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3ds max - How to remove animation and restore skeleton to default?


full_inu

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Posted

For example, I want to test Skyrim animation in 3ds max, using CBBE body.

I import body first, then KF animation file.

 

But what should I do to revert this animation? This operation cannot be undone in 3ds max.

 

Снимок экрана (1496).png

Снимок экрана (1497).png

Posted

import the skeleton and select all nodes, make a key frame on frame 0, go to the animation tab and save the "animation"

settings.jpg

 

now when you want to revert to the t post all you need to do is select all nodes and delete the key frame, then load the "animation" that you saved.

Posted
1 hour ago, MadMansGun said:

import the skeleton and select all nodes, make a key frame on frame 0, go to the animation tab and save the "animation"

settings.jpg

 

now when you want to revert to the t post all you need to do is select all nodes and delete the key frame, then load the "animation" that you saved.

Thanks!

That's what I've need :)

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