laf0rce Posted February 16, 2019 Posted February 16, 2019 Howdy! After hair-pulling attempts at getting SexLab to boot, I'm looking for some help. I install the preliminary mods properly, set them up, and all is fine. As soon as SexLab comes into the equation, SKSE refuses to boot. I'm trying to see whether or not anyone has a generic install & activation order in mind for the full edition of SexLab whenever they pursue their installs. And, does SexLab Lite have the arousal bits included? If it does, I may bite the bullet and try it; but I prefer to use SKSE and the heftier mods. Thanks! P.S. I have a hunch it may do with installing each of the frameworks, due to some of them claiming dependency, and myself being an idiot.
Fredfish Posted February 17, 2019 Posted February 17, 2019 When you run FNIS how many animations are you trying to load, if it's much over 12,000 (it seems to vary and probably depends on your rig) you will likely crash despite FNIS XXL being able to handle up to 20,000 SexLab comes with quite a few animations so that might be your problem Are you using a Mod manager? I use Mod Organizer 2, it helps show conflicts and other useful information.
laf0rce Posted February 18, 2019 Author Posted February 18, 2019 Yeah, I used the Nexus manager, and have converted to Vortex with a clean install. I recently trimmed down the FNIS animations, noticing the number was absurd, and still nothing.
Psalam Posted February 18, 2019 Posted February 18, 2019 Spoiler 2 hours ago, laf0rce said: Yeah, I used the Nexus manager, and have converted to Vortex with a clean install. I recently trimmed down the FNIS animations, noticing the number was absurd, and still nothing. If it is not too much trouble could you post your load order (preferably in a spoiler) and your FNIS output (this is what you get when you run FNIS and should begin with a description of your skeleton and end with the number of animations that you successfully loaded)
laf0rce Posted February 22, 2019 Author Posted February 22, 2019 Currently in the beginning stages of testing the skeletons and physics. As of writing, I'm gonna move forward with trying to install SexLab at the least, vaguely replicating the Lite edition. FNIS XXL log pasta FNIS Behavior V7.4.5 XXL 2/22/2019 12:49:41 AM Skyrim SE 64bit: 1.5.62.0 - D:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: "HKX File Compatibility Check Skyrim/SSE" Reading FNISBase V7.4.5 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 164 animations for 2 mods successfully included (character) Load Order, LOOT organized Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm USSEP.esm (unofficial patch) SkyUI_SE.esp CBBE.esp FNIS.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp XPMSE.esp
Fredfish Posted February 22, 2019 Posted February 22, 2019 Have you tried running SSEEdit? It might help find your problem. https://www.nexusmods.com/skyrimspecialedition/mods/164?tab=description
laf0rce Posted February 22, 2019 Author Posted February 22, 2019 As of writing, I've gotten full success with SexLab & select working additions, Devices & it's related additions, as well as the good ol' jiggle physics. I'll keep SSEEdit handy, seeing as coming up next are the combat mods. Prayers, please. lmao P.S. I can't remember which mod WON'T work with realistic ragdolls and force.. Anyone remember?
laf0rce Posted February 23, 2019 Author Posted February 23, 2019 Update. After adding to the working SexLab and addons, I've encountered a new issue; What would cause BodySlide to not adjust the body sliders? As of now, BodySlide refuses to modify. I'm gonna try a fresh install again in the meantime.
Grey Cloud Posted February 23, 2019 Posted February 23, 2019 On 2/22/2019 at 1:44 PM, laf0rce said: I can't remember which mod WON'T work with realistic ragdolls and force.. Anyone remember? Are you getting confused with RRF not being needed anymore because XPMSE skeleton does rag dolling? That's LE but SE is the same I would assume.
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