Lilzt3hcat Posted January 9, 2019 Posted January 9, 2019 Anyway to get it to have abit more wag and less sag?
stekelegel Posted January 15, 2019 Posted January 15, 2019 What's the amor called that your char is wearing in the pics?
cooldown1337 Posted January 16, 2019 Posted January 16, 2019 By the way, have you considered turning those into a khajiit tail replacer? I used your tails to give my khajiits the fluff they deserve, perhaps others would like that too.
necrontyr525 Posted January 17, 2019 Posted January 17, 2019 20 hours ago, cooldown1337 said: By the way, have you considered turning those into a khajiit tail replacer? I used your tails to give my khajiits the fluff they deserve, perhaps others would like that too. it uses slot 40, so equipping one should overwrite the tail i think? or do you end up with 2x tail syndrome?
cooldown1337 Posted January 17, 2019 Posted January 17, 2019 8 hours ago, necrontyr525 said: it uses slot 40, so equipping one should overwrite the tail i think? or do you end up with 2x tail syndrome? Mrissi, my custom race khajiit and regular khajiits all have only one hair color fluffy tail. It gets bugged sometimes though, as in gets dislocated after death, loses color or goes FUBAR (as happens with HDT items sometimes)
apocalypse. Posted January 17, 2019 Posted January 17, 2019 Hey, great job at the conversion! Really enjoy it and thanks for doing it, may I ask a question? If yes, what armor is your character currently wearing? If no, thanks for reading this comment and hope you have a good day.
Siegmeyer Posted January 17, 2019 Author Posted January 17, 2019 On 1/15/2019 at 8:11 AM, stekelegel said: What's the amor called that your char is wearing in the pics? 1 hour ago, Symb0lic said: what armor is your character currently wearing? upcoming armor mashup thing i'm making. parts taken from BDO valkyrie venslar, BDO dint valkyrie, NINI Bless HV2004, Bless Holy Queen, and Elysium armor, with new texture edits Spoiler 2
Thepotfairy Posted March 4, 2019 Posted March 4, 2019 I was wondering if anyone knows why this is occurring with the tail in my game? I've used SE version for se and I didn't have this issue. but going back to le and using le version of this mod it doesn't seem to be attaching properly. I've checked my XP32 skeleton, hdt to see if that was causing a weird detachment. I'm stumped. 1
Siegmeyer Posted March 4, 2019 Author Posted March 4, 2019 12 hours ago, Thepotfairy said: I was wondering if anyone knows why this is occurring with the tail in my game? I've used SE version for se and I didn't have this issue. but going back to le and using le version of this mod it doesn't seem to be attaching properly. I've checked my XP32 skeleton, hdt to see if that was causing a weird detachment. I'm stumped. Spoiler Having SE and LE installed at the same time supposedly causes weird bugs with mods, so I recommend sticking with one or the other and not switching back and forth. Anyway, the tail is not attaching to the CME Tail Spine [Spn0] node. Either you're not actually using the XMPSE skeleton that this mod requires (check to make sure no other mod is overwriting your skeleton) or you've messed with the node attachment data in the mesh (which isn't likely unless you've attempted to resize/reposition it by editing the nodes instead of the NiTriShape). HDT is probably not the issue here because it's not "T-Posing" (the mesh has gravity and isn't static).
the8one Posted March 4, 2019 Posted March 4, 2019 Hello Siegmeyer, I recently created a mod to make some ears, tails and horn equippable at character creation from sliders. I have been able to add the option to equip the default texture Inari tail, but for some reason when the tail is changed from armor addon to headpart the alternate texture function no longer works. As of right now I am only using esp's and requiring source mods be installed so I am not using any other mods assets. I'm asking for permission to include parts of your mod so I can make a nif file for each color of the tail that defaults to its correct texture. Here's my mod posted below. 1
Thepotfairy Posted March 6, 2019 Posted March 6, 2019 On 3/4/2019 at 10:17 AM, Siegmeyer said: Having SE and LE installed at the same time supposedly causes weird bugs with mods, so I recommend sticking with one or the other and not switching back and forth. Anyway, the tail is not attaching to the CME Tail Spine [Spn0] node. Either you're not actually using the XMPSE skeleton that this mod requires (check to make sure no other mod is overwriting your skeleton) or you've messed with the node attachment data in the mesh (which isn't likely unless you've attempted to resize/reposition it by editing the nodes instead of the NiTriShape). HDT is probably not the issue here because it's not "T-Posing" (the mesh has gravity and isn't static). I have the required skeleton. I uninstalled se in case it was bugging le. I redownloaded the tail in case something went wrong. still, tail not attaching properly. here is part of my load. If need i can give you my whole load order. if it will help figure out what's going on.
