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SexLab refusal to boot


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Posted

Howdy!

After hair-pulling attempts at getting SexLab to boot, I'm looking for some help.
I install the preliminary mods properly, set them up, and all is fine.
As soon as SexLab comes into the equation, SKSE refuses to boot.

I'm trying to see whether or not anyone has a generic install & activation order in mind for the full edition of SexLab whenever they pursue their installs.

 

And, does SexLab Lite have the arousal bits included? If it does, I may bite the bullet and try it; but I prefer to use SKSE and the heftier mods.

Thanks!

P.S. I have a hunch it may do with installing each of the frameworks, due to some of them claiming dependency, and myself being an idiot.

Posted

When you run FNIS how many animations are you trying to load, if it's much over 12,000 (it seems to vary and probably depends on your rig) you will likely crash despite FNIS XXL being able to handle up to 20,000

SexLab comes with quite a few animations so that might be your problem

 

Are you using a Mod manager? I use Mod Organizer 2, it helps show conflicts and other useful information.

Posted

Yeah, I used the Nexus manager, and have converted to Vortex with a clean install.

I recently trimmed down the FNIS animations, noticing the number was absurd, and still nothing.

Posted
Spoiler
2 hours ago, laf0rce said:

Yeah, I used the Nexus manager, and have converted to Vortex with a clean install.

I recently trimmed down the FNIS animations, noticing the number was absurd, and still nothing.

 

 

If it is not too much trouble could you post your load order (preferably in a spoiler) and your FNIS output (this is what you get when you run FNIS and should begin with a description of your skeleton and end with the number of animations that you successfully loaded)

Posted

Currently in the beginning stages of testing the skeletons and physics.
As of writing, I'm gonna move forward with trying to install SexLab at the least, vaguely replicating the Lite edition.

FNIS XXL log pasta

 

 


FNIS Behavior V7.4.5 XXL   2/22/2019 12:49:41 AM
Skyrim SE 64bit: 1.5.62.0 - D:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: "HKX File Compatibility Check Skyrim/SSE" 

Reading FNISBase V7.4.5 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Creature Pack not installed

 164 animations for 2 mods successfully included (character)

 

 

Load Order, LOOT organized

 


Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
USSEP.esm (unofficial patch)
SkyUI_SE.esp
CBBE.esp
FNIS.esp
RaceMenu.esp
RaceMenuMorphsCBBE.esp
RaceMenuPlugin.esp
XPMSE.esp
 

Posted

As of writing, I've gotten full success with SexLab & select working additions, Devices & it's related additions, as well as the good ol' jiggle physics.

I'll keep SSEEdit handy, seeing as coming up next are the combat mods.

Prayers, please. lmao

 

P.S.
I can't remember which mod WON'T work with realistic ragdolls and force.. Anyone remember?

Posted

Update.

After adding to the working SexLab and addons, I've encountered a new issue;

What would cause BodySlide to not adjust the body sliders? As of now, BodySlide refuses to modify. I'm gonna try a fresh install again in the meantime.

Posted
On ‎2‎/‎22‎/‎2019 at 1:44 PM, laf0rce said:

I can't remember which mod WON'T work with realistic ragdolls and force.. Anyone remember?

Are you getting confused with RRF not being needed anymore because XPMSE skeleton does rag dolling? That's LE but SE is the same I would assume.

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