MasterCobalt Posted January 12, 2019 Posted January 12, 2019 Load order checked through LOOT, no issues found aside from some cleaning required on Dragonborn, Dawnguard, Hearthfire, the Unofficial Skyrim Legendary Edition Patch and Update.esm. This isn't about a CTD, though. I have another issue with that, but it's weird and random so I'll deal with it once I review papyrus log since I just set it up. I am running Babes of Skyrim, but I want to run it with CBBE instead of UNP body type. I'm pretty sure it's doable, since I'm seeing this on the mod page: "If you want to use CBBE, just overwrite with the CBBE files. Remember to use suitable CBBE textures too!" I've looked for tutorials, and I'm finding tutorials on how to convert armors between the two, but I'm not having a problem with my armors so far (using all CBBE ones, but now I can figure out how to use UNP, which is nice.). The problem that I'm having are with the tiddies (and the rest of the body). The texture map is off from the mesh, and it looks weird. The nipple texture, for example, is not over the nipple part of the mesh. I'm assuming that I need to do something with the body parts, but this is where I can't find a tutorial on it. What do I need to convert? Mesh, textures, both? Once I know WHAT I need to convert, what files are they, and how do I do so?
wokking56 Posted January 12, 2019 Posted January 12, 2019 52 minutes ago, JakeH13 said: I am running Babes of Skyrim, but I want to run it with CBBE instead of UNP body type. I'm pretty sure it's doable, since I'm seeing this on the mod page: "If you want to use CBBE, just overwrite with the CBBE files. Remember to use suitable CBBE textures too!" So you are using both the CBBE meshes and textures, right? I had that problem when I first used a couple of UNP followers in my CBBE world. I only replaced the meshes so the textures did not line up with the meshes. Conversely using just the textures will cause the same problem, if you are changing over you need to use both the mesh and texture file. At least that was the only problem I had.
MasterCobalt Posted January 12, 2019 Author Posted January 12, 2019 1 hour ago, wokking56 said: So you are using both the CBBE meshes and textures, right? I had that problem when I first used a couple of UNP followers in my CBBE world. I only replaced the meshes so the textures did not line up with the meshes. Conversely using just the textures will cause the same problem, if you are changing over you need to use both the mesh and texture file. At least that was the only problem I had. I am actually not completely sure. That's part of my problem, actually. I assume that I am using CBBE meshes (from the mod of the same name) with UNP textures from Babes of Skyrim, but I really don't know for sure. How would I check that? And if I'm right, how would I convert the Babes of Skyrim UNP textures for use with CBBE? I want to use CBBE because one of the other mods I have (can't remember which off the top of my head) doesn't work with UNP.
bandygirl1 Posted January 12, 2019 Posted January 12, 2019 44 minutes ago, JakeH13 said: I am actually not completely sure. That's part of my problem, actually. I assume that I am using CBBE meshes (from the mod of the same name) with UNP textures from Babes of Skyrim, but I really don't know for sure. How would I check that? And if I'm right, how would I convert the Babes of Skyrim UNP textures for use with CBBE? I want to use CBBE because one of the other mods I have (can't remember which off the top of my head) doesn't work with UNP. Do you use MO? And what skin textures do you use? The default CBBE, or something else? ( It's a simple copy and paste overwrite procedure, but knowing these two things will help me walk you through it )
MasterCobalt Posted January 12, 2019 Author Posted January 12, 2019 18 minutes ago, bandygirl1 said: Do you use MO? And what skin textures do you use? The default CBBE, or something else? ( It's a simple copy and paste overwrite procedure, but knowing these two things will help me walk you through it ) I use MO, and as far as I'm aware, I just use the default CBBE skin textures when I'm not using Babes of Skyrim. I'm attaching my load order below since I might be wrong. 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp 06 SexLab.esm 07 SexLabAroused.esm 08 Schlongs of Skyrim - Core.esm 09 ZaZAnimationPack.esm 0A paradise_halls.esm 0B ApachiiHair.esm 0C ApachiiHairFemales.esm 0D ApachiiHairMales.esm 0E SkyUI.esp 0F SOSRaceMenu.esp 10 XPMSE.esp 11 SexLabDefeat.esp 12 SLAnimLoader.esp 13 SLALAnimObj.esp 14 RaceMenuMorphsCBBE.esp 15 Schlongs of Skyrim.esp 16 SOS - Smurf Average Addon.esp 17 SOS - VectorPlexus Muscular Addon.esp 18 MilkModNEW.esp 19 MilkModNEW HF.esp 1A VioLens.esp 1B SPS - Sexlab Position Selector.esp 1C FlameAtronachArmor.esp 1D FullBootForKKSA.esp 1E DHuntress.esp 1F KKFur.esp 20 KKSDGWeightSliderFix.esp 21 KKSDrBWeightFix.esp 22 TDF Aroused Sexy Idles.esp 23 paradise_halls_SLExtension.esp MilkMod_MilkPumpsBasic.esp 24 The Dungeon.esp 25 SOS - Shop.esp MilkModNEW ZaZ.esp 26 paradise_halls_farengars_study.esp 27 SexLab Eager NPCs.esp 28 DLC1FLL.esp 29 DLC2FLL.esp 2A FeminizedLevelLists.esp 2B FNISSexyMove.esp 2C FNIS.esp 2D ApachiiHelmetWigs.esp 2E babes combined.esp 2F Alternate Start - Live Another Life.esp