SKYOR Posted March 19, 2019 Posted March 19, 2019 This is amazing, Siegmeyer. Thanks a lot for that mod. I have a favor to ask though. Could you create the cat tail version with the haircolor detection and add it to your mod? It should be easy to do since you already have the script ready. That would be awesome and make my day.
surfsten Posted April 2, 2019 Posted April 2, 2019 anyone know what the sword in the picture is from?
Derous6th Posted April 4, 2019 Posted April 4, 2019 Amazing. Can you also convert the ears and give it the same color match script ? 1
Zabulsko Posted April 23, 2019 Posted April 23, 2019 Thanks a lot Siegmeyer, those are the best looking tails I've seen in Skyrim.
YeTTi88 Posted April 24, 2019 Posted April 24, 2019 On 3/4/2019 at 7:04 AM, Thepotfairy said: I was wondering if anyone knows why this is occurring with the tail in my game? I've used SE version for se and I didn't have this issue. but going back to le and using le version of this mod it doesn't seem to be attaching properly. I've checked my XP32 skeleton, hdt to see if that was causing a weird detachment. I'm stumped. I found the mod recently and I have the same problem. Did you manage to solve it ? I have xpmse too, even the HDT Tails Wearable mod is working for me, although it needed a patch. 1
Thepotfairy Posted May 26, 2019 Posted May 26, 2019 On 4/24/2019 at 6:57 AM, YeTTi88 said: I found the mod recently and I have the same problem. Did you manage to solve it ? I have xpmse too, even the HDT Tails Wearable mod is working for me, although it needed a patch. how I ending up solved it was by uninstalling all skeletons mods and reinstalling xpmse first reinstalled the tail mod and that seemed to fix it. that's when I was still using nmm to solve that. since transferring to vortex it seems to help me keep load orders better.
Audio Queen Posted June 25, 2019 Posted June 25, 2019 I was reading about XML edits quite a lot to learn to stop the HDT stretch on NPC's and it turned out I might of stumbled upon a fix. So I was going around reading about maxLinearVelocity and maxAngularVelocity about having them set to 255 on each section in the XML would help with this issue, but I also noticed that every XML section on this tail has linearDamping angularDamping and timeFactor set to the same value. Once I edited the velocity to 255 on each section the tail was smooth without the extreme HDT stretch even on a NPC. I also thought about doing this with hair mods so I thought to myself, if each section has settings that determine how fast or slow another part moves and if just one of them gets moved to fast and the other does not want too won't they conflict and fight. That seems to be what happens when you watch the HDT on a object wig out, parts of it seem to fight other sections as if the physics just won't settle on how it wants to behave. I'll be making a copy of a hair XML to test with and if it works out I might of just fixed the well known hell spawn of HDT physics itself being the stretch bug. Edit:1 After testing it has to do with collision with objects, it seems if you have any one object have collision with another object it is attached to lets say hair to the head and body it will freak out if it some how gets inside or hits that object to much. I could confirm this as I've seen how the tail acts when you turn fast enough to cause the tail to go inside your body, it will freak out when trying to get out or reset back to it's normal position. I'll test more by removing collision from the hair with the XML tweaks and see if it will behave on me and a NPC.
the8one Posted June 26, 2019 Posted June 26, 2019 13 hours ago, Audio Queen said: I was reading about XML edits quite a lot to learn to stop the HDT stretch on NPC's and it turned out I might of stumbled upon a fix. So I was going around reading about maxLinearVelocity and maxAngularVelocity about having them set to 255 on each section in the XML would help with this issue, but I also noticed that every XML section on this tail has linearDamping angularDamping and timeFactor set to the same value. Once I edited the velocity to 255 on each section the tail was smooth without the extreme HDT stretch even on a NPC. I also thought about doing this with hair mods so I thought to myself, if each section has settings that determine how fast or slow another part moves and if just one of them gets moved to fast and the other does not want too won't they conflict and fight. That seems to be what happens when you watch the HDT on a object wig out, parts of it seem to fight other sections as if the physics just won't settle on how it wants to behave. I'll be making a copy of a hair XML to test with and if it works out I might of just fixed the well known hell spawn of HDT physics itself being the stretch bug. Edit:1 After testing it has to do with collision with objects, it seems if you have any one object have collision with another object it is attached to lets say hair to the head and body it will freak out if it some how gets inside or hits that object to much. I could confirm this as I've seen how the tail acts when you turn fast enough to cause the tail to go inside your body, it will freak out when trying to get out or reset back to it's normal position. I'll test more by removing collision from the hair with the XML tweaks and see if it will behave on me and a NPC. If this works out could you share an XML that you used for this, this is something I have never known enough to fix as of yet, and to be honest just sort of assumed couldn't be. If you pull that off well done.
