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Yes the point will be to add either a Futa/Penis to a body or a strapon that could also be a strap mesh with Futa/Penis.

 

The point would be to integrate that in the engine, or even into the lower body to free us from work.

for example, the player chooses a male, we use a lower body with balls and add the corresponding "rod" with correct angle to it before animation.

He chooses futa, we use default lowerbody.

He chooses female, we use default lowerbody + straps.

Something along those lines...

 

Especially if we have some minor alignment issues depending on the animators. We could assume Futa doesn't matter, balls will be ok and straps forgiving...

 

Just a thought, we must elaborate.

 

Cheers!

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Yes the point will be to add either a Futa/Penis to a body or a strapon that could also be a strap mesh with Futa/Penis.

 

The point would be to integrate that in the engine' date=' or even into the lower body to free us from work.

for example, the player chooses a male, we use a lower body with balls and add the corresponding "rod" with correct angle to it before animation.

He chooses futa, we use default lowerbody.

He chooses female, we use default lowerbody + straps.

Something along those lines...

 

Especially if we have some minor alignment issues depending on the animators. We could assume Futa doesn't matter, balls will be ok and straps forgiving...

 

Just a thought, we must elaborate.

 

Cheers!

[/quote']

 

Well Lovers already has it set up that you select futa or not, plus a choice of Lovers or Slof's male parts. Should entail just a little bit of code wrangling, menu editing to adjust to new objects instead. Maybe a separate add-on ESP so prior configs stay valid, plus add the ability to call up strap-ons too.

 

Should we be 'collecting' futa and male genitalia for reviews and discussion next? Instead of creating new ones.

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As promised' date=' there is the new stuff Ger4, animations from Fallout 3 screenshots :D

It was like resurrect a dinosaur from its DNA-less fossils, i can only hope that i was successful enough with it.

The process was easy, and i think this is the most errorless work of mine, when i gave it a test at the first time, everything was correct.

Happiness!

 

Number 104, taken from Nusbie's documentations, "From Behind,, section.

 

Screenshots:

 

 

File:

 

 

 

Next will be a blowjob on chair

 

Enjoy

[/quote']

 

Thanks :)

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Ok here is all my crap. I post it here so we can refer to it later. This contains 10 times too many things but who knows what can be useful later. I'll clean it up with only the ones I need for my animations and then try to see if some of them will fit other animators work later.

 

http://www.adrive.com/public/hPpbtz/FPSO.7z

 

I briefly reviewed what the archive contains, not the actual models. Does this contain any futa with both male/female no balls? That way I don't have to post what I've collected for that; mostly Japanese stuff.

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I probably aught to post this in the Daedra Sutra thread but I will post it here to get what feedback I can and maybe there as well:

 

1. How many folks use the against the wall poses? There are 7 of them. With the renumber of animations and identifying\removing non bbb stuff I am just wondering if we include a couple of these as playable and then stuff the rest in the Daedra Sutra as "alternate versions" of the couple I choose. This would net me a couple more slots that I currently need.

 

2. Does "ANYONE" use or like 49, 80, 82, 83, 90? These just strike me as "out there" animations and I am thinking about ditching them as playable animations and leaving them in the Daedra Sutra again as "alternate versions" of oral if someone wants to "sub" them in for something else.

 

I'll have more as I finish going through the pack probably. The point of this is to free up slots for new animations and to also help identify the non bbb stuff so someone can update them.

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I probably aught to post this in the Daedra Sutra thread but I will post it here to get what feedback I can and maybe there as well:

 

1. How many folks use the against the wall poses? There are 7 of them. With the renumber of animations and identifying\removing non bbb stuff I am just wondering if we include a couple of these as playable and then stuff the rest in the Daedra Sutra as "alternate versions" of the couple I choose. This would net me a couple more slots that I currently need.

 

2. Does "ANYONE" use or like 49' date=' 80, 82, 83, 90? These just strike me as "out there" animations and I am thinking about ditching them as playable animations and leaving them in the Daedra Sutra again as "alternate versions" of oral if someone wants to "sub" them in for something else.

 

I'll have more as I finish going through the pack probably. The point of this is to free up slots for new animations and to also help identify the non bbb stuff so someone can update them.

[/quote']

 

I see you are going to town with categorizing all the animations. But, looking down the road, with some categories having such small groups to work with, what happens when 10 more chair animations come out and we only have 8 free numbers? Would it be better to just take the 200 slots we have, then divide it by the 5 categories, giving us 40 animations per category? (Or maybe give standing only 20 since it has so few animations and use those numbers to increase the animations available to the other categories.)

