Jump to content

[mod] RimJobWorld


Skömer

AI  

630 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      338
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

is there some kind of research I can use to learn how to grow hump shrooms? it is kinda bonked that I can grow devilstrand and cocaine but I can't grow horny mushrooms

Posted
2 hours ago, techshaman said:

is there some kind of research I can use to learn how to grow hump shrooms? it is kinda bonked that I can grow devilstrand and cocaine but I can't grow horny mushrooms

hydroponics in a dark room, don't remember if research is needed or not

Posted
On 11/6/2020 at 12:40 PM, techshaman said:

do you develop traits over time? I noticed one of my pawns had a debuff that said she resorted to bestiality and "was ashamed that she enjoyed it" so I was wondering if pawns can develop traits like masochism over time by exposing themselves to certain elements for an extended period of time

Mod settings > RJW - Debug. You can pick and choose which traits can be obtained.

Posted

Quick question:

The Mantodean race is listed as compatible with this mod.

 

I was wondering if the same applies to its addon?

 

It can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2039860155

Posted

In the recomended mods section it lists Simple Slavery, but is crossed out. I'm guessing that means SS is no longer compatible. I've searched this topic, but I have not found anything saying SS 1.1 is compatible or not. Is it?

Posted
On 11/6/2020 at 3:10 AM, chucktheninja said:

So what does it take for a pawn to actually decide to rape another. I've got a pawn that has been sexually frustrated at 0 sex need for days but wont use my 300% vulnerability comfort prisoner. My rapist pawn does it so I know it works. Do only pawns with the rapist trait rape?

So i've determined it has something to do with distance. I drafted some pawns and moved them near and they immediately used her upon undraft. I assume there is some distance limit on rape targets? If so is there any way to increase this limit?

Posted
5 hours ago, chucktheninja said:

So i've determined it has something to do with distance. I drafted some pawns and moved them near and they immediately used her upon undraft. I assume there is some distance limit on rape targets? If so is there any way to increase this limit?

go to your RJW Debug settings and increase the sex range slider on the left hand side, that should do it if I'm not mistaken

Posted

hi please tell me how to activate these functions
prostitution is already activated or needs to be activated in the mod settings 
everything seems to be active in the tab, but there is no icon on the panel, although in the tab everything switches like ...
And how to activate "Hero mode"?
In the "mod settings" i not see it, I have already activated everything but it is not?
Help the Russian dooshbag! please help me , gonna be appreciated

 

Spoiler

imgonline-com-ua-2to1-ynfJ6s1JGHqzg (1) .jpg

 

Posted
On 11/8/2020 at 11:06 AM, ravenhawk9999 said:

In the recomended mods section it lists Simple Slavery, but is crossed out. I'm guessing that means SS is no longer compatible. I've searched this topic, but I have not found anything saying SS 1.1 is compatible or not. Is it?

read the first sentence of that post, crossed out mods don't have a 1.2 version. I wouldn't recommend you to use these in 1.2

20 minutes ago, GEYBETMEN said:

hi please tell me how to activate these functions
prostitution is already activated or needs to be activated in the mod settings 
everything seems to be active in the tab, but there is no icon on the panel, although in the tab everything switches like ...
And how to activate "Hero mode"?
In the "mod settings" i not see it, I have already activated everything but it is not?
Help the Russian dooshbag! please help me , gonna be appreciated

 

  Reveal hidden contents

 

check the brothel tab, the screenshots are a bit outdated there

Posted
18 minutes ago, Skömer said:

проверьте вкладку борделей, скриншоты там немного устарели

I understand, thanks comrade! I will drink for your health!

Posted
32 minutes ago, game_snek said:

Bug Report: Error tornado, all say 'TryIssueJobPackage' and 'Value Cannot Be Null.'

 

Other Mods: All of them. There's at least 150 other mods. It's so many.

