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Caged Followers


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Posted

Ok so when my character has been enslaved, the items  are equipped on my follower and it says my follower is dragged of in chains but my follower doesnt actually disappear and continues to follow me. Any help or did i just miss something

  • 4 weeks later...
  • 1 month later...
Posted

Theres a bit of a conflict with one of the quests and Ilnaltas Deep/Deluge, first time i did this one, the boss who holds the gear is encountered before your follower{in Deep}, so the quest never gets trigged past him wanting his gear back, even though i already had it on me. Also for this particular dungeon, you have to have picked up black star, the quest, to access where hes at. Not sure if that was intentional or not.

  • 6 months later...
  • 4 weeks later...
Posted

Do this works with SSE? Im looking for a rescue follower mod.

 

  • 4 weeks later...
  • 2 weeks later...
Posted

i'm starting to suspect that the active slavery option is with your SD master and not you.

if it's possible, can that be a option to bluff your way as a master and claim your own follower as a slave?

Posted

Hey is there a reverse of this mod? So the player ends up in a cage somewhere and one of their follower or housecarls has to get them out and some of the options are to buy the player and take the player as a slave or call maria eden mod and make the player the whore of the follower after a teleport to a city?

Posted

so none of the sd options are available for me during defeat, she was held captive by vampires no negotiation posibilites no slavery just the savior stuff

  • 1 year later...
Posted

Still works with newest SD+

But it seems like Caged followers adds it's own follower system to the captured followers and never releases them.

If I try to recruit a rescued follower again with NFF, NFF will ask to import the follower as custom follower, even if that wasn't necessary before.

Freed followers also have their own follower dialogues after freeing them, so it seems something from Caged followers is stuck on those rescued followers.

Maybe a faction?

 

Posted

Dang I sure would love to see Lydia getting taken advantage of by her captors...any chance someone might be able to make an addon for that if it's not being implemented in this mod?

  • 2 months later...
Posted

I'm a bit confused by this. It says the only hard requirement is SexLab Framework, but obviously your follower will never be captured without DA or SD+, right? I'd love if this could work with a simple Defeat post assault scenario, like 'left for dead' or 'rescued". I read it works with SD+ Cages or something, but how do you trigger it with that esp, without being enslaved, or using Death Alternative? 

 

I've always wanted to try SD+, but there was some reason I never did... Too many requirements? Incompatibility with a mod I can't live without? Slave gear only fits CBBE? Really confusing setup? Script heavy...? I can't remember what it was but might have been one of the above.

Posted
On 5/7/2021 at 8:58 AM, ShenGo said:

I'm a bit confused by this. It says the only hard requirement is SexLab Framework, but obviously your follower will never be captured without DA or SD+, right? I'd love if this could work with a simple Defeat post assault scenario, like 'left for dead' or 'rescued". I read it works with SD+ Cages or something, but how do you trigger it with that esp, without being enslaved, or using Death Alternative? 

 

I've always wanted to try SD+, but there was some reason I never did... Too many requirements? Incompatibility with a mod I can't live without? Slave gear only fits CBBE? Really confusing setup? Script heavy...? I can't remember what it was but might have been one of the above.

It seems to work without them, you can experiment by using console commands to trigger the event and see how it works without DA or SD+. I triggered the event and Jordis turned up nude in a cage in Brittleshin Pass

Posted
10 hours ago, Martianman said:

It seems to work without them, you can experiment by using console commands to trigger the event and see how it works without DA or SD+. I triggered the event and Jordis turned up nude in a cage in Brittleshin Pass

Daww, but that's not very immersive XD

 

I looked at SD+ again. I REALLY want to try it, but I remember now why I never did. It does indeed have a lot of requirements that I don't really want in my game. :(

 

I might give this a shot with the console. Are the commands listed in the opening post? I can't remember if they are lol. I'll go look now... 

