Dude500X Posted January 10, 2013 Posted January 10, 2013 Well, heres what I did, and in this order. I created a TBBP body with Bodyslide and installed it. I then downloaded the TBBP files in this order http://www.mediafire.com/?41qfpe7uojuxcc2 (main) http://filesmelt.com/dl/Static_idle_replacer11.7z (Static idle replacer, stops the twirling around) http://filesmelt.com/dl/skeletons_of_original_size.7z (TBBP skeleton for Vanillas) I then installed realistic ragdolls http://skyrim.nexusmods.com/mods/601 I then installed DSPSOB (If you dont use it ignore but I highly reccomend it, dual sheath, staff on back etc, going to test staff and shield on back shortly but so far weapons work fine) http://skyrim.nexusmods.com/mods/17746 I then installed XPMS skeleton, dagger on butt http://skyrim.nexusmods.com/mods/26800 I then installed XPMS TBBP on the same link under optionals then, I ran FNIS with the tick for XPMS skeleton, make sure you have the XPMS patch for FNIS located on FNIS download page. EDIT screenie, all works great for me, just whipped this girl up to show that it can work, follow those instructions i gave u and let me know if it work or not. as you can see, only issue I have is darker faces, but I think its a texture issue so not sure what I can do to fix it tbh.
Rethrain Posted January 10, 2013 Posted January 10, 2013 Interesting, the only thing I didn't do, besides the shields on back mod, is the skeletons of original size mod. Maybe it has to do something with that. Weird that it only happens to dead npcs though. I get the same thing about the face, it's usually darker, it's really a texture problem though...although I don't know whether it's due to the High-Definition packs of face texture mods in comparison to my body texture mod that may be of..less High-definition, but I'm not sure, though I'm pretty sure it's solvable...
Dude500X Posted January 10, 2013 Posted January 10, 2013 well, I havnt had a look at dead NPCs so im abit ignorant there. its funny with the texture thing cos I always had perfect seams with CBBE, ah well, its only a minor texture thing, I play alot of Fallout and the seams on there make this seam look way better lol.
substray Posted January 10, 2013 Posted January 10, 2013 Weird' date=' I use XPMS skelly and no boob crush, can you post up pics of this boob crush? are you using realistic ragdolls with XPMS skelly? and, more importantly, are you usin the FNIS patch specially made for XPMS? I know you probly done it but maybe it will help. Im using Realisti Ragdolls, XPMS Skelly(Dagger on butt) and TBBP and have no issues at all. I may be blind here but that Victorias file you put up doesnt mention TBBP, only BBP, could be your issue. [/quote'] It is, but generally speaking you should be able to mix and match BBP and TBBP animations. I tend to prefer the NoMaaM BBB breathing idle animation to any of the TBBP idles, or for that matter Cherry Hotalings idle. Regardless, this is the boob crush I'm talking about on Victorias "less exaggerated" walk - I guess what I'm getting at is that the xp skeleton is kind of... 'off' to begin with, so if you base something around xpms's quirks its probably only going to work right on xpms, for better or worse. Or at least that's my impression. As far as the ragdoll crush, I've tried it on Skulltyrant custom skeletons with and without Realistic Ragdolls and haven't seen much if any crush. Some butt distortion though. So... I still think its a skeleton issue.
Dude500X Posted January 10, 2013 Posted January 10, 2013 there is nothing wrong with XPMS, it is not XPMS that is causing the problem that I am positive, as you can see in my above screenshot I am using XPMS fine along with DSP and Realistic Ragdolls and force. I honestly think, unless the mod author has stated that BBP works with TBBP that your regular BBP could be causing this issue.. I'll try that breathing idles myself and see if I get the issue. EDIT: Well, I was wrong, this is very rare indeed, but im using that idles mod (its quite good, gonna keep it) perfectly fine, but ive got no crushed breasts as you can see in the picture im about to upload. The only exception is crushed corpse breasts, but I wouldnt call that game breaking, see picture below they come right whenever they are raised. I made them abit bigger using the new character create screen just to prove XPMS is not at fault.
