Deadly Kitten Posted January 17, 2019 Posted January 17, 2019 Relatively new thing, and the only change I remember making is updating an ENB. Short story, is that while magic is equipped and ready, or aiming with a bow, i cannot rotate camera left or right. I can still aim up and down, and it persists to new game, older saves, and doesn't matter if it's third or first person. Further testing shows that it happens with magic and staffs, main or offhand. If i melee attack, i can rotate the camera, but the horizontal rotation freezes again as soon as I stop attacking. Here is my ModWat.ch https://modwat.ch/u/Tsaphah/plugins
worik Posted January 18, 2019 Posted January 18, 2019 I have seen that before. I could always trace it down to a previously other animation/activity that stalled or didn't finish as they were supposed to and now they seem to overlap. Better make sure that you don't have papyrus stack dumps as well. Because that is the sign of seroius other issues and your save is probably corrupted. If the log is clean, and it is this animation-overlapping thing, I would start to check for the camera settings first. Somewhere in the ini of whatever ENB you are using. Followed by a check if anything changed your skyrim.ini and ..prefs.ini as well.
Deadly Kitten Posted January 19, 2019 Author Posted January 19, 2019 @worik I don't know how to check if it's an "animation overlap thing". I did search my papyrus log for "dump", and didn't see anything. I redownloaded skyrim, set up SKSE and SKSE preloader, Redownloaded ENB Binaries and ENBoost, and skyrim runs just fine outside of MO. Set up a new profile for testing, ran TES5Edit on update and DLCs, deleted skyrim.ini and prefs.ini, and with only core esm's, usleep, and alternat start, game loads into a new game without issues and i can turn camera. Enabling all plugins (which mind you, i haven't changed since this save started, and for testing purposes, i've been using a new game each iteration) causes the camera to lock when magic is out. So..... I've just got to go through my hundred or so ESMs to figure out which one is freaking out.
Deadly Kitten Posted January 19, 2019 Author Posted January 19, 2019 Enabled all, except bashed patch since well.... I would have to rebuild it every single time i changed which mods were enabled. All but bashed was checked in the end, and no locked camera. So... bashed patch is bugged? EDIT: There seems to be something going on with the deselected mods that wrye bash tries to merge. If i reenable them, it works. SO.... more testing is needed.
worik Posted January 19, 2019 Posted January 19, 2019 3 hours ago, kingcupworld said: EDIT: There seems to be something going on with the deselected mods that wrye bash tries to merge. If i reenable them, it works. SO.... more testing is needed. That's the spirit Good luck!
Deadly Kitten Posted January 19, 2019 Author Posted January 19, 2019 Well, I can play normally without the bash patch enabled. I thought reenabling the bash-disabled mods was what fixed it, but now it's not working and i thought it was. So proceeded to download an update to wrye bash but that didn't make any progress, nor did deleting the bash patch and regenerating one. So i'm at a loss again, so i guess i'm just stuck with not playing with the bash patch?
worik Posted January 19, 2019 Posted January 19, 2019 The newer bash version has for sure a pretty good reason. Either play without, or dive deeper into it, find out where the error sits in the construction of the patch and fix the rule that created it try Mator Smash https://www.nexusmods.com/skyrim/mods/90987
Deadly Kitten Posted January 19, 2019 Author Posted January 19, 2019 Ok, so if I want to explore why the bash patch is creating the freaky camera problem, how do i go about it?
worik Posted January 19, 2019 Posted January 19, 2019 50 minutes ago, kingcupworld said: how do i go about it? I would take TES5Edit, a long weekend, switch off phone + door bell and shooo the family out on a family visit to get the stage ready. From your bash, I can't tell about wyre, but Mator Smash gives me a log output what it did. If you have such a log, these would be the place, where I woud start to investigate line by line if it could have anything to do with my camera and restricted player controls. Though I have no idea if I would find anything, I take it for granted that I learn a lot about my mods.
Deadly Kitten Posted January 19, 2019 Author Posted January 19, 2019 Mator smash seems to work for now. Troubleshooting the bashed patch will have to be a rainy day project.
Grey Cloud Posted January 19, 2019 Posted January 19, 2019 Or you could take my approach. Ask yourself what Wyre Bash does for you; is it worth the hassle and then don't bother with it. I've tried it in the past but got rid after about 5 minutes. Always had a stable game which does what I what when I want. There may have been a time when it was needed but I've never heard anything which convinces me that it is need now. 'Less is more'.
Deadly Kitten Posted January 19, 2019 Author Posted January 19, 2019 I don't know everything, but IIRC, only one mod can alter drop tables normally, they all fight to change entries. Bashed patch merges those changes together. I'm sure I'm glossing over the details, but considering i'm using a few standalone sexy armor replacers, and several Devious Devices mods as well, It's kinda a big deal to be able to loot things normally. Side note, roughly 10 min of play with the mator smash patch, and my save ballooned to 40 MB. ran save cleaner to get rid of unattached instances and the like, roughly an hour of play later, ran save cleaner again, and the save is much more stable than the bashed patch and my save is now 17 MB. Which is much closer to expected levels. Though I might still need to do some resting -> saving -> resaver cleaning to get things under control completely, IDK. Right now, i'm just happy to salvage my 50 hour save..... Though TBH, I should probably make a backup of before installing slaverun and stuff, clean that, then save that for after I give up on slave run (just in case). SO TLDR, thanks for the mator patch suggestion, worik, since that seems to be what I need right now.
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