 

Edit: Yup, I see it. And i also see the courage spell version, which I somehow missed before lol. Also not the most immersive, but still a decent option. :)

Posted
14 hours ago, ShenGo said:

Daww, but that's not very immersive XD

 

I looked at SD+ again. I REALLY want to try it, but I remember now why I never did. It does indeed have a lot of requirements that I don't really want in my game. :(

 

I might give this a shot with the console. Are the commands listed in the opening post? I can't remember if they are lol. I'll go look now... 

 

Edit: Yup, I see it. And i also see the courage spell version, which I somehow missed before lol. Also not the most immersive, but still a decent option. :)

Yeah I hear ya, I'm not interested in a lot of the SD+ mod and requirements so I just skip that part and do DA.

Posted
52 minutes ago, Martianman said:

Yeah I hear ya, I'm not interested in a lot of the SD+ mod and requirements so I just skip that part and do DA.

I am interested in SD+'s features, but DA is one of the requirements I don't want to use. I've found a couple of death alternatives I like better, including Naked Defeat lol. ;)

Posted
On 5/13/2021 at 7:44 AM, ShenGo said:

Daww, but that's not very immersive XD

 

I looked at SD+ again. I REALLY want to try it, but I remember now why I never did. It does indeed have a lot of requirements that I don't really want in my game. :(

 

I might give this a shot with the console. Are the commands listed in the opening post? I can't remember if they are lol. I'll go look now... 

 

Edit: Yup, I see it. And i also see the courage spell version, which I somehow missed before lol. Also not the most immersive, but still a decent option. :)

 

I actually use a semi immersive setup  that you may be interested in, but it requires you to be familiar with SLtriggers (a mod for SE, but it actually works perfectly fine on LE)  and the way that mod calls up commands. It also uses a custom version of "caged followers test" with a modification of the example courage magic effect but just turned into it's own magic effect (so that the regular courage spell is unaffected) and the addition of a spell that uses that magic effect that sltriggers can cast.

 

Spoiler

{
    "cmd" :
    [
        ["actor_getfactionrank", "$self", "Skyrim.esm:378958"],
        ["if","$$","!=","0","end"],
        ["msg_notify", "BYE"],
        ["spell_cast", "CagedFollowersTest.esp:2048", "$self"],
        [":","end"]
    ]
}

 

Like that's command that cast the spell found in Hexadecimal 000800 (which is Decimal 2048, this is important to sltriggers)

 

The way you set it up on sltriggers is as a percentage chance on sex on victims, also the first getfacton rank checks to see if the actor is in the currentfollowerfaction if I remember correctly, so that only followers have a chance to get kidnapped.

 

If you remove that condition and just do

 

Spoiler

{
    "cmd" :
    [
        ["msg_notify", "BYE"],
        ["spell_cast", "CagedFollowersTest.esp:2048", "$self"],
        [":","end"]
    ]
}

 

Then anyone can be kidnapped depending on the chances of triggering that you set in SLtriggers. And by anyone I mean anyone, including the player character. Though you can set it on sltriggers so it triggers only on "not player" but that still means that anyone else can get kidnapped. Still the mod only seems to have slots for 8 kidnapped people, so I wouldn't recommend trimming the faction check.

 

This way you can avoid both SD+ and DA, but you do have to install sltriggers and get mildly familiar with it, it's a powerful mod if you want effects and consequences to happen from sexy times, but I've done most of the work already, still have a look in TESEDIT and sltriggers manual and try to understand what's gong on.

 

 

CagedFollowersTest.esp

CagedFollowersFinal.json

Posted
2 hours ago, ttpt said:

 

I actually use a semi immersive setup  that you may be interested in, but it requires you to be familiar with SLtriggers (a mod for SE, but it actually works perfectly fine on LE)  and the way that mod calls up commands. It also uses a custom version of "caged followers test" with a modification of the example courage magic effect but just turned into it's own magic effect (so that the regular courage spell is unaffected) and the addition of a spell that uses that magic effect that sltriggers can cast.