 

Log: https://gist.github.com/a83aadca968578c49a7b400f2a18a4d4

 

There's almost definitely a simple answer, but I have no modder skillz and cannot figure out what I've broken.

a) I see no structure in your load order and b) RJW is at number 10 out of your 227 mods, but it should be at the bottom

 

it's very likely either the load order itself, or something hidden behind the same error popping up a couple hundred times and bloating the log (probably caused by mods overwriting other mods they shouldn't)

 

I'm not a pro at this either, but I STRONGLY advise you to try and reorganize your load order

https://www.loverslab.com/topic/110270-mod-rimjobworld/?do=findComment&comment=2417309

^this post has a rough guideline you should follow

 

nobody wants to go and organize 227 mods, I know, but it makes further modding WAY less agonizing and is well worth the effort

Posted

So forgive me if it's a stupid question, but in the old version of RJW I played, size of genitalia was all determined by type, as in large breasts were their own organ, tiny breasts were their own organ, etc. but now it seems to be applying these sizes completely randomly and other than removing them and re-adding them over and over again till I get what I want, there doesn't seem to be a way to influence it in Character Editor so my question is Is it seriously random now or is there some other way to change this stuff like through dev mode or whatever?

Posted
43 minutes ago, Tarathiel said:

So forgive me if it's a stupid question, but in the old version of RJW I played, size of genitalia was all determined by type, as in large breasts were their own organ, tiny breasts were their own organ, etc. but now it seems to be applying these sizes completely randomly and other than removing them and re-adding them over and over again till I get what I want, there doesn't seem to be a way to influence it in Character Editor so my question is Is it seriously random now or is there some other way to change this stuff like through dev mode or whatever?

you can overwrite them with a size hediff, for example: just apply the size huge hediff to the genitals and the pawns cock becomes huge

Posted
2 hours ago, Soronarr said:

Will we ever get the option to prostitute monstergirls (animals)?

Will we ever be able to order female animals to breed pawn with a penis?

if you write code for it?

Posted

4.5.0
allow birthing to be done if pawn dies due to pain during contractions stage
added natural parts resize (for kids growing) based on bodysize, probably broken af if you try transplant it until pawn fully grown... or not... who knows
changed masturbation in bed on happen in owned bedroom/prison cell, (prison)barracks now need frustrated for exhibitionist quirk
merged masturbation spot finder with quickies
changed quick sex target finder scores:
-added per door bonus/penalty for sexspot searching? so corridors or rooms with lots of doors would be less desirable, unless exhibitionist 
-necrophiles now gain bonus from nearby corpses +20 
-removed prisoner cell bonus 
-added +5 bonus to cells that has beds 
-added -100 score penalty to doorways, unless exhibitionist 
-added -10 penalty to Barracks, Laboratory, RecRoom, DiningRoom, Hospital, PrisonBarracks, PrisonCell cells unless pawn is exhibitionist, then +10
hide already added quirks from quirk add menu
fix got_anal_bred not being removed when pawn become zoo
Merge branch 'AddTips' into 'Dev'
 

RJW-4.5.0.7z

Posted

When the rapist attacked a friend, the menu suddenly disappeared and an error log appeared.
I don't know what happened.
I will post an error log, so please tell me what is wrong.
I'm using version 4.4.10.

Apart from that, the patriarch got angry when a masochist visitor was attacked by a rapist.
Is this a specification?
Even if he is happy ...

 

-----------------

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at MoodBarPatch.MoodCache.DoIconVars (Verse.Pawn colonist) [0x000b8] in <5aa35c435b854befa35873e9ff74c06d>:0
  at MoodBarPatch.MoodCache.Update (UnityEngine.Rect& rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean& reordering, RimWorld.ColonistBar colonistBar) [0x00208] in <5aa35c435b854befa35873e9ff74c06d>:0
  at MoodBarPatch.MoodPatch.Prefix (RimWorld.ColonistBarColonistDrawer __instance, UnityEngine.Rect& rect, Verse.Pawn& colonist, Verse.Map& pawnMap, System.Boolean& highlight, System.Boolean& reordering) [0x00065] in <5aa35c435b854befa35873e9ff74c06d>:0
  at (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer.RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1(RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
  at RimWorld.ColonistBar.ColonistBarOnGUI () [0x00135] in <d72310b4d8f64d25aee502792b58549f>:0
  at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <d72310b4d8f64d25aee502792b58549f>:0
  at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)


