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Posted (edited)
46 minutes ago, zectoon said:

my keycodes are different from the keycodes that the AAF comes with.

Can someone help me get the correct keycodes so i can operate AAF ? 

 

I'm using a MSi laptop, for my game I can't operate the menu controls :(

so can somebody help me find the correct keycodes ?

 

Here's the link from the AAF_settings.ini file which is what you'll need to edit to change the hotkeys: https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes

 

 

Edited by Marg597
Posted
On 2/2/2022 at 6:58 PM, Marg597 said:

 

Here's the link from the AAF_settings.ini file which is what you'll need to edit to change the hotkeys: https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes

 

 

Yeah I used that and tried to reassign the keys i have, but the keys that it shows (the numbers) on that DirectX page doesn't work for me for some reason.

Is it because I'm on a laptop and it has different keys number ?  and if so How do i Find the key codes ?

Posted
57 minutes ago, zectoon said:

Yeah I used that and tried to reassign the keys i have, but the keys that it shows (the numbers) on that DirectX page doesn't work for me for some reason.

Is it because I'm on a laptop and it has different keys number ?  and if so How do i Find the key codes ?

 

Laptops can be a little bit funky sometimes.  For example they can have a "fn" key that has to be used for certain keys.  Usually that's for the F1 - F12 keys to have more than 1 feature.  Some laptops have the "numpad" integrated into the normal qwerty area.  Some laptops have a way to toggle "fn" to be on sort of like "capslock" in a sense which can also fowl things up.  You may want to check for your model to see if there is anything special that needs to be done.

  • 1 month later...
Posted (edited)

I would like to know how to move the actors up or down, in small increments. When I push #1 or #3 the actors jump up or down, by about 3 feet... The arms in an animation are passing though my bed. I just need them to be a bit higher. Not 4 feet in the air... How can I fix this?

 

Also is there a way to move individual actors instead of everyone?

Edited by kaindayo
  • 10 months later...
Posted
1 hour ago, inquisitor_steve1 said:

How do I even initiate AAF animations, I've been looking for 4 hours and all I'm getting is how to install AAF

 

AAF is, as its name says, a framework for other mods to use. It's basically an abstraction layer to give mods access to all the animation packs you've installed. AAF does have a sort of on-screen debugging interface you can use to manually set up a scene, but it's mainly for testing purposes and not really how AAF is expected to be used.

 

Generally you don't use AAF directly, you use other mods which say they require AAF as a dependency.

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