Jump to content

Are you good or evil? (rpg question)


theposhmudcrab

Recommended Posts

  • 2 weeks later...
Posted

I always play the Villain route because at the end of the day? It's just more fun.

During my first playthroughs of a game (Especially something like BG3) I will usually teeter back towards either the chaotic neutral or lawful good area, but after I've got my taste of how the world works and how the consequences work, I usually default right back into evil characters. I'd define them as usually Lawfully Evil because running around and murdering everything just isn't very stimulating to me. Once you push past the "I'm hurting these characters I love I'm so sorry." (Forgive me, Veronica.) inhibition you can immediately have a shitload of fun breaking normal rules in exchange for doing what your character would do. Having characters that crossed me or are going to get in the way in the future becoming targets instead of being an obstacle course you need to teeter around is just a lot of fun to me.

 

I still remember my favorite character; A Ghoul gunslinger that sided with the Legion. I killed dear Daniel in Honest Hearts (I would've merked Joshua but I didn't realize he immediately despawned AND I didn't have a mod for him to stay, RIP), massacred everyone in the Sierra Madre, cleansed everyone from Old World Blues and sent nuclear hellfire to the NCR while standing over Ulysses' corpse.

 

HELIOS didn't survive, neither did most of the NCR Camps (Including Golf), Freeside got thrown into chaos when Pacer was killed by "NCR Troopers"...Man, I just go on and on.

That said, you don't need to side with the absolute evil factions to play an evil character, and you don't need to not care about anything. You can have biases towards some companions/factions/npcs and tell the rest to fuck off. For instance on that character that was an absolute menace, I still sided w/ Goodsprings instead of the Powder Gangers because my character isn't going to put a bullet in the head of the people that were willing to help him find his footing again.

 

But yea, I love playing the bad guy :D

Posted
13 minutes ago, REALWaterHours said:

I always play the Villain route because at the end of the day? It's just more fun.

During my first playthroughs of a game (Especially something like BG3) I will usually teeter back towards either the chaotic neutral or lawful good area, but after I've got my taste of how the world works and how the consequences work, I usually default right back into evil characters. I'd define them as usually Lawfully Evil because running around and murdering everything just isn't very stimulating to me. Once you push past the "I'm hurting these characters I love I'm so sorry." (Forgive me, Veronica.) inhibition you can immediately have a shitload of fun breaking normal rules in exchange for doing what your character would do. Having characters that crossed me or are going to get in the way in the future becoming targets instead of being an obstacle course you need to teeter around is just a lot of fun to me.

 

I still remember my favorite character; A Ghoul gunslinger that sided with the Legion. I killed dear Daniel in Honest Hearts (I would've merked Joshua but I didn't realize he immediately despawned AND I didn't have a mod for him to stay, RIP), massacred everyone in the Sierra Madre, cleansed everyone from Old World Blues and sent nuclear hellfire to the NCR while standing over Ulysses' corpse.

 

HELIOS didn't survive, neither did most of the NCR Camps (Including Golf), Freeside got thrown into chaos when Pacer was killed by "NCR Troopers"...Man, I just go on and on.

That said, you don't need to side with the absolute evil factions to play an evil character, and you don't need to not care about anything. You can have biases towards some companions/factions/npcs and tell the rest to fuck off. For instance on that character that was an absolute menace, I still sided w/ Goodsprings instead of the Powder Gangers because my character isn't going to put a bullet in the head of the people that were willing to help him find his footing again.

 

But yea, I love playing the bad guy :D

If that is an AI were all in trouble!     :lol:   :cool:

Posted

For video games, usually play as a good guy the first time around, and then do an evil playthrough afterwards if I liked the game enough. For TTRPGs, I usually play as a neutral or good character since it can be harder to play in a cohesive group if you’re an evil character and everyone else is some flavor of good. Unless it’s a one-shot, then I don’t care as much.

  • 2 months later...
Posted

I prefer to play as good characters, but sometimes on a 2+ playthrough I play as a clearly evil char. Helps me to see content that I missed before or sometimes maybe just release the steam after stresses IRL

  • 7 months later...
  • 10 months later...
  • 2 weeks later...
  • 2 weeks later...
Posted

It really depends on the game.

Like in Skyrim, it would be 'Evil-ish' because I join/lead the Volkahar clan. Join/lead the Dark Brotherhood, same with the thieves guild. But I also am very disciplined on who I 'pick off' as a vampire. 

 

In Mass Effect: LE (also was done in the original Trilogy), I always go Paragon. Because in Mass 2, I can't stand the scene where Shep yells at Tali and Legion, with the Renegade option. Though I do abandon the workers in Zieed's loyalty quest; Because even 1 unloyal squad mate can make a world of difference.