Rethrain Posted January 11, 2013 Posted January 11, 2013 there is nothing wrong with XPMS' date=' it is not XPMS that is causing the problem that I am positive, as you can see in my above screenshot I am using XPMS fine along with DSP and Realistic Ragdolls and force. I honestly think, unless the mod author has stated that BBP works with TBBP that your regular BBP could be causing this issue.. I'll try that breathing idles myself and see if I get the issue. EDIT: Well, I was wrong, this is very rare indeed, but im using that idles mod (its quite good, gonna keep it) perfectly fine, but ive got no crushed breasts as you can see in the picture im about to upload. The only exception is crushed corpse breasts, but I wouldnt call that game breaking, see picture below they come right whenever they are raised. I made them abit bigger using the new character create screen just to prove XPMS is not at fault. [/quote'] Interesting, I'm getting chrushed boobs onely on corpses of npcs. Yeha, not really game breaking, just takes me out of the immersion a little.
Dude500X Posted January 11, 2013 Posted January 11, 2013 there is nothing wrong with XPMS' date=' it is not XPMS that is causing the problem that I am positive, as you can see in my above screenshot I am using XPMS fine along with DSP and Realistic Ragdolls and force. I honestly think, unless the mod author has stated that BBP works with TBBP that your regular BBP could be causing this issue.. I'll try that breathing idles myself and see if I get the issue. EDIT: Well, I was wrong, this is very rare indeed, but im using that idles mod (its quite good, gonna keep it) perfectly fine, but ive got no crushed breasts as you can see in the picture im about to upload. The only exception is crushed corpse breasts, but I wouldnt call that game breaking, see picture below they come right whenever they are raised. I made them abit bigger using the new character create screen just to prove XPMS is not at fault. [/quote'] Interesting, I'm getting chrushed boobs onely on corpses of npcs. Yeha, not really game breaking, just takes me out of the immersion a little. It's one of those things that modders will fix overtime, just gotta be patient
MrTroubleMaker Posted January 11, 2013 Posted January 11, 2013 And quite a coincidence - I just made my own' date=' based of MrTroubleMaker's normal (reduced) UNPB version. So I'll just go ahead and post both versions on the main page. M'kay...? [/quote']
stuffed_bunny Posted January 12, 2013 Author Posted January 12, 2013 yo stuffed' date=' how far off is the next update [/quote'] Depends on which update you mean. I'm working on the last few Exeter clothes (14 nif pairs left), shouldn't be long until they are done. For body package, underwear and SFW is done, also added a body with three of dorkdiva's pubic hair meshes (unzap to select). It will be experimental for now, possibly replace UNP body sets later. Will probably release that soon, though unsure which TBBP to add (probably both). Then complete the Exeter vanilla ports, and start with the Dawnguard, then maybe those few Immersive. New sliders will probably be put on hold a little, once added it will take some time to update all the outfit sets. OTOH, it's less work to make new sliders while there are fewer sets to update... So, not quite sure when to stop grinding outfits, and start making body sliders.
substray Posted January 12, 2013 Posted January 12, 2013 I pulled my ghetto TBBP mesh in favor of yours stuffed_bunny, those UNPB weights transfer damn near perfectly. Neck, wrist, and ankle all line up. The bounce works really well, even if it is based off UNPB cup size... it could maybe use some hand weight paint polish, but with all due respect to shedidwhat - that heavy bounce mesh still has a seam problem at neck and ankle; sliding doesn't make it go away. I *think* the biggest issue is that we have too much weight on certain bones, distorting the mesh at those points. I know I worked with Dimon's base mesh and ignored all of the iffy BBP variants, and still ended up with seams that were ever so slightly off. tl;dr - Your mesh should be the standard going forward. It'll make TBBP that much easier when working with UNP outfits.
