TheMombassa Posted October 2, 2018 Posted October 2, 2018 I have this glowing edge problem, specifically on my capes since I use Cloaks of Skyrim. But they have this weird glow on the bottom which has really started to bug me now. I've disabled fxaa, multisample and anisotropic in my graphics card panel as well as my SkyrimPrefs.ini file I've done the opposite to attempt #1 I've changed the shadow settings in the SkyrimPrefs.ini file I've uninstalled the Enb I was using and deleted my modified ini files and replaced them with the default ini files. These are the only fixes I've tried, but sadly they're all I know of. If anyone could offer a solution, that'd be great And here is the image of what I'm experiencing. The glowing edge is visible on the bottom of the cloak.
27X Posted October 2, 2018 Posted October 2, 2018 The glow/halo you're talking about is an interaction between between antialiasing and shadowbias settings, they aren't affected by anisotropic filtering at all, AO has to be enabled for shadowing quartering set to 3 for enb to remove it.
TheMombassa Posted October 2, 2018 Author Posted October 2, 2018 11 minutes ago, 27X said: The glow/halo you're talking about is an interaction between between antialiasing and shadowbias settings, they aren't affected by anisotropic filtering at all, AO has to be enabled for shadowing quartering set to 3 for enb to remove it. Oh okay then, had a feeling that anistropic filtering wouldn't solve this type of issue. But how would I solve this problem? You mention shadowbias which perhaps is this line in the SkyrimPrefs ini file "fShadowBiasScale=0.15". I've went and changed the iShadowMaskQuarter to 3 if that was what you were also referring to and I've also went back and maxed out all settings in my graphics card panel as well as in the skyrin options tab, but unfortunately the problem remains.
27X Posted October 3, 2018 Posted October 3, 2018 skyrim: [Display] fShadowLODMaxStartFade = 1000.0 fSpecularLODMaxStartFade = 2000.0 fLightLODMaxStartFade = 3500.0 iShadowMapResolutionPrimary = 8092 prefs: iBlurDeferredShadowMask=1 fInteriorShadowDistance=4000.0000 fShadowDistance=4000.0000 iShadowMapResolutionSecondary=8092 iShadowMapResolutionPrimary=8092 iShadowSplitCount=4 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=1.4000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=4000.0000 fLightLODStartFade=4000.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=0 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=2160 iSize W=4096 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=1024.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=83 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA TITAN V" fShadowBiasScale=1.0000 iShadowMaskQuarter=4 iShadowMapResolution=8092 bFXAAEnabled=0 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 iAdapter=0 fShadowLODStartFade=200.0000 bear in mind these are absolute overkill except for shadow distance and are paired with an absolutely no compromises custom enb that will cut frame rate down by 60% at 4K, so I would try these settings and definitely pair them down to whatever your system can handle.
TheMombassa Posted October 3, 2018 Author Posted October 3, 2018 13 hours ago, 27X said: Sadly the settings did not work. 1. I've even uninstalled the game and reinstalled it. 2. I've enabled fxaa and disabled AA. 3. Done the opposite to #2 4. Enabled both(for testing) 5. Messed with the shadow settings in skyrimPrefs.ini 6. Maxed out all quality settings in GPU Control Panel 7. Tried vanilla skyrim. I have no idea what to do anymore, however its no longer a glow but rather just a jagged outline. But it appears(well obviously) this is something to do with the game engine and not the enb. But I've always use the settings I used everytime I install the game and the same enb and I even tried different ENB. But I'm not sure whats causing the problem.
27X Posted October 3, 2018 Posted October 3, 2018 FXAA is still AA, a crappy AA but still AA, no AA should not be enabled until you get it handled, and yes it's very much a symptom of engines at the time it was made. 3 hours ago, TheMombassa said: 6. Maxed out all quality settings in GPU Control Panel which would enable AA, aka the thing you don't want to do with enb.
RomeoZero Posted October 4, 2018 Posted October 4, 2018 Prob shader params in the mesh itself, like BSLightingShaderProperty internal params from flags. Try to use Nifskope and copy - paste BSLightingShaderProperty [ ignore the textures] from any cloth mesh and see if its fixed. If not, specific ENB shader tab params can also give that issue [though, I doubt that its ENB].
TheMombassa Posted October 9, 2018 Author Posted October 9, 2018 On 10/4/2018 at 10:56 AM, romeozero said: Prob shader params in the mesh itself, like BSLightingShaderProperty internal params from flags. Try to use Nifskope and copy - paste BSLightingShaderProperty [ ignore the textures] from any cloth mesh and see if its fixed. If not, specific ENB shader tab params can also give that issue [though, I doubt that its ENB]. I don't believe there is a problem with the shader params, I've used cloaks of Skyrim multiple times and I never had this problem up until recently. And I agree with you that its not the enb cause it happens with another enb I use and also happens in vanilla. Could you perhaps show your SkyrimPrefs.ini file and maybe a screenshot of your graphics card settings if you're using an nvidia card. But if this doesn't work then I'll definitely try the method you suggested. And apologies for replying late.
RomeoZero Posted October 9, 2018 Posted October 9, 2018 7 hours ago, TheMombassa said: I don't believe there is a problem with the shader params, I've used cloaks of Skyrim multiple times and I never had this problem up until recently. And I agree with you that its not the enb cause it happens with another enb I use and also happens in vanilla. Could you perhaps show your SkyrimPrefs.ini file and maybe a screenshot of your graphics card settings if you're using an nvidia card. But if this doesn't work then I'll definitely try the method you suggested. And apologies for replying late. I have default game settings of both SkyrimPerf.ini and in Nvidia. Rare In some cases, some of nif materia shaders can react to Subsurface Scattering params of ENB tab [+object tab] and will give this glow effect, I thinks that can be this shit engine bugs. I also have this effect in some ocassions, when using custom Indoor mods, effect is on some armor meshes or bodies, when you turn camera around on some backgrounds. I think that is either SoftLighting or EnvLightFade shader bugs.
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