhaul" mods that try to cram in as many bullshit dependencies as possible to keep users dependent on their paid discord/qq/ali bullshit.

 

Once you know what and where to remove, you can tailor your skyrim to you, period.

Posted
10 minutes ago, 27X said:

skyrim to you, period.

Not period, your period.

The sense of it is to list all options. Apparently you are not familiar with some tools, like wrye bash.

What are you going to do with xedit, if you install a mod and do not have the master ?

Xedit won't load it. Butcwryre bash loads it and asks, if it should add a dummy master.

Know all options is always better. Period

Posted

I'm perfectly familiar with Wrye Bash and your solution is literally "go over the esp limit with nonworking masters".

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