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Dead or Alive 6 - Modding Thread and Discussion


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Posted
On 8/27/2024 at 5:58 AM, bachou1234 said:

so i have both this outfit mod, one is the normal version with the coat+bikini, another is the only the bikini without the coat

now how do i make the coat version show bikini when after gotten hit by a break attack ?

You'll have to use a costume G1m that has a break blow variant so that way you can export the no coat version to the G1ma version 

Posted
18 hours ago, Lovre said:

You'll have to use a costume G1m that has a break blow variant so that way you can export the no coat version to the G1ma version 

let's say i'll use kokoro's breakable mod (AYA_COS_004a.g1m), do i still need to do stuff in blender or just rename is sufficient ?

Posted
On 8/29/2024 at 6:43 AM, bachou1234 said:

let's say i'll use kokoro's breakable mod (AYA_COS_004a.g1m), do i still need to do stuff in blender or just rename is sufficient ?

I'm not sure about that. You may have to stick with the character's own original g1m and then just add the "a" in it do it can be in the folder as well

Posted (edited)

Quick question. What is the recommended method to load mods with? I've seen the 3DMigoto at the beginning but it's a little iffy since it says there are unkown sections in the d3dx.ini file. Specifically "[Costume]" or "[General]". I'm trying to load some of the mods from Gatto Tom themself that they provided with this tweet. I have some experience with 3DM, primarily through Genshin and I couldn't find a solution, sadly. Any help, please?

image.png.85c68b9e8516104a2bcc42e9ae7adc47.png

 

Nvm figured it out. REDELBE.

Edited by stargazersdance
Solved
  • 3 weeks later...
Posted

Hi I'm new
Can someone pls give me a topic for learning modding DOA6 and DOA5 from 0 to 100 ( I only modded tekken 7 and 8 and it's super ez just a copy-pasting mod files to the mod folder! but for DOA6-5 I saw on the internet it's harder!)

and also cultured men tell me, what are the best mods? how to find them? give me a big list pls if you have one

and is there any mod that unlocks FPS? I want to play in 120fps but there is no mod for that why? ( I googled that and couldn't find that, I heard 120fps mod ruins online fighting games but I want to play offline)
 

  • 1 month later...
  • 4 weeks later...
Posted

Hey I might be in the wrong forum but I want to give it a shot, the bryanyora cheat engine broke for this game and was wondering if there was a way to fix the broken tables. But specifically the screams seems to be broken as well, certain overkill settings. 

  • 8 months later...
  • 7 months later...
Posted (edited)

I tried to import Kasumi wedding into blender using 3dMigoto and skirt seems to be wrong:

 

zbgBSV.jpg

 

Also there is no skeleton, I want to use physics of another outfit into the one I'm working on, is this possible?

 

EDIT: I found a solution, using this tool I could extract 4D meshes.

 

https://github.com/eArmada8/gust_stuff/releases/tag/v1.3.18

Edited by Sh0g
Found solution
  • 1 month later...
  • 1 month later...
Posted
6 hours ago, Haise Sasaki said:

https://images.steamusercontent.com/ugc/14113708412197524685/AE23ADF300C983C4AA6F89C8FF105E537B7778F3/

Hi dude, I'm really wired that no many people discuss about DOA6 LR modding, why it's impossible to mod the LR version?

Posted
8 hours ago, abcd83533616 said:

Hi dude, I'm really wired that no many people discuss about DOA6 LR modding, why it's impossible to mod the LR version?

as for now the Fdata format extraction gives a bunch of files with random hashes instead of names and organized locations,not only finding the files you want to mod is a hassle but on top of it reinjecting them might not work and will break if another update gets released, doesn't matter if the update is a whole new character or bugfixes

Posted
22 hours ago, Haise Sasaki said:

as for now the Fdata format extraction gives a bunch of files with random hashes instead of names and organized locations,not only finding the files you want to mod is a hassle but on top of it reinjecting them might not work and will break if another update gets released, doesn't matter if the update is a whole new character or bugfixes

could DOA6LR be modded by 3dmitogo?

