z31wnx Posted July 5 Posted July 5 On 6/21/2026 at 4:37 PM, Wizard XT said: I fixed it! I checked Marie Body's IB value as instructed, and changed the hash code "ce00f0b1" to "24115333" (like below). [TextureOverrideMarieRoseFace1] hash = 24115333 if $suitShadowActive == 1 pre $shadowSlot = $\Mods\Costumes\CostumeCustomizer\Menu.ini\configMarieRoseSlot run = CommandListQueueShadowSlot $suitShadowActive = 0 endif But I was surprised. The value I found belongs to Marie Body, but the title of the code I'm modifying seems to be for Marie's Face, making it feel like I'm rewriting completely different code. Furthermore, it duplicates with the current [TextureOverrideBody] hash code, and changing only Marie's Face also fixes the shadows of Shizuku, Nagisa, and others, so I have absolutely no idea what the problem was. Anyway, I'm glad I learned a little about how to fix CC. Thank you so much! --- P.S. I'm playing the DMM version. Therefore, this fix might not work for the Steam version. Thank you and all the respondents!! you saved my life!! 1
z31wnx Posted July 5 Posted July 5 On 2/27/2026 at 12:52 PM, Sonemi Kusonemi said: Fixed to display Nozomi's shadow Edits: Replaced with the same patch as in the following quote. CC_Fix up to Nozomi (480 slots).7z 314.88 kB · 59 downloads CC_Fix up to Nozomi (240 slots).7z 291.25 kB · 32 downloads When I use your file, some clothes will make mistakes, but It won't when I use the original file like cc2.5.2 . I think shared film has something pormblem . Do you know what's going on?
SavageMoonBoy Posted July 6 Posted July 6 15 hours ago, z31wnx said: When I use your file, some clothes will make mistakes, but It won't when I use the original file like cc2.5.2 . I think shared film has something pormblem . Do you know what's going on? The fix includes my updated groin meshes. You find this kind of bug if a mod doesn't include its own groin. Just don't replace them to avoid it.
lalalademaxiya Posted July 7 Posted July 7 Hello, what could be causing this distortion in the model when I'm creating a custom model? This issue only occurs with the "Common" body type. Could someone please help me with this?
SavageMoonBoy Posted July 14 Posted July 14 On 7/7/2026 at 7:52 AM, lalalademaxiya said: Hello, what could be causing this distortion in the model when I'm creating a custom model? This issue only occurs with the "Common" body type. Could someone please help me with this? Try "Nearest Vertex" when transferring weights.
flamey2005 Posted July 19 Posted July 19 Has anyone had luck running this with Lutris on Linux? The modloader appears to load (I can press the hotkey to view mod options etc) but as soon as I go past the splash screen it crashes. Have tried a few different Proton builds but no luck
SavageMoonBoy Posted July 19 Posted July 19 7 hours ago, flamey2005 said: Has anyone had luck running this with Lutris on Linux? The modloader appears to load (I can press the hotkey to view mod options etc) but as soon as I go past the splash screen it crashes. Have tried a few different Proton builds but no luck Maybe it's something related to 3DMigoto. Try looking into that.
equalizer45 Posted July 21 Posted July 21 I have a dumb question. I used to use ModManager to install clothing, and my clothes count eventually reached 241. Even though I'm installing 480-slot CC, ModManager can't recognize it, saying I only have 240. I had to manually install the clothing to 241 slots, and it works; the game can load it. My question is, is there no easier way than manually moving clothes from now on? 1
atkope1212 Posted July 23 Posted July 23 (edited) I have an issue where the CTRL+ F3 menu works but not the regular F3 menu. Other mods are working so I don't think 3DMigoto is missing. The character is also wearing the Takao outfit. EDIT : I needed to use the d3dx file listed here. Edited July 23 by atkope1212
MajesticMojo Posted July 25 Posted July 25 On 3/25/2026 at 10:05 PM, kuai said: Good! I modified the configuration a bit since I'm using an AMD graphics card. AMD graphics card configuration.zip 300.32 kB · 30 downloads Do you also have the marie.ini file edited for AMD 720slots? Tried to tinker how to do it starting from the other two you have shared in your zip, but without success.
okazuland Posted August 4 Posted August 4 We’ve successfully increased the maximum number of slots to 960. I’ll share it once it’s ready. 8
denass Posted August 5 Posted August 5 after latest updates I noticed the skin clipping through every outfit, when that happend before I would use the updater in the cc folder and that would fix it, tried also reinstalling but nope still clipping
tsuyatsuya Posted August 8 Posted August 8 (edited) After the DMM update, Azusa's shadow is no longer displayed. It seems that changing the hash below will fix the issue. Common.ini [TextureOverrideAzusaFace1] hash = ef41e1fd --> c215d73d Edited August 8 by tsuyatsuya 10
tsuyatsuya Posted August 9 Posted August 9 (edited) DMM shadow fix Sayuri Honoka.ini [TextureOverrideSayuriFace1] hash = c3f00050 --> f6543f9e [TextureOverrideSayuriFace2] hash = c0b8addd --> 9c00a121 Edited August 12 by tsuyatsuya 8
kuai Posted August 10 Posted August 10 On 2026/7/25 at AM9点12分, MajesticMojo said: Do you also have the marie.ini file edited for AMD 720slots? Tried to tinker how to do it starting from the other two you have shared in your zip, but without success. I modified version 720; you just need to replace the two files.
MajesticMojo Posted August 11 Posted August 11 20 hours ago, kuai said: I modified version 720; you just need to replace the two files. In your zip file there are only two files, Common.ini and Honoka.ini I was asking about a 720 AMD ver. of Marie.ini file
tsuyatsuya Posted August 12 Posted August 12 (edited) DMM shadow fix Nagisa Marie.ini [TextureOverrideNagisaFace] hash = b33ad334 --> 49734f83 -------------------------------------- Ayane Common.ini [TextureOverrideAyaneFace1] hash = bf250a75 --> 198126dc Edited August 12 by tsuyatsuya 8
kuai Posted August 15 Posted August 15 On 8/11/2026 at 10:46 AM, MajesticMojo said: In your zip file there are only two files, Common.ini and Honoka.ini I was asking about a 720 AMD ver. of Marie.ini file Marie.ini contains no NVIDIA or AMD-specific code. The display issue on AMD was caused by 3dmigoto, which I resolved by significantly removing ps-cb12 from the Honoka.ini and Common.ini files. Therefore, the absence of ps-cb12 on AMD causes reduced color and brightness.Therefore, there is no need to modify the marie.ini file.
kuai Posted August 15 Posted August 15 On 8/11/2026 at 10:46 AM, MajesticMojo said: In your zip file there are only two files, Common.ini and Honoka.ini I was asking about a 720 AMD ver. of Marie.ini file If you want to use the 720 slots, you need to download Yorom's (CC_Fix up to Nozomi (720 slots).zip) and then replace the two common.ini and Honoka.ini files inside with my AMD version.
tsuyatsuya Posted August 16 Posted August 16 (edited) DMM shadow fix Misaki Common.ini [TextureOverrideAyaneFace1] hash = 38c05356 --> f07b5aaa Edited August 16 by tsuyatsuya 4
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