Azurahawk Posted October 20, 2018 Posted October 20, 2018 Still having this problem. Wanting to use the Dark Souls 3 Weapon Pack off here, but requires this mod https://www.nexusmods.com/skyrim/mods/89708?tab=description in order to use it. Issue is, when FNIS loads up to the XPMSE, it errors out as 9 shown in the image. I reported this as a bug to the author, but this is what he says under the following: "So I've searched around and it appears this is related to using Mod organiser, I'm guessing Mod organiser screwed something up, it's prolly installed something wrong, I've read a few times that MO does this with FNIS. Here's a post from Fore about the issue------------------------------------------------------------------------------The Error(9) behavior is exactly what I have fixed in 5.3.1. There is a file FNISmodList.txt, and if this is missing or empty you get an error(9). The next time it's there, and the error won't occur any more. If you could reproduce the error would be great. Do the same I wrote for the other user:Change the first line from the GenerateFNIS_for_Users/DebugData.txt intoDebugOutput=4and put the GenerateFNIS_for_Users/temporary_logs/GenerateFNIS_LogFile.txt on a filesever. Pretty big.The other error 13 I have never heard of before. Post the generator output in this case, please. And the same for the DebugOutput if you could manage to reproduce. ------------------------------------------------------------------------------On FNIS's description there's a link to some steps for installing FNIS with Mod organiser, this is the link here:http://wiki.step-project.com/Fores_New_Idles_in_SkyrimI don't use MO, I'm still using NMM, so I can't give you advise on how to do it/use it but if the problem persists, maybe post on FNIS's page and see if you can get help there" I use NMM, not MO and told him that. Also question about this FNIS debug thing, for I have 0 knowledge on debugging FNIS. Have yet received a response. So I figure those who use the mods may give me some insight on what's going on. What am I doing wrong? And no, it is NOT an animation limit. I tried this with XXL FNIS before, and still spits out the error 9 code. And yes, XPMSE is up to date.
Psalam Posted October 20, 2018 Posted October 20, 2018 Spoiler 30 minutes ago, Azurahawk said: Still having this problem. Wanting to use the Dark Souls 3 Weapon Pack off here, but requires this mod https://www.nexusmods.com/skyrim/mods/89708?tab=description in order to use it. Issue is, when FNIS loads up to the XPMSE, it errors out as 9 shown in the image. I reported this as a bug to the author, but this is what he says under the following: "So I've searched around and it appears this is related to using Mod organiser, I'm guessing Mod organiser screwed something up, it's prolly installed something wrong, I've read a few times that MO does this with FNIS. Here's a post from Fore about the issue------------------------------------------------------------------------------The Error(9) behavior is exactly what I have fixed in 5.3.1. There is a file FNISmodList.txt, and if this is missing or empty you get an error(9). The next time it's there, and the error won't occur any more. If you could reproduce the error would be great. Do the same I wrote for the other user:Change the first line from the GenerateFNIS_for_Users/DebugData.txt intoDebugOutput=4and put the GenerateFNIS_for_Users/temporary_logs/GenerateFNIS_LogFile.txt on a filesever. Pretty big.The other error 13 I have never heard of before. Post the generator output in this case, please. And the same for the DebugOutput if you could manage to reproduce. ------------------------------------------------------------------------------On FNIS's description there's a link to some steps for installing FNIS with Mod organiser, this is the link here:http://wiki.step-project.com/Fores_New_Idles_in_SkyrimI don't use MO, I'm still using NMM, so I can't give you advise on how to do it/use it but if the problem persists, maybe post on FNIS's page and see if you can get help there" I use NMM, not MO and told him that. Also question about this FNIS debug thing, for I have 0 knowledge on debugging FNIS. Have yet received a response. So I figure those who use the mods may give me some insight on what's going on. What am I doing wrong? And no, it is NOT an animation limit. I tried this with XXL FNIS before, and still spits out the error 9 code. And yes, XPMSE is up to date. The honest answer is that I don't know. Google searches have given me the following: 1) using MO (which you said that you didn't do), 2) using an outdated version of FNIS (that looks like the current 7.4.5 to me) and 3) too many animations. So, as a test, try cutting back on the number of animations and see if that helps.
Guest Posted October 20, 2018 Posted October 20, 2018 Not all the FNIS result is visible. You have to do more screenshots from the top to the bottom and include all mods you use.
Psalam Posted October 20, 2018 Posted October 20, 2018 Spoiler 9 minutes ago, CPU said: Not all the FNIS result is visible. You have to do more screenshots from the top to the bottom and include all mods you use. If I understand CPU correctly what he would like to see is: 1) all the text in the top half of FNIS when you run it (WaxenFigure says it's easier to cut and paste than to do screenshots) and 2) a complete load order.
Azurahawk Posted October 20, 2018 Author Posted October 20, 2018 Here's my load order at the moment. Please note that LOOT has yet been run, for I was doing an entire reinstall on my mods. But these are the primes that I'm using LoadOrder.txt
Azurahawk Posted October 20, 2018 Author Posted October 20, 2018 Here's the full screen on the FNIS run
Grey Cloud Posted October 21, 2018 Posted October 21, 2018 It's too many animations. You don't need the 'gender specific animations' patch unless you have a mod which asks for it. Run LOOT on your mods. Try to at least learn the basics before you download every mod with 'sex' in the title. I'm surprised that the game actually loads. It must run like a three-legged donkey.
Guest Posted October 21, 2018 Posted October 21, 2018 You look like having too many anims. Also for FNIS XXL. FunnyBiz SLALs add tons of anims each one. Be aware more than 10K HKX anims is a problem for Skyrim and SSE.
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