kakacarrotcake269 Posted October 29, 2018 Posted October 29, 2018 So, I had set thigh and calf length in racemenu to max, Can I edit longer legs in NIFscope. I searched someone say ''apply movement of bone nodes ''. But I doesnt know where it is. Hope you guys help. Thank you. Sorry for my bad English
Andy14 Posted October 30, 2018 Posted October 30, 2018 In short: No, you can not do it. But you can edit the script for Racemenu and increase the max value. However, at a certain value, problems with animations and skin will happen.
kakacarrotcake269 Posted October 30, 2018 Author Posted October 30, 2018 how can I edit the script for Racemenu and increase the max value please guide me in short. I will try to figure it out. thank you
Andy14 Posted October 30, 2018 Posted October 30, 2018 5 hours ago, kakacarrotcake269 said: how can I edit the script for Racemenu and increase the max value please guide me in short. I will try to figure it out. thank you In Skyrim\Data\scripts\source should be the RaceMenuPluginXPMSE.psc. And this is the line for the MAX value. float Property SCALE_MAX = 3.00 AutoReadOnly ; Set this to the max value for a scale slider It applies to all sliders. The psc has to be compiled after modification. But as I said, I would not do it. What do you want to create - a giraffe.
kakacarrotcake269 Posted October 31, 2018 Author Posted October 31, 2018 10 hours ago, Andy14 said: In Skyrim\Data\scripts\source should be the RaceMenuPluginXPMSE.psc. And this is the line for the MAX value. float Property SCALE_MAX = 3.00 AutoReadOnly ; Set this to the max value for a scale slider It applies to all sliders. The psc has to be compiled after modification. But as I said, I would not do it. What do you want to create - a giraffe. I open it with notepad and change to 5.00. But in-game, the sliders have not got longer.. It still maximum at 10. Did I do something wrong.. Im confused.. ---------------What do you want to create - a giraffe. - @.@ yay!-------------------- ScreenShot18.bmp
kakacarrotcake269 Posted October 31, 2018 Author Posted October 31, 2018 7 hours ago, Andy14 said: Did you compile the script? I edited 2 RaceMenuPluginXPMSE files 1 in data\scripts\source and another in Mod Organizer\mods\XP32 Maximum Skeleton Extended ---------------- Please take a look at these picture.
Andy14 Posted October 31, 2018 Posted October 31, 2018 1 hour ago, kakacarrotcake269 said: I edited 2 RaceMenuPluginXPMSE files 1 in data\scripts\source and another in Mod Organizer\mods\XP32 Maximum Skeleton Extended ---------------- Please take a look at these picture. First Tip: Use Notepad++ to edit scripts. Not only the benefit of syntax highligthing and much more, but also proper encoding is supported. Second point: Skyrim does not use *.psc files. It needs to be compiled to *.pex. Therefore the *.psc files are in the folder scripts \ source instead of in the folder scripts. The standard way to compile *.psc: Open Creation Kit (CK) - you do not have to load Esm / Esp. Open only CK. If CK is loaded, click -> Menu bar -> Gameplay -> Compile Papyrus Scripts. Depending on how many psc files are present in the scripts\source, it may take some time for all psc to be read. When CK finished scrolling down in the list to your script (or type the name - but fast), check the script and click on Compile. Third point: All "used" scripts (directly or indirectly embedded in your script) must exist as *.psc in the scripts\source. In this case it could be NiOverride, SKSE (ski_ *), RaceMenu, FNIS and maybe others. I do not use XMPSE esp and scripts, so I can not say for sure.
Andy14 Posted October 31, 2018 Posted October 31, 2018 2 hours ago, Andy14 said: All "used" scripts (directly or indirectly embedded in your script) must exist as *.psc in the scripts\source. If you use a Mod Manager then you must start CK in the Mod Manager and ALL required source scripts must be available. RaceMenuBase.psc NiOverride.psc in D:\123\Games\The Elder Scrolls V Skyrim\Data\Scripts\Source\ or in a "valid" directory.
kakacarrotcake269 Posted November 5, 2018 Author Posted November 5, 2018 Hi. I did what you guide me. I opened CK in Mod Organizer, and check RaceMenuBase.psc, NiOverride.psc files too. But I couldnt make it work.. Or can you please compile and send me.. Ill very thankful.. Please change for to me this line Property POSITION_RANGE = ... to 50 On 11/1/2018 at 1:22 AM, Andy14 said:
Andy14 Posted November 5, 2018 Posted November 5, 2018 6 hours ago, kakacarrotcake269 said: Hi. I did what you guide me. I opened CK in Mod Organizer, and check RaceMenuBase.psc, NiOverride.psc files too. But I couldnt make it work.. Or can you please compile and send me.. Ill very thankful.. Please change for to me this line Property POSITION_RANGE = ... to 50 You just have to tick the script to compile that you have edited. In this case: RaceMenuPluginXPMSE.psc All other scripts are automatically checked if they are included with import or as reference in RaceMenuPluginXPMSE.psc. If an error occurs: Click on the "failed" script for more information. (Error in the included script/or another missing psc-source) The disadvantage of such multiple / serial dependencies is that one error is enough to make the entire compilation fail. If I used XPMSE.esp, I would have created the script for you - just out of curiosity (because of giraffe's legs) But I do not have it - and I do not want it.
kakacarrotcake269 Posted November 13, 2018 Author Posted November 13, 2018 On 11/5/2018 at 8:39 PM, Andy14 said: You just have to tick the script to compile that you have edited. In this case: RaceMenuPluginXPMSE.psc All other scripts are automatically checked if they are included with import or as reference in RaceMenuPluginXPMSE.psc. If an error occurs: Click on the "failed" script for more information. (Error in the included script/or another missing psc-source) The disadvantage of such multiple / serial dependencies is that one error is enough to make the entire compilation fail. If I used XPMSE.esp, I would have created the script for you - just out of curiosity (because of giraffe's legs) But I do not have it - and I do not want it. thank you very much
Andy14 Posted November 13, 2018 Posted November 13, 2018 5 minutes ago, kakacarrotcake269 said: thank you very much Have fun with your "giraffe"
kakacarrotcake269 Posted November 23, 2018 Author Posted November 23, 2018 On 11/14/2018 at 2:08 AM, Andy14 said: Have fun with your "giraffe" Lol I just tried to make Bayenetta
Grey Cloud Posted November 23, 2018 Posted November 23, 2018 I would love to see a screenshot of the finished article. "Holy legs of death, Batman".
tedii Posted April 1, 2022 Posted April 1, 2022 On 11/24/2018 at 1:26 AM, kakacarrotcake269 said: Lol I just tried to make Bayenetta I can't seem to get this to work for me either. It keeps failing. Any chance you could share?
kakacarrotcake269 Posted October 27, 2022 Author Posted October 27, 2022 (edited) On 4/1/2022 at 3:47 PM, tedii said: I can't seem to get this to work for me either. It keeps failing. Any chance you could share? Sorry i quitted LE so i dont know how to do it Edited October 27, 2022 by kakacarrotcake269
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