 

  Reveal hidden contents

{
    "cmd" :
    [
        ["actor_getfactionrank", "$self", "Skyrim.esm:378958"],
        ["if","$$","!=","0","end"],
        ["msg_notify", "BYE"],
        ["spell_cast", "CagedFollowersTest.esp:2048", "$self"],
        [":","end"]
    ]
}

 

Like that's command that cast the spell found in Hexadecimal 000800 (which is Decimal 2048, this is important to sltriggers)

 

The way you set it up on sltriggers is as a percentage chance on sex on victims, also the first getfacton rank checks to see if the actor is in the currentfollowerfaction if I remember correctly, so that only followers have a chance to get kidnapped.

 

If you remove that condition and just do

 

  Reveal hidden contents

{
    "cmd" :
    [
        ["msg_notify", "BYE"],
        ["spell_cast", "CagedFollowersTest.esp:2048", "$self"],
        [":","end"]
    ]
}

 

Then anyone can be kidnapped depending on the chances of triggering that you set in SLtriggers. And by anyone I mean anyone, including the player character. Though you can set it on sltriggers so it triggers only on "not player" but that still means that anyone else can get kidnapped. Still the mod only seems to have slots for 8 kidnapped people, so I wouldn't recommend trimming the faction check.

 

This way you can avoid both SD+ and DA, but you do have to install sltriggers and get mildly familiar with it, it's a powerful mod if you want effects and consequences to happen from sexy times, but I've done most of the work already, still have a look in TESEDIT and sltriggers manual and try to understand what's gong on.

 

 

CagedFollowersTest.esp 1.21 kB · 0 downloads

CagedFollowersFinal.json 223 B · 0 downloads

Does that mean I have to be familiar with how scripts work? 

 

Edit: Oh, that's the new SL Util1. I wanted to try it (since the Util1 was missing an option I needed), but didn't cause it was for SE. Hmmm, now I'm curious, but I don't know how jsons work, so I wouldn't be able to make my own for other effects. :( I'll give it a look, though, especially if there are any presets already included that can help me get started on some of the things I'd wanted to use Util1 for...

 

Edit 2: I'm not sure what my deal is. Whether it's a heavily modded game, or bare minimum. SexLab Util1, or SL Triggers. Your preset in Triggers, or a simple "at the end of a scene, apply a disease" rule in Triggers OR Util1, I can never get either mod to work. The most I can get out of it is a campfire light that doesn't apply heat (even though someone told me it did, and that was why I got Util1 in the first place... So I wouldn't die if a Defeat scene triggered during a blizzard). I appreciate you sharing your files though. :)

Posted
9 hours ago, ShenGo said:

Does that mean I have to be familiar with how scripts work? 

 

Edit: Oh, that's the new SL Util1. I wanted to try it (since the Util1 was missing an option I needed), but didn't cause it was for SE. Hmmm, now I'm curious, but I don't know how jsons work, so I wouldn't be able to make my own for other effects. :( I'll give it a look, though, especially if there are any presets already included that can help me get started on some of the things I'd wanted to use Util1 for...

 

Edit 2: I'm not sure what my deal is. Whether it's a heavily modded game, or bare minimum. SexLab Util1, or SL Triggers. Your preset in Triggers, or a simple "at the end of a scene, apply a disease" rule in Triggers OR Util1, I can never get either mod to work. The most I can get out of it is a campfire light that doesn't apply heat (even though someone told me it did, and that was why I got Util1 in the first place... So I wouldn't die if a Defeat scene triggered during a blizzard). I appreciate you sharing your files though. :)

 

both util1 and triggers can be a bit temperamental, I think both have a debug option you can turn on to see what it's doing if it's doing anything the jsons go into the \SKSE\Plugins\sl_triggers\commands folder and the name of the file is the name of the command, there's a bunch of command there you can try out and see what happens. Also I think you do need consoleutil, can't remember for sure but that mod doesn't even have an esp so it doesn't hurt to have.

 

As for the campfire light, the one you actually want that produces heat frostfall recognizes is "Light Campfire", the "Cast Light" one is similar to the candlelight spell so that's not gonna do it. "Cast light" can be helpful to see if things are actually working out.