 

Also, I did about 10-12 human/human animations today, I plan on doing the same tomorrow - hopefully by the end of the week I will have all the new human/human animations all done so we can start organizing :D .

 

Eric

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I see you are going to town with categorizing all the animations. But' date=' looking down the road, with some categories having such small groups to work with, what happens when 10 more chair animations come out and we only have 8 free numbers? Would it be better to just take the 200 slots we have, then divide it by the 5 categories, giving us 40 animations per category? (Or maybe give standing only 20 since it has so few animations and use those numbers to increase the animations available to the other categories.)

 

Also, I did about 10-12 human/human animations today, I plan on doing the same tomorrow - hopefully by the end of the week I will have all the new human/human animations all done so we can start organizing :D .

 

Eric

[/quote']

 

No matter what we do we are going to run out of slots if folks keep cranking out animations. The "catagories" are just WIP until I finish going through the entire pack. I am weeding out all animations that do not have BBB so they can be updated. I just finished going through the Group 0 animations and of the 41 in the Daedra Sutra: 16 are duplicates, 6 need BBB added, 2 are "similar" - the boobs bounce differently so I think we keep them but just do the 1.1 and 1.2 treatment to them. See how much that cuts things down? We are likely to have quite a few spare slots by the time I go through the other 4 groups. My goal is to finish today. As I go I am also scouting some animations from my archives that have BBB where the Daedra Sutra ones don't. :P

 

I have added most of the new stuff already to my charting with the only exception being the two Northern just did. I'll work those in as well hopefully today.

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Interesting anims northern... lol 02 is very long' date=' is that the SHORT version? I shudder to think how long the "long" version was. 103 doesn't align well with futa models, though I know you didn't animate it for that.

[/quote']

 

02's short version longest scene (second phase if im correct) have about 1200 key frames, while the long one had 4000, so it is roughly x3,3 shorter. What ive learnt, is making long films is not the best idea, but when ive had something new in my mind, i just continuously added more and more from ideas, things i saw in the porn movies, like ass slap, thwacking the penis on pelvis etc. It doesn't mean i won't add these ideas into another anim in the upcoming ones :)

 

About futa, the 103 is all about the penis/scrotum so it isn't really possible to rework all the four phases for futa, it would take too much time from other anims i have in my mind, and soon ill have to go work again, im sorry Legit1337. This this particular man pleasuring animation is quite rare and hopefully you won't encounter too much graphical errors in this project.

 

It's ok, I wasn't asking you to redo your animation haha, I was just pointing out that it has some clipping with standard lovers futa lowerbody.

 

See screenshot. Lower hand is fine but penis clips through fingers on the upper hand no matter how I adjust it.

 

Thanks for the new anim btw.

 

FOR EVERYONE: Lovers has it's own built in futa system with its own built in futa meshes. Why fix something that isn't broken?

post-2883-13597880947833_thumb.jpg

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See screenshot. Lower hand is fine but penis clips through fingers on the upper hand no matter how I adjust it.

 

Thanks for the new anim btw.

 

FOR EVERYONE: Lovers has it's own built in futa system with its own built in futa meshes. Why fix something that isn't broken?

 

Right now I think it is just discussion. Besides, something does need to be done if the futa cock and the male one do not line up in animations. It may be just a simple adjustment of the futa cock on the female lower body mesh. Or they may come up with a system that makes it always line up. I am not an animator, so I don't know what they have up their sleeve on this.

 

Thanks for the screenshot as it helps figure out what may be "off".

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@Grumpf : this reply is prior to your post on the BB conversion thread. As we all know Weighting on the butt uses the OP bones used by breast bones, thats why when your using animations that are BB enabled butt bounces too. Some lovers animations benefit from this , but alot doesn't look to good.

 

I have thought about making a separate bone for the butt rather than using the op too, but failed. I have done something like this for fallout cause of astymma's help i used the penis bone and added it in the butt area, problem is we don't have animations that use the added bones.

 

Hope this make sense

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My Futa has no ball' date=' male model is probably something you already have as I didn't really fine tuned that.

