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New Game Loading Issue


Poodledee

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Posted

Greetings,

 

I am hoping someone can help with this issue. I have been trying various different mod load outs the past week. Generally to no problem. Last night I tried a different set of mods. Deleted all previous saves with the intent to start from scratch. The issue that I begun having was that the game would crash before I even got to the character creation screen using my alternate start mod. It was a persistent problem. I had thought I had solved it when I unchecked amputator but it did it again soon after. Eventually had to call it a night and decided to try it again. no matter what mods I unticked it did the same thing. I eventually decided to do a full reinstall of my skyrim set up. As I went through installing mods I would occasionally start a new game to see if it would allow me to. I even did so once I had all mods installed. As soon as I was satisfied that all was well. I ran my TES5Edit Merged Patch, Bashed Patch, FNIS Patch, and bodyslide. And then it repeats the issue. I tried removing Merged and Bashed patch, same thing, however without FNIS (Which seems to crash whenever I close it after it has completed) it seems to work. Which baffles me as the only change I've made is to install the latest version(not the SE eddition) today. Anyone happen to have any ideas? 

Papyrus.0.log

loadorder.txt

modlist.txt

Posted
4 hours ago, Poodledee said:

game would crash before I even got to the character creation screen using my alternate start mod

ZaZAnimationPack.esm
Devious Devices - Integration.esm

AnubHumanAnimObj.esp
AnubCreatureAnimObj.esp
SLAL_AnimationByBakaFactoryHuman.esp
SLAL_AnimationByBakaFactoryCreature.esp
SLALAnimObjBillyy.esp
SLALAnimObjFB.esp
SLAL_AnimationsByLeito.esp
NibblesAnimObjects.esp
SLAL_ProxyAnimObjects.esp
RohZima_AnimObjects.esp

 

crash before racemenu in lal => too many animations installed

FNIS xxl support theoretical 20.000 animations, but depending how many mods you have installed the number is way lower

FNIS normal support 12k animations

try and reduce SLAL packs till the crash stops

(on my game it varies between 13.500 - 12.500 FNISxxl registered animations, depending on other installed mods)

 

more info here: 2) The crash is happening after the main screen but before the game loads.

Posted

and:

 

SPS - Sexlab Position Selector.esp  (SPS is for older Sexlab versions, and the functions are already incl in sexlab 1.62)

 

should be removed, because you use already:

 

SexLabTools.esp (works fine with Sexlab version 1.62)

Posted
7 hours ago, donttouchmethere said:

and:

 

SPS - Sexlab Position Selector.esp  (SPS is for older Sexlab versions, and the functions are already incl in sexlab 1.62)

 

should be removed, because you use already:

 

SexLabTools.esp (works fine with Sexlab version 1.62)

 

Thanks for the reply! I did not know about SPS, will definitely remove that.

 

And yes I was able to get it to work by removing one of my animation packs. Wish I had tried that before doing a reinstall. Guess I didn't do my math on animation count eh.

Posted
59 minutes ago, Poodledee said:

 

Thanks for the reply! I did not know about SPS, will definitely remove that.

 

And yes I was able to get it to work by removing one of my animation packs. Wish I had tried that before doing a reinstall. Guess I didn't do my math on animation count eh.

good to hear it worked =D

Posted
19 hours ago, Poodledee said:

Guess I didn't do my math on animation count eh

As Donttouch me said, it's not a hard and fast number but depends on your particular game. I try to keep my count to below 12k if I can but that's just my own rule of thumb for my set up.

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