Posted
On 6/26/2026 at 2:02 PM, abcd83533616 said:

could DOA6LR be modded by 3dmitogo?



if you get the files out the workflow should be the same.  existing mod files should work 1:1 with LR (and backports, if someone wants to do that) as long as you can figure out the fdata tools, or use the nioh 3 rdbexplorer to inject one file at a time. 

the hard part for most of you will be knowing which file is which, but you can figure out most of them by comparing vanilla in qrdbtool with lr in that nioh tool.

Posted
1 hour ago, doctor_science said:



if you get the files out the workflow should be the same.  existing mod files should work 1:1 with LR (and backports, if someone wants to do that) as long as you can figure out the fdata tools, or use the nioh 3 rdbexplorer to inject one file at a time. 

the hard part for most of you will be knowing which file is which, but you can figure out most of them by comparing vanilla in qrdbtool with lr in that nioh tool.

 

20260628004926_1.jpg

Posted
On 6/28/2026 at 11:05 AM, doctor_science said:



if you get the files out the workflow should be the same.  existing mod files should work 1:1 with LR (and backports, if someone wants to do that) as long as you can figure out the fdata tools, or use the nioh 3 rdbexplorer to inject one file at a time. 

the hard part for most of you will be knowing which file is which, but you can figure out most of them by comparing vanilla in qrdbtool with lr in that nioh tool.

pity... I am a completely modding noob and don't know how to create mod

  • 2 weeks later...
Posted (edited)

 Hello

Can someone explain how i can find the second variant of a costume.
I got the 0x019B4526.g1t texture file.
It is the version 1 of Hitomis costume.
But i cant find the second texture with the black shirt.

Try to edit an texture, used RDBExplorer to find the hash.
But it seams i cant find different variants of a costume

Can someone help me

Thanks
 

On 7/1/2026 at 11:57 AM, abcd83533616 said:

pity... I am a completely modding noob and don't know how to create mod

What char/outfit etc you want?

 

 

On 8/24/2025 at 4:28 PM, slothdemon1991 said:

Does anyone know how to install those .py plugins for blender? i already tried everything and nothing works

open blender

Edit
Preferences
Addons

Upper right corner is a downward arrow install from disk

Edited by snake230
Posted
18 hours ago, snake230 said:

Can someone explain how i can find the second variant of a costume.
I got the 0x019B4526.g1t texture file.
It is the version 1 of Hitomis costume.
But i cant find the second texture with the black shirt.

 

@snake230

Seems like you had find 0x019B4526 - MPR_Muscle_Character_HTMCOS001_a01_kidsalb. So you should search for MPR_Muscle_Character_HTMCOS001_a02_kidsalb in MaterialEditor.kidssingletondb.kidsobjdb.xml to find hash value 0xE6DCB3E7, which is the black variant.

 

The number surfix hints variant index.

Posted (edited)
20 hours ago, h4sjohnson said:

 

@snake230

Seems like you had find 0x019B4526 - MPR_Muscle_Character_HTMCOS001_a01_kidsalb. So you should search for MPR_Muscle_Character_HTMCOS001_a02_kidsalb in MaterialEditor.kidssingletondb.kidsobjdb.xml to find hash value 0xE6DCB3E7, which is the black variant.

 

The number surfix hints variant index.
 

Thank you

Only opened the CharacterEditor.kidssingletondb.kidsobjdbChar xml befor
Did find what i wanted before.
But never opened the MaterialEditor.kidssingletondb.kidsobjdb.xml, so i guess i have to search there to for more.

Thank you again

 

Edit:

I want to edit some mesches now
Downloaded Blender the 3DMigoto plugins etc.
Some cos cam be exportet and some not
And some getting errors at importing files.

Can someone help me there too.
Totally forgot how it was done for doa 6 but it looks like the same for LR
I managed to edit a costume but couldn export it.
And i made some random mesh delete and could export it and and after that i could re import it into the g1m file.
It worked in game but 
 

What kind of files do i need for all that
I used the g1m tools here or the gust tools(seams identical)
Imported the blender plugin files to import/export ib files.
And some meshes are get imported wrong, like different position etc.

Hope someone can explain it
Maby the tools need a new version, maby i am dumb 

Edited by snake230

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