Siegmeyer Posted July 11, 2019 Author Posted July 11, 2019 On 6/25/2019 at 6:58 AM, Audio Queen said: I was reading about XML edits quite a lot to learn to stop the HDT stretch on NPC's and it turned out I might of stumbled upon a fix. So I was going around reading about maxLinearVelocity and maxAngularVelocity about having them set to 255 on each section in the XML would help with this issue, but I also noticed that every XML section on this tail has linearDamping angularDamping and timeFactor set to the same value. Once I edited the velocity to 255 on each section the tail was smooth without the extreme HDT stretch even on a NPC. I also thought about doing this with hair mods so I thought to myself, if each section has settings that determine how fast or slow another part moves and if just one of them gets moved to fast and the other does not want too won't they conflict and fight. That seems to be what happens when you watch the HDT on a object wig out, parts of it seem to fight other sections as if the physics just won't settle on how it wants to behave. I'll be making a copy of a hair XML to test with and if it works out I might of just fixed the well known hell spawn of HDT physics itself being the stretch bug. Edit:1 After testing it has to do with collision with objects, it seems if you have any one object have collision with another object it is attached to lets say hair to the head and body it will freak out if it some how gets inside or hits that object to much. I could confirm this as I've seen how the tail acts when you turn fast enough to cause the tail to go inside your body, it will freak out when trying to get out or reset back to it's normal position. I'll test more by removing collision from the hair with the XML tweaks and see if it will behave on me and a NPC. I'll test this out and update the mod with this if it works. Thanks.
robbedragon Posted September 24, 2019 Posted September 24, 2019 Quick question since I can't figure out how to get it to work myself (not a modder) can someone make or help me with making Inari tail work with the Femboy Reborn mod by Bc4Life? I want to make a sexy anime-style kitsune and femboy allows you to use CBBE Morphs and this tail would be amazing to complement it. Any help or direction would be appreciated. Thank you.
koloiplu Posted October 12, 2019 Posted October 12, 2019 Hello, I have a new problem I use [GR] Inari Tails HDT SMP SE Port 1.2.1 but when im standing the tail never stop moving. I know it's possible to fix it but I don't know how. need some help again. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ClimatesOfTamriel.esm 254 FE 0 [COCO]CheongSan_SE.esl 6 6 Heels Sound.esm 7 7 SMIM-SE-Merged-All.esp 8 8 SkyUI_SE.esp 9 9 RaceMenu.esp 10 a RaceMenuPlugin.esp 11 b UIExtensions.esp 12 c AddItemMenuSE.esp 13 d UnreadBooksGlow.esp 14 e FNISSexyMove.esp 15 f CBBE.esp 16 10 RaceMenuMorphsCBBE.esp 17 11 12FemaleBrows.esp 18 12 Cherry's Eyes.esp 19 13 RutahTattooPack SE.esp 20 14 StojaMakeupPack.esp 21 15 Brows.esp 22 16 KS Hairdo's.esp 23 17 YunDao_Hdt_Hair.esp 254 FE 1 MiniBikini.esp 24 18 [COCO]wedding_2B.esp 25 19 [COCO]KDA_Ahri_Full.esp 254 FE 2 Shino_School_Uniform.esp 26 1a dcc-buttplug.esp 27 1b KS Jewelry.esp 28 1c Tongues.esp 29 1d FNIS.esp 30 1e _GSPoses.esp 31 1f GPPoses.esp 32 20 PreGPPose.esp 33 21 [COCO]ahegao_tshirt.esp 34 22 XN_Melty Heart.esp 35 23 Bijin