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Weird Shiny Hair Glitch


Elysianx

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15 hours ago, Andy14 said:

The NiAlphaPropertie was not set as a child node of the Nitrishape.

 

HunterHairBangs.nif

HunterHairBangsHL.nif

 

You should also check if the normal map has an alpha channel.
The less transparency in the normal map, the more shiny.

It wasn't any less shiny in-game, but thank you for fixing the Nitrishape. :)

 

I'm not really experienced with textures, sorry... I did notice that compared to the other hair mod, the normal-map was less opaque. Not quite sure how to fix this, as I am a complete noob with GIMP. Linked the textures it uses.

ffx0003.dds

ffx0003n.dds

ffx0003s.dds

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42 minutes ago, Elysianx said:

It wasn't any less shiny in-game, but thank you for fixing the Nitrishape. :)

 

I'm not really experienced with textures, sorry... I did notice that compared to the other hair mod, the normal-map was less opaque. Not quite sure how to fix this, as I am a complete noob with GIMP. Linked the textures it uses.

ffx0003.dds

ffx0003n.dds

ffx0003s.dds

 

Your normalmap has no alpha channel (and no mipmap).
But that is secondary in this case.
The UV map of the mesh and the texture area for the hair is only 1/16 of the diffused and normal. And that at texture sizes of 256 x 256.
Even with alpha channel it would look awful.

These textures are completely useless. It is a conversion of an outfit incl. Hair - right?

 

I have rotated and adjusted your UV in Nifskope and created reasonably appropriate hair textures from existing textures.

These are called hairdummy_d.dds and hairdummy_n.dds and must be copied to your folder Textures\lulufair\.
They are in the resolution 2048x2048 and NOT compressed.

 

BC3 /DXT5 is  the Format, if you want to compress the textures.

 

Here the nifs with edited UV:

HunterHairBangsHL.nif

HunterHairBangs.nif

 

And here the Texttures in 7zip archive:

haridummies_textures.7z

 

 

Remember, this is just a stopgap.

Normally one would use the mesh in Blender/3Ds/etc. import and create a usable UV and then textures.

 

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1 hour ago, Andy14 said:

 

Your normalmap has no alpha channel (and no mipmap).
But that is secondary in this case.
The UV map of the mesh and the texture area for the hair is only 1/16 of the diffused and normal. And that at texture sizes of 256 x 256.
Even with alpha channel it would look awful.

These textures are completely useless. It is a conversion of an outfit incl. Hair - right?

 

I have rotated and adjusted your UV in Nifskope and created reasonably appropriate hair textures from existing textures.

These are called hairdummy_d.dds and hairdummy_n.dds and must be copied to your folder Textures\lulufair\.
They are in the resolution 2048x2048 and NOT compressed.

 

BC3 /DXT5 is  the Format, if you want to compress the textures.

 

Here the nifs with edited UV:

HunterHairBangsHL.nif

HunterHairBangs.nif

 

And here the Texttures in 7zip archive:

haridummies_textures.7z

 

 

Remember, this is just a stopgap.

Normally one would use the mesh in Blender/3Ds/etc. import and create a usable UV and then textures.

 

Thank you! :)

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