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Posted

"SLAL_GSAnimObjects.esp" is checked on the right but sadly, nothing is happening. I made sure to install the SE version since I'm using skyrim SE

Posted

Alright people, false alarm. I'm just stupid, downloaded the wrong zip. GS poses is working and I have no idea what SLAL means. But hey, thanks for the help :)

Posted
On 12/28/2020 at 2:53 AM, Gunslicer said:

 

Test this one, if it doesn't work I don't know.

GS999.hkx 139.45 kB · 12 downloads

 



I asked a while back about replacing dance animations with the idles in this mod.  You gave me this file to test out, and after some time I've gotten around to it.

I'm trying to make some dances from TDF Prostitution use the loops from your mod. But with this file and the hkx files in the meshes folder from your pose mods, theres no loop. They play for 1 second then stop. 

Posted
1 hour ago, LostDremoraDream said:

I'm trying to make some dances from TDF Prostitution use the loops from your mod. But with this file and the hkx files in the meshes folder from your pose mods, theres no loop. They play for 1 second then stop.

It's been a while since I delved into the generatefnisformodders.exe application, but the source file it reads to generate the correct output files would need to have the files you want to loop marked as cyclical.  If you're replacing the TDF files on a 1 for 1 basis, those files are compiled to run one time through for their natural duration.  Substituting the GS Poses files as is will yield the same thing, but their natural duration is of course much shorter.

 

 See the "-a" in the file FNIS_SexLabTDFAggressiveProstitution_List.txt?  That marks the anim as acyclical when you want it to be cyclical.  If memory serves, that requires a "-c" but don't quote me on that -- find the source docs and look it up.  This is the source file generatefnisformodders.exe will use to generate FNIS_SexLabTDFAggressiveProstitution_Behavior.hkx.

 

Spoiler

s -a BB_DanceAnim1Begin SnakeDance.hkx
+ -a BB_DanceAnim1Loop1 Belly.hkx
+ -a BB_DanceAnim1Loop2 SexyJA.hkx
+ -a BB_DanceAnim1Loop3 SexyJA.hkx
+ -a BB_DanceAnim1Loop4 ShakeAss.hkx
+ -a BB_DanceAnim1Loop5 ShakeAss.hkx
+ -a BB_DanceAnim1Loop6 SexyJA.hkx
+ -a BB_DanceAnim1Loop7 SnakeDance.hkx
+ -a BB_DanceAnim1End Belly.hkx

Did this help at all?

Posted
3 hours ago, Blackbird Wanderer said:

It's been a while since I delved into the generatefnisformodders.exe application, but the source file it reads to generate the correct output files would need to have the files you want to loop marked as cyclical.  If you're replacing the TDF files on a 1 for 1 basis, those files are compiled to run one time through for their natural duration.  Substituting the GS Poses files as is will yield the same thing, but their natural duration is of course much shorter.

 

 See the "-a" in the file FNIS_SexLabTDFAggressiveProstitution_List.txt?  That marks the anim as acyclical when you want it to be cyclical.  If memory serves, that requires a "-c" but don't quote me on that -- find the source docs and look it up.  This is the source file generatefnisformodders.exe will use to generate FNIS_SexLabTDFAggressiveProstitution_Behavior.hkx.

 

  Hide contents

s -a BB_DanceAnim1Begin SnakeDance.hkx
+ -a BB_DanceAnim1Loop1 Belly.hkx
+ -a BB_DanceAnim1Loop2 SexyJA.hkx
+ -a BB_DanceAnim1Loop3 SexyJA.hkx
+ -a BB_DanceAnim1Loop4 ShakeAss.hkx
+ -a BB_DanceAnim1Loop5 ShakeAss.hkx
+ -a BB_DanceAnim1Loop6 SexyJA.hkx
+ -a BB_DanceAnim1Loop7 SnakeDance.hkx
+ -a BB_DanceAnim1End Belly.hkx

Did this help at all?



Ive been looking at that all day today trying to figure it out. I'll give this a shot and see

Posted

 

26 minutes ago, LostDremoraDream said:



Ive been looking at that all day today trying to figure it out. I'll give this a shot and see

 

4 hours ago, Blackbird Wanderer said:

It's been a while since I delved into the generatefnisformodders.exe application, but the source file it reads to generate the correct output files would need to have the files you want to loop marked as cyclical.  If you're replacing the TDF files on a 1 for 1 basis, those files are compiled to run one time through for their natural duration.  Substituting the GS Poses files as is will yield the same thing, but their natural duration is of course much shorter.

 

 See the "-a" in the file FNIS_SexLabTDFAggressiveProstitution_List.txt?  That marks the anim as acyclical when you want it to be cyclical.  If memory serves, that requires a "-c" but don't quote me on that -- find the source docs and look it up.  This is the source file generatefnisformodders.exe will use to generate FNIS_SexLabTDFAggressiveProstitution_Behavior.hkx.

 

  Reveal hidden contents

s -a BB_DanceAnim1Begin SnakeDance.hkx
+ -a BB_DanceAnim1Loop1 Belly.hkx
+ -a BB_DanceAnim1Loop2 SexyJA.hkx
+ -a BB_DanceAnim1Loop3 SexyJA.hkx
+ -a BB_DanceAnim1Loop4 ShakeAss.hkx
+ -a BB_DanceAnim1Loop5 ShakeAss.hkx
+ -a BB_DanceAnim1Loop6 SexyJA.hkx
+ -a BB_DanceAnim1Loop7 SnakeDance.hkx
+ -a BB_DanceAnim1End Belly.hkx

Did this help at all?