 

As far as my command goes, it's set up "event = end", "actor = victim", "actor race = not player", "gender = female", and the chance at 5%, if you want to test it out you can set the chance to 100% and set the "actor = any" so that any kind of sex will launch it, it also still checks for the currentfollowerfaction which in vanilla is set to 0 on followers that are currently following you, but multiple follower mods could be fiddly, so using setfactionrank 5c84e 0 on a follower to manually put them in the correct faction can work. Oh, and command1 is cagefollowersfinal obviously.

 

Like this looks complicated but you don't actually need to learn how scripts work, much less how sltrigger's scripts work specifically which are different from skyrim's own scripting language.

Posted
5 hours ago, ttpt said:

 

both util1 and triggers can be a bit temperamental, I think both have a debug option you can turn on to see what it's doing if it's doing anything the jsons go into the \SKSE\Plugins\sl_triggers\commands folder and the name of the file is the name of the command, there's a bunch of command there you can try out and see what happens. Also I think you do need consoleutil, can't remember for sure but that mod doesn't even have an esp so it doesn't hurt to have.

 

As for the campfire light, the one you actually want that produces heat frostfall recognizes is "Light Campfire", the "Cast Light" one is similar to the candlelight spell so that's not gonna do it. "Cast light" can be helpful to see if things are actually working out.

 

As far as my command goes, it's set up "event = end", "actor = victim", "actor race = not player", "gender = female", and the chance at 5%, if you want to test it out you can set the chance to 100% and set the "actor = any" so that any kind of sex will launch it, it also still checks for the currentfollowerfaction which in vanilla is set to 0 on followers that are currently following you, but multiple follower mods could be fiddly, so using setfactionrank 5c84e 0 on a follower to manually put them in the correct faction can work. Oh, and command1 is cagefollowersfinal obviously.

 

Like this looks complicated but you don't actually need to learn how scripts work, much less how sltrigger's scripts work specifically which are different from skyrim's own scripting language.

Yeah, that's where I put your command. I got confirmation it was in the right place because the MCM found it. But every command I try never works, including ones that came with SL Triggers (disease was one of them, and I tried it with everything set to 'any', the chance set to 100, and the event set to 'end', then triggered 14 scenes in a row and she came out of it with a clean bill of health)... And yes, I chose the campfire light specifically for my other rule. :(I get the light, but she still freezes during SL scenes.

 

And I have consoleutil. It's one of those mods I leave even in minimally modded test games, in case something can't work without it. I do the same with papyrusutil, JContainers, etc. All of those are up to date and at the bottom of my mod list so nothing overwrites them, but still no joy.

 

I'll try debugging... But based on your setup, does that mean your command only works if the follower is raped and female? I only use male followers, and to be honest, I just wanted them to not be let free while my PC is tortured because it's unrealistic. But I'm not usually interested in my male followers getting raped. LOL! The description of this mod said the normal setup is that the PC gets enslaved (or whatever the case), then when she escapes, she has to find and rescue her followers, no follower rape required. That was why this mod interested me. ;)

Posted
1 hour ago, ShenGo said:

Yeah, that's where I put your command. I got confirmation it was in the right place because the MCM found it. But every command I try never works, including ones that came with SL Triggers (disease was one of them, and I tried it with everything set to 'any', the chance set to 100, and the event set to 'end', then triggered 14 scenes in a row and she came out of it with a clean bill of health)... And yes, I chose the campfire light specifically for my other rule. :(I get the light, but she still freezes during SL scenes.

 

And I have consoleutil. It's one of those mods I leave even in minimally modded test games, in case something can't work without it. I do the same with papyrusutil, JContainers, etc. All of those are up to date and at the bottom of my mod list so nothing overwrites them, but still no joy.