NPCs.esp 36 24 UFO - Ultimate Follower Overhaul.esp 37 25 Bijin Warmaidens.esp 38 26 Bijin Wives.esp 39 27 Poser Hotkeys.esp 40 28 opmfgconsole.esp 41 29 MikanEyes All in one SE.esp 42 2a TheEyesOfBeauty.esp 43 2b ClimatesOfTamriel-Interiors-Warm.esp 44 2c ClimatesOfTamriel-Nights-L2.esp 45 2d [COCO]Anaconda.esp 46 2e [COCO]ms_shirt.esp 47 2f [COCO]chunli_qipao.esp 254 FE 3 [COCO]Black_cat.esp 254 FE 4 [COCO]sexypunk.esp 48 30 [COCO]BloomYouth.esp 254 FE 5 Shino_Sweet_Magician.esp 254 FE 6 Shino_Miko_Outfit_Rework.esp 49 31 Shino Bikini Pack SSE.esp 50 32 Shino_Traveling Magician.esp 51 33 ShinoCosplay_Sailor Moon.esp 254 FE 7 GRIM Wednesday Addams.esp 52 34 GRIM Zero Suit Samus.esp 53 35 Spartan Bard Outfit CBBE.esp 54 36 SOSRaceMenu.esp 55 37 XPMSE.esp 56 38 InariTailsHDT.esp 57 39 Alternate Start - Live Another Life.esp
Siegmeyer Posted October 13, 2019 Author Posted October 13, 2019 21 hours ago, koloiplu said: Hello, I have a new problem I use [GR] Inari Tails HDT SMP SE Port 1.2.1 but when im standing the tail never stop moving. I know it's possible to fix it but I don't know how. need some help again. Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ClimatesOfTamriel.esm 254 FE 0 [COCO]CheongSan_SE.esl 6 6 Heels Sound.esm 7 7 SMIM-SE-Merged-All.esp 8 8 SkyUI_SE.esp 9 9 RaceMenu.esp 10 a RaceMenuPlugin.esp 11 b UIExtensions.esp 12 c AddItemMenuSE.esp 13 d UnreadBooksGlow.esp 14 e FNISSexyMove.esp 15 f CBBE.esp 16 10 RaceMenuMorphsCBBE.esp 17 11 12FemaleBrows.esp 18 12 Cherry's Eyes.esp 19 13 RutahTattooPack SE.esp 20 14 StojaMakeupPack.esp 21 15 Brows.esp 22 16 KS Hairdo's.esp 23 17 YunDao_Hdt_Hair.esp 254 FE 1 MiniBikini.esp 24 18 [COCO]wedding_2B.esp 25 19 [COCO]KDA_Ahri_Full.esp 254 FE 2 Shino_School_Uniform.esp 26 1a dcc-buttplug.esp 27 1b KS Jewelry.esp 28 1c Tongues.esp 29 1d FNIS.esp 30 1e _GSPoses.esp 31 1f GPPoses.esp 32 20 PreGPPose.esp 33 21 [COCO]ahegao_tshirt.esp 34 22 XN_Melty Heart.esp 35 23 Bijin NPCs.esp 36 24 UFO - Ultimate Follower Overhaul.esp 37 25 Bijin Warmaidens.esp 38 26 Bijin Wives.esp 39 27 Poser Hotkeys.esp 40 28 opmfgconsole.esp 41 29 MikanEyes All in one SE.esp 42 2a TheEyesOfBeauty.esp 43 2b ClimatesOfTamriel-Interiors-Warm.esp 44 2c ClimatesOfTamriel-Nights-L2.esp 45 2d [COCO]Anaconda.esp 46 2e [COCO]ms_shirt.esp 47 2f [COCO]chunli_qipao.esp 254 FE 3 [COCO]Black_cat.esp 254 FE 4 [COCO]sexypunk.esp 48 30 [COCO]BloomYouth.esp 254 FE 5 Shino_Sweet_Magician.esp 254 FE 6 Shino_Miko_Outfit_Rework.esp 49 31 Shino Bikini Pack SSE.esp 50 32 Shino_Traveling Magician.esp 51 33 ShinoCosplay_Sailor Moon.esp 254 FE 7 GRIM Wednesday Addams.esp 52 34 GRIM Zero Suit Samus.esp 53 35 Spartan Bard Outfit CBBE.esp 54 36 SOSRaceMenu.esp 55 37 XPMSE.esp 56 38 InariTailsHDT.esp 57 39 Alternate Start - Live Another Life.esp You'll need to take up that with the author of the SE port. I don't know much about the differences in HDT between LE and SE and can't help you with that.
koloiplu Posted October 13, 2019 Posted October 13, 2019 4 hours ago, Siegmeyer said: You'll need to take up that with the author of the SE port. I don't know much about the differences in HDT between LE and SE and can't help you with that. Ye ok, thanks for your answer, the only problem is there's no support page for that mods ill message the person directly and hope for the best, Have a good day.
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