BCarmine198 Posted February 2, 2019 Posted February 2, 2019 I've been using Mod Organizer 1.3.11 for a long time now and I've never had problems with MO itself. after last weekend I reinstalled fallout 4 and downloaded MO2 and put both FO4 and MO2 in a different drive so skyrim and MO1 and fo4 and MO2 are in two different drives. After installing MO2 my skyrim has been crashing after loading a save or starting a new game. I load into the menus fine but once I hit the loading screens for the save or new game it'll CTD after a few moments. Before installing MO2 I never had this problem unless I installed a mod and wasn't paying attention. I have my papyrus log, loadorder, and modlist there at the bottom to see if anyone could help me figure it out. I have no idea what went wrong but if I have to reinstall everything that is also okay. *edit running fnis told me that I had an illegal copy of skyrim and that starting skyrim from steam would fix the issue. I did that and ofc it's gone but that never popped up before. Papyrus.0.log loadorder.txt modlist.txt
Grey Cloud Posted February 2, 2019 Posted February 2, 2019 Then why not ask in MO2 support or wherever you got MO2 from.
BCarmine198 Posted February 2, 2019 Author Posted February 2, 2019 talked to a friend who has done the same thing that I have, he doesn't have that problem at all so I thought I'd ask here first because the only thing that is being affected negatively is MO1 and skyrim and not MO2 and fo4
Grey Cloud Posted February 2, 2019 Posted February 2, 2019 1 minute ago, BCarmine198 said: talked to a friend who has done the same thing that I have, he doesn't have that problem at all so I thought I'd ask here first because the only thing that is being affected negatively is MO1 and skyrim and not MO2 and fo4 Then it's user error. Same applies for MO1.
GenioMaestro Posted February 3, 2019 Posted February 3, 2019 31 minutes ago, BCarmine198 said: my skyrim has been crashing after loading a save or starting a new game If you have CTD when click New Game you have excesive animations at 99% Remove some animations, run FNIS and try again.
BCarmine198 Posted February 3, 2019 Author Posted February 3, 2019 47 minutes ago, GenioMaestro said: If you have CTD when click New Game you have excesive animations at 99% Remove some animations, run FNIS and try again. .... yeah uhh that fixed my problem. odd I don't remember adding more animations. I'm an idiot :x I was aware of the cap but I never really had any problems till after I installed MO2 so I thought there was a link between the two. *edit I didn't think that was the issue because I removed animations prior to downloading MO2 anyways. do animations sometimes get duped?
zniachtl Posted February 3, 2019 Posted February 3, 2019 49 minutes ago, GenioMaestro said: If you have CTD when click New Game you have excesive animations at 99% Remove some animations, run FNIS and try again. Having -only- 18000 anis tends to "sure-kill" as well 99% of 20000 would be way higher than that...... that's not merely killing Skyrim that's already generating a wormhole and sucking PC, table, chair, other furniture, walls and buncha neighbors into Oblivion. 17k is mostly fine though, I for one would cap. it at 16k (11.5+4.5 in my case) - that already takes 2-3 minutes to run FNIS. at least it feels like that 7 minutes ago, BCarmine198 said: .... yeah uhh that fixed my problem. odd I don't remember adding more animations. I'm an idiot :x I was aware of the cap but I never really had any problems till after I installed MO2 so I thought there was a link between the two. *edit I didn't think that was the issue because I removed animations prior to downloading MO2 anyways. do animations sometimes get duped? I suppose that's possible
BCarmine198 Posted February 3, 2019 Author Posted February 3, 2019 10 minutes ago, zniachtl said: Having -only- 18000 anis tends to "sure-kill" as well 99% of 20000 would be way higher than that...... that's not merely killing Skyrim that's already generating a wormhole and sucking PC, table, chair, other furniture, walls and buncha neighbors into Oblivion. 17k is mostly fine though, I for one would cap. it at 16k (11.5+4.5 in my case) - that already takes 2-3 minutes to run FNIS. at least it feels like that I suppose that's possible I'm at 10718+4404 animations. I was crashing when I suddenly found myself having more than 11k I think it's odd because I removed all of funnybusiness's animation so I should of had less. idk if it's just being weird or not now /shrug Thanks Genio!
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