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Costume Customizer Mod (v2.5.2) - Added Yukino Support, plus skin/shadow fixes and additional menu.ini fixes


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Posted
On 6/21/2026 at 4:37 PM, Wizard XT said:

I fixed it!
I checked Marie Body's IB value as instructed, and changed the hash code "ce00f0b1" to "24115333" (like below).

 

[TextureOverrideMarieRoseFace1]
hash = 24115333
if $suitShadowActive == 1
  pre $shadowSlot = $\Mods\Costumes\CostumeCustomizer\Menu.ini\configMarieRoseSlot
  run = CommandListQueueShadowSlot
  $suitShadowActive = 0
endif

 

But I was surprised.

The value I found belongs to Marie Body, but the title of the code I'm modifying seems to be for Marie's Face, making it feel like I'm rewriting completely different code.

Furthermore, it duplicates with the current [TextureOverrideBody] hash code, and changing only Marie's Face also fixes the shadows of Shizuku, Nagisa, and others, so I have absolutely no idea what the problem was.

Anyway, I'm glad I learned a little about how to fix CC.

 

Thank you so much!

 

---

 

P.S.
I'm playing the DMM version.
Therefore, this fix might not work for the Steam version.

Thank you and all the respondents!! you saved my life!!

DOAX_VV 2026-07-05 17-13-18.jpg

DOAX_VV 2026-07-05 18-51-20.jpg

Posted
On 2/27/2026 at 12:52 PM, Sonemi Kusonemi said:

Fixed to display Nozomi's shadow

 

 

Edits: Replaced with the same patch as in the following quote.

DOAX_VV 2026-02-27 12-10-46.png

 

CC_Fix up to Nozomi (480 slots).7z 314.88 kB · 59 downloads CC_Fix up to Nozomi (240 slots).7z 291.25 kB · 32 downloads

When I use your file, some clothes will make mistakes, but It won't when I use the original file like cc2.5.2 . I think shared film has something pormblem . Do you know what's going on?

DOAX_VV 2026-07-05 19-44-34.jpg

DOAX_VV 2026-07-05 20-01-21.jpg

Posted
15 hours ago, z31wnx said:

When I use your file, some clothes will make mistakes, but It won't when I use the original file like cc2.5.2 . I think shared film has something pormblem . Do you know what's going on?

DOAX_VV 2026-07-05 19-44-34.jpg

DOAX_VV 2026-07-05 20-01-21.jpg

The fix includes my updated groin meshes. You find this kind of bug if a mod doesn't include its own groin. Just don't replace them to avoid it.

Posted

Hello, what could be causing this distortion in the model when I'm creating a custom model? This issue only occurs with the "Common" body type. Could someone please help me with this?image.png.296e16ccac54c99aba2208aa677b880c.png

Posted
On 7/7/2026 at 7:52 AM, lalalademaxiya said:

Hello, what could be causing this distortion in the model when I'm creating a custom model? This issue only occurs with the "Common" body type. Could someone please help me with this?image.png.296e16ccac54c99aba2208aa677b880c.png

Try "Nearest Vertex" when transferring weights.

Posted

Has anyone had luck running this with Lutris on Linux?  The modloader appears to load (I can press the hotkey to view mod options etc) but as soon as I go past the splash screen it crashes.  Have tried a few different Proton builds but no luck :(

Posted
7 hours ago, flamey2005 said:

Has anyone had luck running this with Lutris on Linux?  The modloader appears to load (I can press the hotkey to view mod options etc) but as soon as I go past the splash screen it crashes.  Have tried a few different Proton builds but no luck :(

Maybe it's something related to 3DMigoto. Try looking into that.

Posted

I have a dumb question.

I used to use ModManager to install clothing, and my clothes count eventually reached 241.

Even though I'm installing 480-slot CC, ModManager can't recognize it, saying I only have 240.

I had to manually install the clothing to 241 slots, and it works; the game can load it.

 

My question is, is there no easier way than manually moving clothes from now on?

Posted (edited)

I have an issue where the CTRL+ F3 menu works but not the regular F3 menu. Other mods are working so I don't think 3DMigoto is missing. The character is also wearing the Takao outfit.

 

EDIT : I needed to use the d3dx file listed here.

 

Edited by atkope1212
  • 2 weeks later...

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