 

In Fallout, however... It's mostly just Evil. When I played FO3, I was a REAL Asshole. I helped out the slavers in Paradise Falls with EVERYTHING (If you know you know).

In FO:NV I support the NCR, and I think we all know that they are one of the 2 TRUE evil forces in the Mojave, alongside the Legion.

And in FO4 I support the BoS. Yet again, going with the 'Path of Order' via an 'Oppressive Government System'.

 

In Neverwinter Nights; It really depends on the class combo that I want to play. If Paladin/Cleric to start, then Blackguard later. It's good until level X, then full asshole from there on out.

 

So yeah, it all just depends on the game in question.

Posted

So I play Fallout 4 using Mantella I have my own llm server running a Gemma 4 12B uncensored (I mean really uncensored ) I have all the sex related mods

My last scenario was I got sick of Myrna's paranoid synth shit so I kidnapped her and transported her to the Institute where through human resources I turned her into a hooker and let everyone in the place fuck her whenever they wanted (I had it set to radiant dialogue so every npc knew what was going on ) she was crying and howling through the whole ordeal until she had a Ai nervous breakdown where it pretty well cluster fucked and she started speaking gibberish.

It was very satisfying 

Posted

Bit of a rant incoming. Sorry in advance.

 

I feel like most games just don't really allocate a lot of effort in making 'evil' choices compelling in a narrative sense.

Often, it's just kind of the contrarian option where you just go 'unga-bunga' and smash digital toys for short-term-gratification (which can be fun, but it's comparable to a junkfood-high).

 

That being said, even though i haven't played through it myself, i find the funniest tidbit in that regard is a romance option from an rpg where at one point it is revealed that the subject of your affection is, in 'conventional' terms, batshit insane/utterly impulsive behind the demure façade they keep and gets a kick out of killing people in general (unreated to the fact if they 'deserve' it or not).

You are then presented with the option to either be a 'morally responsible' person/take the high ground or... say 'fuck it, they are hot, it's so worth it' and just roll with it which leads to a wild-ride-type of romance (with a lot of colateral damage).

Probably one of the more relatable motivations for doing 'evil' i have encountered as opposed to collecting red-aura buffs.

 

If i remember correctly embracing the bhaal route in Baldures Gate 3 is also an interesting challenge since your repertoire of abilities/teammates is limited by virtue of having a bad mojo and the story gets turned into a 'me against everyone' narrative.

 

But, yeah, goody-two-shoes is usually the more satisfying experience by virtue of writing/story-themes/design, especially if there is some wiggleroom left to not just play a 'lawful-stupid' kind of character.

Posted
14 hours ago, Coding_Onion said:

Bit of a rant incoming. Sorry in advance.

 

I feel like most games just don't really allocate a lot of effort in making 'evil' choices compelling in a narrative sense.

Often, it's just kind of the contrarian option where you just go 'unga-bunga' and smash digital toys for short-term-gratification (which can be fun, but it's comparable to a junkfood-high).

 

That being said, even though i haven't played through it myself, i find the funniest tidbit in that regard is a romance option from an rpg where at one point it is revealed that the subject of your affection is, in 'conventional' terms, batshit insane/utterly impulsive behind the demure façade they keep and gets a kick out of killing people in general (unreated to the fact if they 'deserve' it or not).

You are then presented with the option to either be a 'morally responsible' person/take the high ground or... say 'fuck it, they are hot, it's so worth it' and just roll with it which leads to a wild-ride-type of romance (with a lot of colateral damage).

Probably one of the more relatable motivations for doing 'evil' i have encountered as opposed to collecting red-aura buffs.

 

If i remember correctly embracing the bhaal route in Baldures Gate 3 is also an interesting challenge since your repertoire of abilities/teammates is limited by virtue of having a bad mojo and the story gets turned into a 'me against everyone' narrative.

 

But, yeah, goody-two-shoes is usually the more satisfying experience by virtue of writing/story-themes/design, especially if there is some wiggleroom left to not just play a 'lawful-stupid' kind of character.

The most compelling Evil options often are no true option at all, those being the choice of various degrees or kinds of evil in Tyranny and the Overlord games.

Posted
16 hours ago, Coding_Onion said:

I feel like most games just don't really allocate a lot of effort in making 'evil' choices compelling in a narrative sense.

Often, it's just kind of the contrarian option where you just go 'unga-bunga' and smash digital toys for short-term-gratification (which can be fun, but it's comparable to a junkfood-high).

 

Yep. There's usually a way to get the rewards from the evil path without triggering anything the game deems 'evil' too. So there's rarely any sacrifice in being good.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...