pebbles321 Posted September 25, 2018 Posted September 25, 2018 looking for help fixing a problem with slave tats i cant seem to get the body count higher then 6 i've tried editing the nioveride.ini file but that doesnt change anything, i use mod organizer if that changes anything
donttouchmethere Posted September 25, 2018 Posted September 25, 2018 check if you did this in your nioverride.ini: - maybe you just changed the "default[x]" example (at least i did it once, those [] are just too inviting] - you need to change iNumOverlays=x not the iSpellOverlays=x - careful with faceoverlays CTD if your PC gets behaded - no clue if MO saves the nioverride.ini somewhere else (in the mo virtual install) => just search for the nioverride.ini on your MO install drive via explorer - IIRC 12 is the max number of tatoos that slavetats supports (on any bodypart) - nioverride.ini should be in skyrim/data/SKSE/plugins - [if that still doesnt help, post your full nioverride.ini] ; Determines whether face overlays are enabled ; disabling this disables the hook ; Note: face overlays are known to crash when decapitatedbEnableFaceOverlays=1 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should beiNumOverlays=12 ; Default[6] iSpellOverlays=0 ; Default[0] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should beiNumOverlays=12 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should beiNumOverlays=12 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should beiNumOverlays=12 ; Default[3] iSpellOverlays=0 ; Default[0]
donttouchmethere Posted September 25, 2018 Posted September 25, 2018 and with some magic i was able to find some information about MO (google ?) Mod Organizer\mods\<Mod Name>\SKSE\Plugins
pebbles321 Posted September 26, 2018 Author Posted September 26, 2018 15 hours ago, donttouchmethere said: and with some magic i was able to find some information about MO (google ?) Mod Organizer\mods\<Mod Name>\SKSE\Plugins yes this is the one i edited havent had time to go through and follow what you said just want to say thanks for the reply and will post once ive gone through
pebbles321 Posted September 26, 2018 Author Posted September 26, 2018 48 minutes ago, donttouchmethere said: gl that it will be that easy =D so it did not work :c still stuck at 6 overlays [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=12 ; Default[6] iSpellOverlays=1 ; Default[1] that is what i have written C:\Program Files (x86)\ModOrganizer\mods\NetImmerse Override v-3-4-4-37481-3-4-4\SKSE\Plugins (maybe this is wrong?) is there something else that could be locking this?
GenioMaestro Posted September 26, 2018 Posted September 26, 2018 4 hours ago, pebbles321 said: so it did not work :c still stuck at 6 overlays The first thing that you can test is put your modified nioverride.ini inside the overwrite folder in Data\SKSE\PLugins and look if works. Second, NiOverride is included inside RaceMenu. If you have RaceMenu, that include their own nioverride.ini, BELOW NiOverride in the load order, probably are overwiting the nioverride.ini you change. Move your load order or make the changes in the nioverride.ini of RaceMenu.
Chaxiohm Posted January 11, 2021 Posted January 11, 2021 Recently faced the same problem. I`m running MO2 on Wine. Try remove comment after [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" or just move it to next line after "[SectionName]" using return. Comments in one line with section unacceptable in this case. Ini parser thinks its isn't comment, but other section or something.
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