bandygirl1 Posted January 12, 2019 Posted January 12, 2019 2 hours ago, JakeH13 said: I use MO, and as far as I'm aware, I just use the default CBBE skin textures when I'm not using Babes of Skyrim. I'm attaching my load order below since I might be wrong. Reveal hidden contents 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp 06 SexLab.esm 07 SexLabAroused.esm 08 Schlongs of Skyrim - Core.esm 09 ZaZAnimationPack.esm 0A paradise_halls.esm 0B ApachiiHair.esm 0C ApachiiHairFemales.esm 0D ApachiiHairMales.esm 0E SkyUI.esp 0F SOSRaceMenu.esp 10 XPMSE.esp 11 SexLabDefeat.esp 12 SLAnimLoader.esp 13 SLALAnimObj.esp 14 RaceMenuMorphsCBBE.esp 15 Schlongs of Skyrim.esp 16 SOS - Smurf Average Addon.esp 17 SOS - VectorPlexus Muscular Addon.esp 18 MilkModNEW.esp 19 MilkModNEW HF.esp 1A VioLens.esp 1B SPS - Sexlab Position Selector.esp 1C FlameAtronachArmor.esp 1D FullBootForKKSA.esp 1E DHuntress.esp 1F KKFur.esp 20 KKSDGWeightSliderFix.esp 21 KKSDrBWeightFix.esp 22 TDF Aroused Sexy Idles.esp 23 paradise_halls_SLExtension.esp MilkMod_MilkPumpsBasic.esp 24 The Dungeon.esp 25 SOS - Shop.esp MilkModNEW ZaZ.esp 26 paradise_halls_farengars_study.esp 27 SexLab Eager NPCs.esp 28 DLC1FLL.esp 29 DLC2FLL.esp 2A FeminizedLevelLists.esp 2B FNISSexyMove.esp 2C FNIS.esp 2D ApachiiHelmetWigs.esp 2E babes combined.esp 2F Alternate Start - Live Another Life.esp The load order won't tell me, because skin texture mods don't have a plugin. Replacing body textures is simply copying a few files and overwriting the ones you want replaced. However the Babes of Skyrim mod contains a LOT of them ( the base dds, msn.dds, s.dds, and sk.dds files, + alternate msn.dds files for every race ), but the file structure is vanilla, so this can be done very easily in just a few quick steps. We'll go with the assumption that you are using the default CBBE textures. So; Find Calientes Beautiful Bodies Edition in the left pane of MO. Right click on it, and select " open in explorer ". Open textures>actors>character. Highlight all of the folders inside the character folder, right click and select " copy ". Now find Babes of Skyrim in the left pane of MO. Again, right click and select " open in explorer ". Open textures>actors>character. Right click inside the character folder ( make sure none of the individual folders are highlighted, click in an empty spot ) and select " paste ". When it asks, select to replace the files in this location. You're done.
MasterCobalt Posted January 13, 2019 Author Posted January 13, 2019 2 hours ago, bandygirl1 said: The load order won't tell me, because skin texture mods don't have a plugin. Replacing body textures is simply copying a few files and overwriting the ones you want replaced. However the Babes of Skyrim mod contains a LOT of them ( the base dds, msn.dds, s.dds, and sk.dds files, + alternate msn.dds files for every race ), but the file structure is vanilla, so this can be done very easily in just a few quick steps. We'll go with the assumption that you are using the default CBBE textures. So; Find Calientes Beautiful Bodies Edition in the left pane of MO. Right click on it, and select " open in explorer ". Open textures>actors>character. Highlight all of the folders inside the character folder, right click and select " copy ". Now find Babes of Skyrim in the left pane of MO. Again, right click and select " open in explorer ". Open textures>actors>character. Right click inside the character folder ( make sure none of the individual folders are highlighted, click in an empty spot ) and select " paste ". When it asks, select to replace the files in this location. You're done. See, I knew it was going to be SUPER easy once it was explained to me. That did it! Though, now there's a neck seam, is there a fix for that that you know of?
bandygirl1 Posted January 13, 2019 Posted January 13, 2019 33 minutes ago, JakeH13 said: See, I knew it was going to be SUPER easy once it was explained to me. That did it! Though, now there's a neck seam, is there a fix for that that you know of? Most likely an issue with the facetints. The GF wants to watch a couple of movies tonight, so it'll probably be tomorrow before I get a chance to look into it.