So I'm not able to find the fnis source that tells me, I might be looking in the wrong place, but I tried -c instead of -a for (acyclic) and it didn't work, but it does mention that Cyclic is default so I'm not sure what code command would tell fnis to default.

Posted
7 hours ago, LostDremoraDream said:

So I'm not able to find the fnis source that tells me, I might be looking in the wrong place, but I tried -c instead of -a for (acyclic) and it didn't work, but it does mention that Cyclic is default so I'm not sure what code command would tell fnis to default.

Possibly the absence of a code returns it to a default state.  Try deleting it and see what happens.

 

Also, at the bottom of the FNIS download page is the FNIS for Modders Documentation 6.2 file.  That would probably provide a definitive answer.

Posted
5 hours ago, Blackbird Wanderer said:

Possibly the absence of a code returns it to a default state.  Try deleting it and see what happens.

 

Also, at the bottom of the FNIS download page is the FNIS for Modders Documentation 6.2 file.  That would probably provide a definitive answer.

thanks for the link, I was looking on SE and mustve missed it there.

Upon reading it, I had to change the tag to what the GSPoses FNIS Text had listed for the hkx files (labeled with -b h,md). You were right, no reference to cyclic/acyclic looping made them play until stopped (as per the default "rule).

But I tried that earlier and missed the crucial step of generating the behavior files in FNIS for MODDERS! I kept trying it through USERS and that wasn't changing anything. I had to run both by having fnis read the updated txt file.

All in all, thanks for helping, it works as intended now.

Posted
On 3/9/2021 at 6:22 AM, in'n'out said:

Please make a femenine sneakmtidle.hkx replacer! What I need is actually not a sneak idle but a casual female crouch or squat idle with no leggs spread. I want a female character to look elegant, neither slutty, nor like a true macho or a werewolf beast. I know I want so much :) Pretty please! 

And of course it would be nice to have an animated idle with subtle movements, breathing, and ability for an actor to turn their head, probably upper torso - all that stuff.

 

Something like one of these, simple yet beautiful will do:

https://global-uploads.webflow.com/5b44edefca321a1e2d0c2aa6/5d9bef5002251535e2e4709f_Dimensions-Guide-Humans-Crouching-Squatting-Women-Front-Detail.svg

Maybe.

 

On 3/13/2021 at 10:41 AM, shieldwield said:

All poses works great but I have a problem. No breast collision with hand when using normal poses. Im using 3ba 3bbb and cbpc. ;(

I don't think the pose influences collisions, if they work normally they should work when using the poses.

Posted

The ass animation in this pose should be very common and popular, but it doesn’t seem to have been made yet, so you can give it a try.

 

327e4e56-114e-4fec-bb84-d507d4c604be.gif.092a02e584116fbca49f5c2f4cabe832.gif

Posted

The ass animation in this pose should be common, but it doesn’t seem to have been made yet, so you can give it a try.

动画速度调整慢一半,效果会更好!

 

f9b482d2-060f-4073-bb4b-a99c0e42484d.gif.81c3e21137865263de2b7f63eb97b0f3.gif

Posted

This slow motion ass animation works better, so you can make some slow motion ass animations, or get the speed adjustment function, it must be great!

 

bb0e81bb-9072-4e35-8e99-cbd468999c7b.gif.8d18c509e20a98acc6a1779e9149b38b.gif

Posted

OK, maybe someone can help me.

I have 10 Rings in my Inventory:

 

zz GS Player  to zz GS Player 5

zz GS Selector to zz GS Selector 5

 

The Player ones are working on myself.

Witch the Selector ones I can choose a Pose, but how do I use it on one of my Followers?

 

Thanx in advance

 

Posted
2 hours ago, 2whopper2 said:

OK, maybe someone can help me.

I have 10 Rings in my Inventory:

 

zz GS Player  to zz GS Player 5

zz GS Selector to zz GS Selector 5

 

The Player ones are working on myself.

Witch the Selector ones I can choose a Pose, but how do I use it on one of my Followers?

 

Thanx in advance

 

You need to install PoserHotkeys! Then use "PoserDataGen" to generate a compatible patch。Then you can control the NPC to play the pose!

Posted
On 3/14/2021 at 4:02 PM, Skyrim4DERS said:

If possible, could you make a non-360 version of your animations.

I tried deleting everything but the mt_forward or what ever they are called and it ends up being kind of jarring but these animations ESPECIALLY the walk look really good.

Just the animations going forward? or forward and side together ?.

I remember that when I used them separately it looked like it was broken, I changed something here and did a test it looks like it was normal. (just walking forward and running).

Only Forward LE.7z

 

On 3/15/2021 at 12:48 PM, PeterForFun said:

I’m sure I’ll start working on that, after I finish the SLAL and maybe a sweeping animation.

 

On 3/17/2021 at 3:19 AM, hqx1988 said:

If this is made into animation, obviously the effect will be very good! It is strongly recommended that you make this animation.

 

 

 

Maybe.

 

On 3/18/2021 at 5:49 AM, joe_yawiki said:

How do I install idle and runnning animation? just using mod manger install is enough right?

There was no complaint, so I think it probably works (I install everything manually on Skyrim).

 

2 hours ago, EmePalindrome said:

So using the spell on npcs seem to keep them from moving? They just stand idle afterwards instead of going back to their normal stuff.

Didn't the procedure to make them stop work? (same as on the first page of the mod).

You can use the command ''Disable'' then ''Enable'' (with the npc selected on the console), I just tested it here and it worked.

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