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Any "playing with her tits" mod out there?


sikamikanico78

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Posted

Yeah, that would work. A little nipple twist and a two handed assisted bouncy bounce. Maybe throw in a few butt slaps to go with it.

  • 2 weeks later...
Posted

Not a bad idea but ima put the smack-down on this idea: can't happen. . . well, not feasibly.

 

Nothing on a skyrim body moves without a bone on the skeleton that has an animation. CherryHotaling added a bone to the vanilla skeleton to add bounce. dragonfly added a 2nd bone to give more detail to the bounce. but the skeleton and physics model in the game do not allow dynamic movement/interaction with other physics objects in the game.

 

for example... in some games, if your female character gets tit-punched by an npc, it will move accordingly. That's because the player skeleton has the physics math to do so. In skyrim, if you throw something at naked Lydia's tits, it bounces off as if you threw it at a brick wall. Lydia will then ask you what you're doing and continue thru her idle animation.

 

To have lydia play with her tits, there'd have to be enough bones in the breasts to simulate thru animations the deformations that Hitomi Tanaka's juggs go thru when she plays with em in your favorite video. Nobody's going to go thru all that work for a 15 sec animation.

 

[spoiler="[color=#FFFFE0]I <3 Hitomi Tanaka's Juggs[/color]"]picture.php?albumid=4459&pictureid=50297

 

  • 2 weeks later...
Posted

I've been toying with the idea of getting back in to animation work since nobody here has done much. This is probably the easiest animation to make compared to others that need done so I think I'll have a go this weekend. I'll be on a flight all Saturday but I'll see how things go Sunday and then I'll make an effort to put in a few hours work after I get off work each day following a video of Hitomi Tanaka or similar I could probably get it done in a few days if things aren't too hectic with work.

 

EDIT: Got an animation toolchain set up and after setting up an IK rig to speed things up I'll start cranking out animations as I get time.

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