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Brown Face


Robert81073

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Posted

Yes i know this has come up many times, but I cannot find a genuine fix for this or even the exact reason it happens, 

Yes i have tried removing mods, and even all the available fixes, if you google this issue you get literally thousands of posts, but so many different things and no one seams to know exactly what causes it, or how to properly fix it.

 

I know we have some very smart and slightly perverted people here, surely someone knows exactly what causes this and a good sold genuine fix.

 

Please dont just reply with "its a mod" or "validate files" or its the "HD DLC" as thats way too generic, (and yes I have tried all of them) I am trying to get to the root cause, and maybe we can stop being plagued by this game ruining bug.

 

its affecting my player character, and some npcs also, not game breaking but really annoying!! 

 

 

Posted

There are several instances of the brown face bug:

 

 

1) face textures saved as "dds", but the game expects "DDS" in upper case (don't ask me why, this is official information)

 

2) memory issues - usually happens after a random playtime, more often after fast travel

 

3) possibly missing/incompatible assets, if a face preset was saved with certain textures installed (again don't ask how it's possible, i saw this in my game as well 2-3 years ago)

 

4) mismatch of UHD DLC and texture replacers (this includes certain overlay textures)

 

5) mismatch of 2K face (mod) and other texture replacers

 

6) mismatch of 2K face, UHD DLC and the wrong compatibility patch (usually a problem when LMCC users install their compatibility patch, but should get the separate LMCC 2K face patch)

 

 

Lastly, if you already uninstalled your texture replacers, check your Data folder for leftover files. With NMM it is always possible that files are not being removed after uninstalling a mod.

 

 

--------

 

 

P.S. - and for reference, here is Ousnius's compiled info about the brown face bug and definitive fixes. Important is number 4.), if you use 2K face + UHD DLC you also need the F4EE.ini tweak

 

 


Fallout 4 Head Textures and Tints:
----------------------------------
1.) Vanilla game:
- Regular vanilla or modded head textures will work.
- Regular LMC (LooksMenu Customization Compendium) will work.
- Keep F4EE.ini of LooksMenu at default resolution of 1024.
2.) With 2K face mod:
- Install ALL files of 2K face.
- Requires 2K compatibility patch for LMC.
- Set F4EE.ini of LooksMenu to resolution of 2048 (important).
3.) With HD DLC:
- Modded head textures that come with a 512 resolution specular map won't work as the tint specular resolution is 1024.
- Keep F4EE.ini of LooksMenu at default resolution of 1024.
4.) With HD DLC and 2K face mod:
- Install ALL files of 2K face.
- Requires 2K compatibility patch for LMC (NOT the HD DLC one).
- Set F4EE.ini of LooksMenu to resolution of 2048 (important).

 

Posted

I had this numerous times.

 

My quick solution always was reinstalling the player textures. I have to say, I have several folder with different texture sets on my desktop, so it's a simple matter of copy paste. I don't know what's causing the textures to go haywire, but replacing them always solves the issue-

Posted

Where do you get the replacement textures from? and where do they go?

I have tried everything, I even added a preset pack, and only 1 of those seemed to match my body skin, but the face looked very smooth shiny and plastic with no eyebrows and none of the extras (makeup, facepaint ect) would show up.

this is really beginning to spoil my game, i even started a new game, made the face look exactly the way I wanted, saved this as a preset, and using the showlooksmenu console command tried replacing it, but still brown face, grrr!!!!!

 

Posted
19 hours ago, Robert81073 said:

Where do you get the replacement textures from? and where do they go?

 

 

 

Quite simple, actually. You download your desired set of textures manually, and keep them ready for replacement. To replace them, you only have to drop them in your player's texture folder to overwrite the old ones.

  • 6 months later...
Posted
On 12/31/2018 at 9:50 AM, guk said:

There are several instances of the brown face bug:

 

 

1) face textures saved as "dds", but the game expects "DDS" in upper case (don't ask me why, this is official information)

 

2) memory issues - usually happens after a random playtime, more often after fast travel

 

3) possibly missing/incompatible assets, if a face preset was saved with certain textures installed (again don't ask how it's possible, i saw this in my game as well 2-3 years ago)

 

4) mismatch of UHD DLC and texture replacers (this includes certain overlay textures)

 

5) mismatch of 2K face (mod) and other texture replacers

 

6) mismatch of 2K face, UHD DLC and the wrong compatibility patch (usually a problem when LMCC users install their compatibility patch, but should get the separate LMCC 2K face patch)

 

 

Lastly, if you already uninstalled your texture replacers, check your Data folder for leftover files. With NMM it is always possible that files are not being removed after uninstalling a mod.

 

 

--------

 

 

P.S. - and for reference, here is Ousnius's compiled info about the brown face bug and definitive fixes. Important is number 4.), if you use 2K face + UHD DLC you also need the F4EE.ini tweak

  Reveal hidden contents

It's probably wise to take a couple steps back here:

 

The DDS File format -- https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds-pguide#dds-file-layout -- requires the start of the file to begin with "DDS". A person not aware of that issue might think that the file extension is the issue - but instead, I imagine that some custom software to create the images might have used "dds" instead of "DDS" at the beginning of the image files. (Sadly, the creation kit wiki's writeup is about how to use the creation kit and it mostly doesn't talk about the file format - but it's the file where the actual problems would occur...) Anyways, I am guessing here, but I am also suspicious and of course I suspect I could be right.

 

Note also that that creation kit wiki link -- https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds-pguide#dds-file-layout -- mentions that certain image files (the "specular texture" for example) have severe constraints on them. (Fortunately, most mods don't change those files). If any of this was ever an issue, though, it would be a mod (or a version of a mod) which always caused the brown face bug, and the solution would always be to uninstall that mod. The same would go for that "DDS" vs. "dds" thing - if it's wrong, it would always be wrong and that mod would never work (except for people who don't use that image file, or who don't care).

 

Anyways, I've seen a lot of advice, which looks like garbled understanding of this creation kit issue. (Sadly, in many situations, it's now easier to get bad advice than good advice.)

 

Personally, I don't trust most "image size is wrong" advice. The only explanation I've heard for how that could be a problem (other than the documented specular texture thing, where only one size works) would be running out of video memory. (For example, "mipmap" means that the image file really contains a bunch of sized copies of the image -- so which one of those would be the wrong size? And, why would that even be a problem??)

 

I hope this helps someone (and, if you have reason to believe I am wrong here, please include the technical details of how the problem occurs).

 

 

Posted

I've done LOTS of in depth checking on this bug. And I'm 99.9% convinced textures PLACED and/or MISSING in THIS DIRECTORY POSTED BELOW are always the cause for the brown face bug:

 

X:\Games\steamapps\common\Fallout 4\data\Textures\Actors\Character\FaceCustomization

 

image.png.6bd535c62e108fc564270ca62a1a5bb5.png

 

I made this texture 4x smaller so it fits:

image.png.2f0df16fd3ab83e6ec847dd5ca5a20e2.png

  • 2 months later...
Posted
On 7/6/2019 at 3:33 AM, Reginald_001 said:

X:\Games\steamapps\common\Fallout 4\data\Textures\Actors\Character\FaceCustomization

Hmmm..  I don't have that directory.   I've been going through the tintmasks, etc manually.  I wonder if a script that monitored texture assets for compliance with the limitations based on the target texture quality (1024, 2048, etc.  specular map limit, etc.) would simplify this.  

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