MrGrey Posted January 22, 2019 Posted January 22, 2019 My first bright idea was to make two clubs: The "Wet Thunder Thighs" and The "Turgid Dicks", then have them interact with each other. It failed because group meeting in a huge, multistory mansion (I copied Straud's mansion) means I'm clicking around looking for sims to pair up with my player character sims but the game AI is much quicker. I guess the ideal size meeting place is something smaller. I should make a clubhouse Also, inviting that Danish couple was a failure because all they do is boink each other. They can do that at home. Another failure: couples get jealous. I'm sure some of you have tips on how to work around that, since NPCs don't have the polyamorous reward trait. Is the work around for this not to invite both halves of a couple? Or do you just turn jealousy off? Another failure: If you have a child's swing set on the lot, you may think that the "ask to swing" pie menu item means swap partners. No, it means swing on the swing, and that can be a disaster if your sim is a vampire and it's daylight out. Anyone know how the "Have sex (Swing)" works different from the vanilla "Have Sex"?
Vengeance_11 Posted January 27, 2019 Posted January 27, 2019 You need to go and mess around with the autonomy settings until they're doing what you want them to (Generally, setting autonomy to the highest level and unchecking the "Global Jealousy" box bypasses the issues you're having. ) You would need animations for the swing set. Look around on the animator's pages for them.
Scorpio Posted February 1, 2019 Posted February 1, 2019 WW has a setting to enable polyamorous and I believe it's global for all sims. Otherwise you have to add the trait to every sim you want to have it 1 at a time.
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