Halstrom Posted October 25, 2018 Posted October 25, 2018 View File Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging This plugin contains a heap of FormLists and Levelled lists for clothing to be added to vendors or checked by other mods like: FL_LeotardsThin FL_BodysuitsThin FL_UnitardsThin FL_CatsuitsThin FL_LeotardsArmored FL_BodysuitsArmored FL_UnitardsArmored FL_CatsuitsArmored FL_PantsArmored FL_PantsSexy FL_GlovesNice FL_BootsNice FL_BeltsNice FL_HoodsNice FL_JacketsNice FL_HatsCapsNice FL_BattleArmor FL_PlateLegs FL_PlateArms FL_PlateChest FL_Wetsuits LL_Any_Gymwear LL_Any_Kinky LL_Any_Sexy LL_Any_SexToys LL_Any_Slavewear LL_Any_Battlegear LL_Any_Vaultwear LL_Loot_LockerClothes LL_Loot_SuitcaseClothes LL_VaultTech LL_Western LL_BattleArmor LL_LeotardsArmored LL_BodysuitsArmored LL_UnitardsArmored LL_CatsuitsArmored LL_PowerArmorPlugsuits LL_PowerArmors LL_StealthSuits LL_Heroic LL_PlateChest LL_PlateArms LL_PlateLegs LL_HazmatWear LL_JetPacks LL_GasMasksNice LL_HelmetsOpenFace LL_HelmetsFaceMasked LL_HelmetsSealed LL_Accessories_Goggles LL_Accessories_Electronics LL_WeaponHolders LLI_AllDisplayWeapons FL_Heroic FL_TownDweller FL_Prostitute FL_Slutty FL_Vaultsuits FL_Gymwear FL_Slavewear FL_SciFi etc. There are several clothing mods automatically added to the lists if they are installed. It might take a game day or 2 for them to appear. The Lists are added to Vendors, some Actor Clothing Lists and Loots depending on the MCM settings. Supported Mod esp's are: GITS_suit_by_OniNigma.esp GITS_suit_camo.esp OpticalCamo.esp el_precursorsuit.esp ArmorBodySuit.esp Colossus.esp [SunJeong] Dva Outfits.esp Kerrigan.esp KerriganGlasses.esp JSE-Kerrigan.esp BRx Armor.esp DX_Banshee_Recon_Armor.esp FEAR.esp [SunJeong] Yurica Summer Dress.esp Kashima.esp AsukaClothOfficer.esp Black chinese qipao.esp Nier.esp Headcrab_Bunny.esp Sporty Underwear.esp Lara's Wetsuit.esp CompetitionSwimsuit.esp Bloomers.esp SuperGirl.esp Superman.esp ShinoCosplay Spider Gwen.esp Crimsonrider's WonderWoman.esp Catwoman.esp BlackWidow.esp DavesMomJeans.esp DavesMomJeansPatch.esp tao_catsuit.esp LatexNurseSuit.esp SuitDreams(3.Average).esp ApalLeotard.esp rpampas.esp fortaleza2.esp Holsters & Sheaths.esp Devious Devices.esm I don't know where to get these files, most are from Nexus or Lover Lab. I probably won't get much done on this myself unless other people send in modded scripts to add to it for new outfits. Some outfits are near impossible to add too if the color variations are set by templates. Don't forget to give thanks to all the Modders who made this cool stuff. Submitter Halstrom Submitted 10/25/2018 Category Armor & Clothing Requires F4SE, MCM View File 2
Nickolos1818 Posted October 25, 2018 Posted October 25, 2018 Neat, trying this out thanks. Loaded up game and was greeted with this! Guess I need to check if its flagged for females only for leveled listing ? Found what I think is the issue. I used a modified We Are The Minutemen to where I got it to integrate other esp's leveled lists. For some reason the Red Dress and this Sequin Dress got flagged to be random MM leveled listing. Not game breaking, funny so for now I shall leave it as is
Halstrom Posted October 25, 2018 Author Posted October 25, 2018 3 hours ago, Nickolos1818 said: Neat, trying this out thanks. Loaded up game and was greeted with this! Guess I need to check if its flagged for females only for leveled listing ? Found what I think is the issue. I used a modified We Are The Minutemen to where I got it to integrate other esp's leveled lists. For some reason the Red Dress and this Sequin Dress got flagged to be random MM leveled listing. Not game breaking, funny so for now I shall leave it as is LOL, I've never seen that issue, but I'll have a look at what lists its added to, that's always going to be an issue with outfits that don't have male equivalents, Bethj should have added an Elvis sequin jumpsuit I set it up for Female PC, no idea what craziness it may do for Male Player
Nickolos1818 Posted October 27, 2018 Posted October 27, 2018 https://www.nexusmods.com/fallout4/mods/30899 Been trying to include that but the usual way I add mods to leveled listing doesn't seem to work with this. First attempt I forgot your mod came with an ESM and ESP.
