full_inu Posted November 22, 2018 Posted November 22, 2018 For example, I want to test Skyrim animation in 3ds max, using CBBE body. I import body first, then KF animation file. But what should I do to revert this animation? This operation cannot be undone in 3ds max.
Andy14 Posted November 22, 2018 Posted November 22, 2018 Reimport the skeleton and let animation override. And for the future, it's better - first import skeleton, then the mesh
MadMansGun Posted November 22, 2018 Posted November 22, 2018 import the skeleton and select all nodes, make a key frame on frame 0, go to the animation tab and save the "animation" now when you want to revert to the t post all you need to do is select all nodes and delete the key frame, then load the "animation" that you saved.
full_inu Posted November 22, 2018 Author Posted November 22, 2018 1 hour ago, MadMansGun said: import the skeleton and select all nodes, make a key frame on frame 0, go to the animation tab and save the "animation" now when you want to revert to the t post all you need to do is select all nodes and delete the key frame, then load the "animation" that you saved. Thanks! That's what I've need
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