-----------

Faction Ancients has null relation with randomian. Returning dummy relation.
Verse.Log:Error(String, Boolean)
RimWorld.Faction:RelationWith(Faction, Boolean)
RimWorld.FactionUtility:HostileTo(Faction, Faction)
Verse.PawnDestinationReservationManager:CanReserve(IntVec3, Pawn, Boolean)
RimWorld.RCellFinder:CanWanderToCell(IntVec3, Pawn, IntVec3, Func`4, Int32, Danger)
RimWorld.RCellFinder:RandomWanderDestFor(Pawn, IntVec3, Single, Func`4, Danger)
GiddyUpRideAndRoll.Jobs.JobDriver_WaitForRider:WalkRandomNearby()
GiddyUpRideAndRoll.Jobs.JobDriver_WaitForRider:<MakeNewToils>b__5_3()
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

Posted
17 hours ago, SingleForLife said:

you can overwrite them with a size hediff, for example: just apply the size huge hediff to the genitals and the pawns cock becomes huge

I'm not sure how exactly to do that unfortunately.

Posted
1 hour ago, Tarathiel said:

I'm not sure how exactly to do that unfortunately.

Do you use character editor? Then you go to the health tab, add a condition and then look for the RJW size change. Select the one you want and then when promted select the part whose size you want to change - chest, anus or genitals.

Posted
On 11/5/2020 at 7:53 AM, JankinT said:

so... the bionic parts says you can change their size at will, but I can't really do that. Is there anyway to do that??

 

On 11/5/2020 at 7:59 AM, Skömer said:

that doesn't work anymore ever since the parts changed to the severity system

 

On 11/6/2020 at 1:42 AM, JankinT said:

that's such a shame, and you can't control the size of the part you're making. I guess I'll just use Character Editor to change the size. ?

 

Even if you can't "control" the size of the part anymore, you would think that bionic parts would at least stop causing tears/ruptures for the recipient (or be immune to tears/ruptures), but still give the "it was big" mood bonus (or whatever max mood bonus is, dunno if anything better/"larger") to at least simulate the organ resizing.  Dunno what to do for bionic bewbs, except to mitigate movement penalty (and add social bonus if that ever gets implemented).  How bionic sizing interacts with RNW, up to RNW author, although I assume GINORMOUS TIDDIES just cause why not!

 

Edit:  Forgot that tears etc. are due to a RJW submod; however, should still at least give whatever sizing mood bonuses for any size, since artificially changes sizes...

Posted

As much as I appreciate the addition of casual sex, I believe it really needs some tweaking. Here is why:

 

I have a married couple and they are very cute: They go on romantic dates, started a family together and are truly in love with an almost constant +100 opinion of each other.

But whenever the man leaves with a caravan for a few days, due to casual sex the female becomes everybody's whore, the cum dump of the colony who gets each of her holes filled up by several guys day in and day out until her beloved one returns, who she then greets with her whole body still covered in semen without any consequences.

 

I don't know about you, but when someone returns from a longer trip and his girlfriend/ wife greets them with jizz in her hair, most people would start asking questions.

 

That's why casual sex really needs an additional check, one that checks if the pawn has an off-map partner and then modifies the success chance for quickies based on the opinion towards this partner. There should be a threshold where this chance is 0 (e.g. opinion of 80+) and from there on the chance scales up by 1% for every opinion point lower than that:

10% at 70, 20% at 60, 50% at 30...

 

Polyamorous pawns could receive an additional modifier (x3) here, as well as their partners (x2).

 

It would be great if this 0% chance-threshold can be an additional slider in the casual sex options so everybody can change it to their liking. With the possibility to set it to 0 opinion, so that cheating only occurs when the pawns have actual affairs? That might be an important option because currently affairs are the only thing that creates some kind of punishment for cheating. For this reason affairs should be unaffected by this additional check.

 

It might also be worthwhile to consider this rule for comfort sex as well, because I am convinced that the social consensus is that most people would not be cool with their partners raping a prisoner in front of their eyes.

 

 

TL;DR: Please make the chances for quickies and comfort sex dependent on the pawn's relationship status, based on their opinion towards each other and even when this partner is off-map.

Posted

just because humpshrooms are cheap doesn't mean you shouldn't be able to grow them. I have searched ALL of the neighboring villages and the ONLY humpshroom product I've found was a single stack of 20 fertility pills. meanwhile we can grow cocaine and sell it at our leisure. Who the fuck outlaws horny mushrooms in a sex mod?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...