Halstrom Posted October 27, 2018 Author Posted October 27, 2018 44 minutes ago, Nickolos1818 said: https://www.nexusmods.com/fallout4/mods/30899 Been trying to include that but the usual way I add mods to leveled listing doesn't seem to work with this. First attempt I forgot your mod came with an ESM and ESP. Yeah you have to add to the esp if you want to do it using the CK, I'd advise doing any manual adding to the esp even if you use FO4Edit. Because if I update the esm, you will lose all your changes when you update.
Varithina Posted November 5, 2018 Posted November 5, 2018 On 10/27/2018 at 10:19 AM, Halstrom said: Yeah you have to add to the esp if you want to do it using the CK, I'd advise doing any manual adding to the esp even if you use FO4Edit. Because if I update the esm, you will lose all your changes when you update. And of course the ck will strip out references to esp's used as master files when it saves, well it did at least the last time I played around with it.
Halstrom Posted November 5, 2018 Author Posted November 5, 2018 3 hours ago, Varithina said: And of course the ck will strip out references to esp's used as master files when it saves, well it did at least the last time I played around with it. Hmm, didn't know that, I always use FO4Edit for that stuff or add it by script.
Varithina Posted November 6, 2018 Posted November 6, 2018 9 hours ago, Halstrom said: Hmm, didn't know that, I always use FO4Edit for that stuff or add it by script. Only time you are likely to notice it is to rebuild nav meshes, as that requires the ck, so you load you new esp with its esp as master files rebuild the nav mesh, go back into xedit to do something and your mod is now full of error and null value references, as I said it did do it, not too sure if it still does, as I have not used the ck for anything for ages, which is a pain as I prefer the ck when working on things like level lists and such as it is much easier to use for that sort of thing.
Halstrom Posted November 7, 2018 Author Posted November 7, 2018 On 11/6/2018 at 5:57 PM, Varithina said: Only time you are likely to notice it is to rebuild nav meshes, as that requires the ck, so you load you new esp with its esp as master files rebuild the nav mesh, go back into xedit to do something and your mod is now full of error and null value references, as I said it did do it, not too sure if it still does, as I have not used the ck for anything for ages, which is a pain as I prefer the ck when working on things like level lists and such as it is much easier to use for that sort of thing. LOL, yep it still does it, I just did it accidently when I made one of my esp's dependant on another. Why the hell can't the CK just be like the NewVegas GECK and allow editing esms directly, I guess we will never know.
Varithina Posted November 11, 2018 Posted November 11, 2018 Not too sure if it is deliberate or not but the esm is not flagged as an esm.
Halstrom Posted November 11, 2018 Author Posted November 11, 2018 3 hours ago, Varithina said: Not too sure if it is deliberate or not but the esm is not flagged as an esm. Hmm shouldn't be, I'll check and fix
Halstrom Posted November 11, 2018 Author Posted November 11, 2018 Update181112.0: ;Added Vanilla Helmets to lists ;Added SailorMoon and CaptainMarvel ;Added MetroidpowerSuit ;Improved DebugMessaging ;Fixed ESM flag not set
Langmans Posted February 4, 2019 Posted February 4, 2019 Hi, do I need to prevent mator smash from applying stuff to the esp? And what about wrye bash? I first run wrye flash, and then mator smash. Both with the default settings. I have a feeling that either may remove the lists because they are empty by default. In the wrye bash docs: Quote The leveled list merging is dictated by related Bash Tags, and functions as follows. The load order of plugins is still important to the result of the leveled list patcher. It decides what plugins' effects override others. Untagged plugins can only add new entries to leveled lists. If such a plugin adds an entry that already exists, it will be ignored. Furthermore, even if another plugin has already marked that entry as removed, it will not be re-added. Delev tagged plugins can remove entries from leveled lists. Any items present in such a plugin's masters but not in the plugin itself will be removed. Relev tagged plugins can relevel an existing entry (ie. change its levels and/or counts in the list), and can also override previous deletions of entries from leveled lists. However, it does not prevent a later-loading Delev tagged plugin from then removing an entry again. Delev and Relev tagged mods simply combines the effects of the Delev and Relev Bash Tags. In addition to the above, the leveled list patcher removes any empty sublists from leveled lists, as these would otherwise cause the leveled list to select nothing if such a sublist was picked in-game. I don't know how matorsmash handles leveled lists. Can you add some info on what settings we should use for either wrye bash / mator smash on the file page?