MasterCobalt Posted January 13, 2019 Author Posted January 13, 2019 6 minutes ago, bandygirl1 said: Most likely an issue with the facetints. The GF wants to watch a couple of movies tonight, so it'll probably be tomorrow before I get a chance to look into it. No worries at all. Thank you for all the help thus far!
MasterCobalt Posted January 13, 2019 Author Posted January 13, 2019 Huh. And now it looks like when I enter a sex animation, the PC is visible, but the NPC is not. No crash there, and the PC starts doing the animation, but the NPC just disappears until the animation is over. I'm assuming it's because of the swap over of the files, but I'm not sure why that would cause this.
bandygirl1 Posted January 13, 2019 Posted January 13, 2019 7 hours ago, JakeH13 said: Huh. And now it looks like when I enter a sex animation, the PC is visible, but the NPC is not. No crash there, and the PC starts doing the animation, but the NPC just disappears until the animation is over. I'm assuming it's because of the swap over of the files, but I'm not sure why that would cause this. Checking on my end using the method I gave you above. No neck seams. No invisible bodies. Works flawlessly. You've got a conflict somewhere. In looking over your load order fast, do me a favor and move XPMSE to the bottom of the left pane of MO, and it's .esp to the bottom of the right, just above alternate start. Nothing should ever be above XPMSE to insure that it's never overwritten. EDIT; Probably a dumb question, but just to make sure; I see that you have the babes .esp at the bottom of your load order. But, do you also have the Babes mod at the bottom in the left pane of MO to make sure it isn't being overwritten?
MasterCobalt Posted January 13, 2019 Author Posted January 13, 2019 3 hours ago, bandygirl1 said: Checking on my end using the method I gave you above. No neck seams. No invisible bodies. Works flawlessly. You've got a conflict somewhere. In looking over your load order fast, do me a favor and move XPMSE to the bottom of the left pane of MO, and it's .esp to the bottom of the right, just above alternate start. Nothing should ever be above XPMSE to insure that it's never overwritten. EDIT; Probably a dumb question, but just to make sure; I see that you have the babes .esp at the bottom of your load order. But, do you also have the Babes mod at the bottom in the left pane of MO to make sure it isn't being overwritten? Was unaware that the MO order still mattered, actually. I thought LOOT overrode that. I moved them both down to the bottom of MO, with Babes just above XPMSE, and now the animations work and the NPC doesn't disappear (and it ALSO seems to have fixed the random CTDs I would get when I load the game, so that's a plus) but there's still a neck seam. It's not as noticeable sometimes as others, but then there's this:
bandygirl1 Posted January 13, 2019 Posted January 13, 2019 50 minutes ago, JakeH13 said: Was unaware that the MO order still mattered, actually. I thought LOOT overrode that. I moved them both down to the bottom of MO, with Babes just above XPMSE, and now the animations work and the NPC doesn't disappear (and it ALSO seems to have fixed the random CTDs I would get when I load the game, so that's a plus) but there's still a neck seam. It's not as noticeable sometimes as others, but then there's this: Spoiler ALWAYS make sure that your priority order in the left pane of MO matches your load order in the right pane for any mods that have plugins. As for the picture; That is the grey face bug. Not a seam. It's generally caused by having multiple mods with conflicting facegens trying to overwrite the same NPC. There are more than a few .esp files in your load order that I'm unfamiliar with, so unfortunately I can't tell you where the conflict is coming from. You'll have to use show conflicts in MO or TESVEdit to find them and correct them.
Grey Cloud Posted January 13, 2019 Posted January 13, 2019 You could try doing the same copy n paste trick with the FaceGenData.
MasterCobalt Posted January 13, 2019 Author Posted January 13, 2019 3 hours ago, bandygirl1 said: ALWAYS make sure that your priority order in the left pane of MO matches your load order in the right pane for any mods that have plugins. As for the picture; That is the grey face bug. Not a seam. It's generally caused by having multiple mods with conflicting facegens trying to overwrite the same NPC. There are more than a few .esp files in your load order that I'm unfamiliar with, so unfortunately I can't tell you where the conflict is coming from. You'll have to use show conflicts in MO or TESVEdit to find them and correct them. So I found the issue with the grey face bug. When I copied the CBBE files over, I just put that character folder in, I didn't integrate the files with the existing character folder, so there wasn't a facegendata folder at all in the mod. I fixed that, integrating the contents of the CBBE character folder with the contents of the Babes folder, and now that works, but the characters are invisible during sex again. Not sure why that happened. As for conflicts, there's a lot of them. I'm not super familiar with how said conflicts would be resolved, though. I've checked a few tutorials, and they're about as clear as mud, I'm pretty new to modding, unfortunately. Is there an easy tutorial out there or something like that? I did find this in MO, Babes conflicts with both SOS and CBBE, apparently even after I moved those files over and integrated them into it. There's others as well that I don't fully understand, like FNIS conflicting with "data" and "Overwrite". I don't know where those would be, or (similar to the Babes conflicts) what to do with them.
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