stuffed_bunny Posted January 12, 2013 Author Posted January 12, 2013 I pulled my ghetto TBBP mesh in favor of yours stuffed_bunny' date=' those UNPB weights transfer damn near perfectly. Neck, wrist, and ankle all line up. tl;dr - Your mesh should be the standard going forward. It'll make TBBP that much easier when working with UNP outfits.[/quote'] Then it's settled. My (reduced jiggle) mesh will be the only TBBP in next update. Can easily add a heavy jiggle version later, perhaps even make a slightly reduced heavy jiggle, by multiplying the weights with some number between 0 and 1. Exeter's clothes are done. Yep, all of them. Will post shortly, along with body pack update. Edit: Bah. Updating was reasonably quick, posting the updates took forever.
shedidwhat Posted January 12, 2013 Posted January 12, 2013 sounds good, as mine only works with xp32's skeleton (because weighted vaginal bones) and the seam gaps are kicking my butt. the hand and feet meshes keep moving "droping" when ever I select them (to get the x,y,z of the verts I need to match to) though at least 3dmax didn't export the mesh "broken" when I get the seams fixed I'll upload the body and the TBBP armors I have been converting for it and thanks for the Exeter bodyslide bunny,
Dude500X Posted January 12, 2013 Posted January 12, 2013 stuffed, tbh, my opinion is that you dont really need new sliders.. its fine way it is, if you do make a slider though a waist one would be great. But overall you've done a fantastic job. immersive armors need some conversions though that would be uber cool. edit: I dont suppose there is a way to add TBBP to Nocturnals outfit?
stuffed_bunny Posted January 13, 2013 Author Posted January 13, 2013 stuffed' date=' tbh, my opinion is that you dont really need new sliders.. its fine way it is, if you do make a slider though a waist one would be great. But overall you've done a fantastic job.[/quote'] Uhm, my own opinion is that these sliders with some exceptions have overall lower quality than the CB++ ones. Then again, I rushed through when making them, and UNP is a more complicated mesh to reshape, so I guess they turned out mostly ok. edit: I dont suppose there is a way to add TBBP to Nocturnals outfit? Would prefer to have a bug-free body before copying weights to outfits. Did I see some Bodyslide UNP screenshot over in Exeter's mod page? No, I didn't. Pity. Another thing: I'd like to know if there are any UNP versions of these clothes: emperor, graybeardrobe, jester, minerclothes, psiijic, redguard, robedarkbrotherhood, robemythicdawn, weddingdress, yarlclothes, yarlclothes02, yarlclothes03 Those are the vanilla ones currently missing in Exeter's pack.
substray Posted January 13, 2013 Posted January 13, 2013 stuffed_bunny what were the specifics of that run glitch you noted in the main page? I've been playing around with all 3 TBBP meshes and have yet to really see it. I mostly use Dragonfly's run2 animation though.
Dude500X Posted January 14, 2013 Posted January 14, 2013 hey guys I just want to say that the new Race Menu on the nexus can increase the bust and butt abit for nude model, helps simulate the affect of armor "pushing in" abit. anyway i am SO happy mage outfits are done, this mod works great with DSP for staffs on back.. epicness.
stuffed_bunny Posted January 14, 2013 Author Posted January 14, 2013 stuffed_bunny what were the specifics of that run glitch you noted in the main page? I've been playing around with all 3 TBBP meshes and have yet to really see it. I mostly use Dragonfly's run2 animation though. Think it was run optional 2. However, I'm using it as sprint animation, perhaps that's why it bugs out (didn't affect the CBBE mesh though).
venomg3 Posted January 14, 2013 Posted January 14, 2013 i forgot how fun using bodyslide was btw is osare underwear bugged and not working for anyone else or is my game just being a pain and want me to reinstall it ps hope to see osare kneesocks 2nd added to slider compatibility at some point
Shaydow Posted January 15, 2013 Posted January 15, 2013 I have nothing to say, or add, other then I wanted to bump this with the following statement : " stuffed_bunny is this shit! " That is all.