Varithina Posted February 4, 2019 Posted February 4, 2019 2 hours ago, langmans said: Hi, do I need to prevent mator smash from applying stuff to the esp? And what about wrye bash? I first run wrye flash, and then mator smash. Both with the default settings. I have a feeling that either may remove the lists because they are empty by default. In the wrye bash docs: I don't know how matorsmash handles leveled lists. Can you add some info on what settings we should use for either wrye bash / mator smash on the file page? Not too sure about this, but from what I am aware if you are using a smash patch you do not need a bash patch as well, smash is supposed to replace bash/merged patches for conflict resolution. Though for me both smash and bash patches tend to be somewhat hmm, when dealing with conflicts, though after doing a bit of digging that seems to mainly due to most mods not having the appropriate bash tags attached to them, though to be honest I usually end up doing a smash patch then creating a override patch with the actual custom stuff I want getting passed through into that, which is damn tedious to say the least.
Halstrom Posted February 4, 2019 Author Posted February 4, 2019 If you smash or bash the esp's the ref ID's will change and this mod won't work, the idea is you install those mods then remove the esp completely.
Langmans Posted February 5, 2019 Posted February 5, 2019 17 hours ago, Varithina said: Not too sure about this, but from what I am aware if you are using a smash patch you do not need a bash patch as well, smash is supposed to replace bash/merged patches for conflict resolution. Though for me both smash and bash patches tend to be somewhat hmm, when dealing with conflicts, though after doing a bit of digging that seems to mainly due to most mods not having the appropriate bash tags attached to them, though to be honest I usually end up doing a smash patch then creating a override patch with the actual custom stuff I want getting passed through into that, which is damn tedious to say the least. Mator Smash doesn't merge plugins(anymore), from https://www.nexusmods.com/skyrim/mods/90987. Also, Merge Plugins can't automaticly flag ESP's, Wrye Bash can however. That's why I use Wrye Bash to generate a bashed patch and then generate a Smashed Patch on top of it. Quote Q: Can/should I use a Bashed Patch with the Smashed Patch?A: You can, but you only should use it if you want to use the Bashed Patch's tweaks or plugin merging functionality. The Smashed Patch does more conflict resolution than the Bashed Patch. You'll run the Bashed Patch prior to the Smashed Patch. Q: How do Smash and Merge Plugins compare?A: Smash resolves conflicts so you won't be missing content due to the rule of one - it does not reduce the number of active plugins in your load order. Merge Plugins combines plugin files following the rule of one, reducing the number of active plugins in your load order so you can work around the 255 plugin limit. Q: Older versions of smash had a feature to "merge redundant plugins", similar to what Wrye Bash does, why doesn't smash have this feature anymore?A: Smash is built on the xEdit framework, and the xEdit framework is not capable of loading more than 255 plugins (and likely never will be). Because of this limitation, smash merging plugins comprised entirely of overrides would be purely placebo and wouldn't actually create space in your load order. If you want to merge plugins, use Merge Plugins. 17 hours ago, Halstrom said: If you smash or bash the esp's the ref ID's will change and this mod won't work, the idea is you install those mods then remove the esp completely. That's not really what I asked lol, I asked what settings I should use on Wrye Bash / Mator Smash. I'll ask Mator(author) directly on his discord and will post back the answer.
Halstrom Posted February 6, 2019 Author Posted February 6, 2019 7 hours ago, langmans said: Mator Smash doesn't merge plugins(anymore), from https://www.nexusmods.com/skyrim/mods/90987. Also, Merge Plugins can't automaticly flag ESP's, Wrye Bash can however. That's why I use Wrye Bash to generate a bashed patch and then generate a Smashed Patch on top of it. That's not really what I asked lol, I asked what settings I should use on Wrye Bash / Mator Smash. I'll ask Mator(author) directly on his discord and will post back the answer. Never had a need for either of those myself, voodoo like that can screw scripts. And even after you get all that fancy stuff done to run 300 mods you will probably hit the mesh/texture memory limits anyway like FONV
moistchaos Posted April 15, 2022 Posted April 15, 2022 I've been looking for the Black chinese qipao that is listed as a mod CCL supports for just over a year at this point. Where the hell do i find it?
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