 

I'll try debugging... But based on your setup, does that mean your command only works if the follower is raped and female? I only use male followers, and to be honest, I just wanted them to not be let free while my PC is tortured because it's unrealistic. But I'm not usually interested in my male followers getting raped. LOL! The description of this mod said the normal setup is that the PC gets enslaved (or whatever the case), then when she escapes, she has to find and rescue her followers, no follower rape required. That was why this mod interested me. ;)

 

Oh if that's the case then yeah, my setup would be less than optimal, since someone needs to get involved in a sex act for sltriggers to get it to work, it can work on male followers too just fine if you tell sltriggers to do it on males, still they need to involved in a sex act with my setup

 

It may be possible because of the way sltriggers commands can be programmed to have a spell be cast on a specific follower, even a custom follower, when the player gets assaulted, but that's not what my json does, or you can manually cast the custom "bye" spell in the modified esp on a follower you want to send away. Less immersive but you can make a normal skyrim .bat file with something like 

 

player.cast <spellid> <followerid> right

 

where my spell id ix xx000800 if I remember correctly and the followerid your follower's refid.

 

Overall to achieve what you actually want the bat file is probably the easier one,

 

And yeah, you are correct in that this mod can achieve just sending the follower to random cage anywhere in skyrim for you to perform a rescue quest, no real need from this mod for sex to be involved. Try casting the spell on followers manually to see results, and then through the console and finally a bat file.

Posted
4 hours ago, ttpt said:

 

Oh if that's the case then yeah, my setup would be less than optimal, since someone needs to get involved in a sex act for sltriggers to get it to work, it can work on male followers too just fine if you tell sltriggers to do it on males, still they need to involved in a sex act with my setup

 

It may be possible because of the way sltriggers commands can be programmed to have a spell be cast on a specific follower, even a custom follower, when the player gets assaulted, but that's not what my json does, or you can manually cast the custom "bye" spell in the modified esp on a follower you want to send away. Less immersive but you can make a normal skyrim .bat file with something like 

 

player.cast <spellid> <followerid> right

 

where my spell id ix xx000800 if I remember correctly and the followerid your follower's refid.

 

Overall to achieve what you actually want the bat file is probably the easier one,

 

And yeah, you are correct in that this mod can achieve just sending the follower to random cage anywhere in skyrim for you to perform a rescue quest, no real need from this mod for sex to be involved. Try casting the spell on followers manually to see results, and then through the console and finally a bat file.

See, I wouldn't mind it happening with a PLAYER scene sending followers away. :P Still, I'll try testing it... Though I wish I could figure out why Triggers/Util1 never works for me. There are so many things I've wanted to use it for for ages.

 

The campfire light REALLY confused me, because the json says it points to SL Triggers' esp. but when I opened the esp in CK, I only found two light spells: candlelight, and evil, both of which are json files that aren't campfire.

 

I might keep messing with it. Or MAYBE ask the author for help, but I don't know if they'll answer. I didn't get their attention on Util1 unfortunately. :(

Posted
12 hours ago, ShenGo said:

See, I wouldn't mind it happening with a PLAYER scene sending followers away. :P Still, I'll try testing it... Though I wish I could figure out why Triggers/Util1 never works for me. There are so many things I've wanted to use it for for ages.

 

The campfire light REALLY confused me, because the json says it points to SL Triggers' esp. but when I opened the esp in CK, I only found two light spells: candlelight, and evil, both of which are json files that aren't campfire.

 

I might keep messing with it. Or MAYBE ask the author for help, but I don't know if they'll answer. I didn't get their attention on Util1 unfortunately. :(

 

The candlelight spell not actually providing warm really confuses me because the reason I started using util1 and later moved on to triggers was also the light and frostfall warmth it provided.

 

As for the spell being just candlelight on the sltriggers.esp, that's actually not the case, if you compare the actual MGEF the spell is using on TESEDIT 1ea6c (LightFFSelf) is the effect for the vanilla candlelight spell and xx001846 (slt_light) is the effect from sltriggers. The main difference is the CidhnaMine_OrangeFlicker [LIGH:00092500] that this spell has as an assoc. item. This vanilla light source I believe is recognized by frostfall as giving warmth. Of course I'm also actually assuming you're using frostfall for cold management.

 

Also hopefully you're setting the campfire light on sltriggers to be persistent during the whole scene rather than triggering at the end.

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