Rethrain Posted January 15, 2013 Posted January 15, 2013 i forgot how fun using bodyslide was btw is osare underwear bugged and not working for anyone else or is my game just being a pain and want me to reinstall it Yeah, it happens to me too. :/ They tend to dissapear.
Dude500X Posted January 15, 2013 Posted January 15, 2013 yo Stuffed, I just sent a modder named Calpys a message asking if he/she would allow conversions of some of his/her armors, they are all in UNP and UNPB already, he/she has made some really fantastic armors and if I hear back from him/her and he/she allows it would you consider making them for bodyslide? here are the armors so you can have a look. http://skyrim.nexusmods.com/mods/9874 http://skyrim.nexusmods.com/mods/12070 http://skyrim.nexusmods.com/mods/19377 anyway, I have a funny issue with the boots, I am not certain if its bodyslide or not but the boots that college mages wear appear to make their feet invisible and the boots do not appear at all. tis really odd but its no big deal as I just give them other shoes but it quite funny seeing floating mages without feet lol. EDIT: Stuffed, I heard back from Calyps about the Imperial Investigator armor and Calyps says this; Only if you want to up it to my mod page (with credit of course)" So if you are keen on making Investigator bodyslide capable then please let me know so I can inform Calyps. Also, Calyps wants it only to be uploaded to his mod page but I cannot foresee that being a problem.
Reducer Posted January 15, 2013 Posted January 15, 2013 Hi SB. Regarding your outfits pack info request, I would like to suggest this one: Remodeled Armors - UNP version - Originally by Mak07 for CBBEv3M http://skyrim.nexusmods.com/mods/19772 Permisions status (quoted) "Permissions and stuffs: ALL of these was originally made by Mak07 - which gave open permissions to everyone to use and edit - all credits go to him. I just simply convert his armors to another Skyrim body for non-commercial use. Please do NOT upload this onto ANY other websites. If I want to distribute my works then I will do it personally. If any of you want to use my edits as a base for your own edit instead of MAK07's - then feel free to do so - just be sure to credit both me and MAK07 - that's all" Last paragraph means that you can BS them if interested. Exeter pack is a very good one, but it's not skimpy enough to fully take advantage of BS.
stuffed_bunny Posted January 15, 2013 Author Posted January 15, 2013 i forgot how fun using bodyslide was btw is osare underwear bugged and not working for anyone else or is my game just being a pain and want me to reinstall it Yeah' date=' it happens to me too. :/ They tend to dissapear.[/quote'] Oops, forgot to set correct partition number on that one. Here's the fixed nif:OsareUnderwear.zip anyway' date=' I have a funny issue with the boots, I am not certain if its bodyslide or not but the boots that college mages wear appear to make their feet invisible and the boots do not appear at all. [/quote'] Likely another partition miss, let me check... yup. Even forgot to set texture. Thanks for reporting. Here: ApprenticeBoots.zip So if you are keen on making Investigator bodyslide capable then please let me know so I can inform Calyps. Also' date=' Calyps wants it only to be uploaded to his mod page but I cannot foresee that being a problem.[/quote'] Not a problem for me, but of course it will require Bodyslide UNP. About Invetigator mod... Bodyslide and I really prefer scripted retextures over nif-o-mania. OTOH, I counted 5 unique mesh pairs so porting would be relatively easy, just some nifscope paste for the retexes, and then the sets. PITA to clone 12 outfit slidersets, but not too much. Please do NOT upload this onto ANY other websites. If I want to distribute my works then I will do it personally. If any of you want to use my edits as a base for your own edit instead of MAK07's - then feel free to do so - just be sure to credit both me and MAK07 - that's all" Last paragraph means that you can BS them if interested. Hmm, that's one way of interpreting it. But nvm, I'll probably do them at some point, just not a priority right now.
Dude500X Posted January 15, 2013 Posted January 15, 2013 so you can do it then Stuffed? just let me know if you want me to send Calyps a message then
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