 

Please post, I may even (with your permission) improve my models with yours. For now, let's collect genitalia!!! (Love you for that sentence :P )

[/quote']

 

Will do! Most I think other futa/hermaphrodite fans would have, maybe not. And the models aren't mine. It's Japanese stuff I've collected from running searches on various sites, but I assume it's okay to improve on them. It's something I've wanted to do with them anyways.

 

Okay, here's what I have, which isn't much. Maybe other members have even more.

 

Futanari.7z

 

The two separate nifs in the main archive folder are from a MOD titled "UnderSewerHouse" by by OreTueee. No idea if those were borrowed from another MOD.

 

Included the stella futanari as it is rather unique but not to my tastes; too extreme IMO.

 

There actually may be other 'futa' buried in larger or other types of MODs, but that would require a lot of searching to find them I think. MegaOppaiCostumeSet is one that comes to mind. This IMO should be good for getting started.

 

I know gerra6 included some/many futa in his SetBody Reloaded. No idea if those had to be customized/altered or not.

 

None of these are my work, so please make sure to thank any identified authors as needed/required if you use them in a publicly published MOD.

 

Other

Part of my motivation to collect futa stuff was to someday produce a MOD in tribute to Galaxy Pink's Sexual Fantasy Kingdom series.

 

 

The core premise is after females drink this 'special elf milk' they grow futa cocks.

 

 

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@Grumpf : this reply is prior to your post on the BB conversion thread. As we all know Weighting on the butt uses the OP bones used by breast bones' date=' thats why when your using animations that are BB enabled butt bounces too. Some lovers animations benefit from this , but alot doesn't look to good.

 

I have thought about making a separate bone for the butt rather than using the op too, but failed. I have done something like this for fallout cause of astymma's help i used the penis bone and added it in the butt area, problem is we don't have animations that use the added bones.

 

Hope this make sense

[/quote']

 

 

You don't need to "make" a separate bone as it already exists in growlf's universal skeleton.

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Ok, I have finished charting all of the 1-200 animations (see post 3) and if I made a pack right this minute - eliminating all non-bbb and duplicates I would have 58 slots open. Now if we have someone fix all the non-bbb animations then that will add another 19, decreasing the available open slots to 39.

 

Any one who wants to take a crack at fixing or adding bbb to animations just see post 3 of this thread.

 

Duplicates are listed in Post 2 and an updated shot of the groupings will be posted shortly there as well. Also I changed the renumbering scheme a bit to add more slots to oral (taking them from the "odd" category).

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I will post the BBB animations pack later today. There won't be anything that you haven't already seen in the Daedra Sutra, however it will be renumbered to match the "new" number scheme I mentioned in post 2. I will include a reference sheet inside this pack that refers back and forth between the new numbers and the current Daedra Sutra. This will only be temporary until we revise the Daedra Sutra to reflect these changes. It will likely be several weeks before this happens as we need to make sure the pack is tested and has no complications. Keep an eye on Post 4 for the release of this pack.

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Ok, is there any means via the ini of moving either the Off or Def side to side? I know we can move things up\down forward\backard.

 

Example: Say there is a missionary position and the one on top is left of where he should be, can I move him back to the right via the ini? If so, how? I can't figure out the side to side in this instance.

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Ok' date=' is there any means via the ini of moving either the Off or Def side to side? I know we can move things up\down forward\backard.

 

Example: Say there is a missionary position and the one on top is left of where he should be, can I move him back to the right via the ini? If so, how? I can't figure out the side to side in this instance.

[/quote']

 

No. Lovers anims can only be moved two directions.

 

If it's a 90 degree rotated anim it's side-to-side and up-down, and you can't move it back/forward. This is the problem i was having earlier.

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I should have say sorry because the chair blowjob animation is delayed, but i have something else to show, the "Feeding the Caged Whore" animation! :D

As i know there are no anim with cages exists yet, so maybe this brings some color for the perverted minds :P

This is a blowjob section stuff, with defender caged away while offender gives him/her some milk.

Funny thing that cage have no 6th wall, but oh well, consider it as a role playing instead of torment.

The day started with some chair NIF-seeking, but when i've found the cage in Oblivion BSA, ive immediately got the desire to make something with it, wasn't so easy to tuning it, but it is very cool now, so take a look, and enjoy yourselves!

It is got the number #177 based on Nusbie's documentation.

 

Screenshots

 

post-653-13597881022773_thumb.jpgpost-653-13597881024115_thumb.jpgpost-653-1359788102597_thumb.jpgpost-653-13597881027339_thumb.jpg

 

 

File

 

 

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