ShenGo Posted May 16, 2021 Posted May 16, 2021 17 hours ago, ttpt said: The candlelight spell not actually providing warm really confuses me because the reason I started using util1 and later moved on to triggers was also the light and frostfall warmth it provided. As for the spell being just candlelight on the sltriggers.esp, that's actually not the case, if you compare the actual MGEF the spell is using on TESEDIT 1ea6c (LightFFSelf) is the effect for the vanilla candlelight spell and xx001846 (slt_light) is the effect from sltriggers. The main difference is the CidhnaMine_OrangeFlicker [LIGH:00092500] that this spell has as an assoc. item. This vanilla light source I believe is recognized by frostfall as giving warmth. Of course I'm also actually assuming you're using frostfall for cold management. Also hopefully you're setting the campfire light on sltriggers to be persistent during the whole scene rather than triggering at the end. I haven't heard anything about candlelight providing warmth, but then, I never tried it or anything. I've only tried the 'light campfire' command. And yup, I am indeed using Frostfall, and set the trigger to 'begin' (I noticed, though, that unlike Util1, you can't seem to set how long it lasts, unless I overlooked it. Util1 let you set an effect to last till the end of a scene, a specified time (like an hour), and what not). The only time I ever saw the temperature change around the start of a scene was when it got colder briefly. I've also had the same issue with Warm Bodies. It doesn't seem to work, even on a minimally modded game. Edit: Just tried a game with Warm Bodies again, and same thing. She stood in the same spot (in Realm of Lorkhan, in which the weather doesn't change) for 5 minutes. The Frostfall meter (the one with the marker that moves all the way to the left when it's freezing, and all the way to the right when it's warm) stayed in the exact same spot until right before my HUD turned off for a scene. Then it moved slightly to the left. When she approaches M'aiq's campfire in RoL, the marker moves to the RIGHT, as it should near a heat source. So for some reason, both mods are somehow making her COLDER during an SL scene instead of warmer.
wingweaver415 Posted August 2, 2021 Posted August 2, 2021 On 5/12/2021 at 8:26 PM, Martianman said: It seems to work without them, you can experiment by using console commands to trigger the event and see how it works without DA or SD+. I triggered the event and Jordis turned up nude in a cage in Brittleshin Pass Whats the console command to trigger the event?
EmertX Posted February 9, 2022 Posted February 9, 2022 Thanks for creating this mod!!. Seriously this is so underated!. Having your followers being enslaved and you having to rescue them is really cool!
Wolf557 Posted February 22, 2022 Posted February 22, 2022 i cant use the no sd option when its installed and load a clean save it states that the basic portions of skyrim is uninstalled is this a know issue?
johnhamm Posted February 5, 2023 Posted February 5, 2023 Does this mod work with SE, and does it still work with its dependencies?
Plaguetard2.0 Posted March 23, 2023 Posted March 23, 2023 On 2/5/2023 at 5:21 AM, johnhamm said: Does this mod work with SE, and does it still work with its dependencies? Since it seems we both stumbled across this mod, I'm on SkyrimAE 1.64, and it does not work as intended. I had tried it out, and poor Lydia and my PC were taken down by a large group of bandits (bout 20). SD is set to trigger upon defeat, and I had "Follower Settings" set to "None" as described. PC was taken as a slave, Lydia was stripped and chained, which seems right, but she stayed with me, was renamed Slave, and had no unique dialogue. Additionally, I managed to fling myself off a cliff into a lake using Whirlwind to escape, drag the "Owner" into a situation he too would die, and somehow Lydia was still right next to me, still called "Slave", and still had no dialogue to bring her back into the fold. I had no quest to rescue her, nor did the InnKeeper have any option to "find her" (considering she was standing next to me, shouldn't be too hard). Ultimately I ended up removing the mod and loading a save, and next time, Lydia simply perished. Unfortunate, the outcome of having to save my followers from a defeated moment in DAYMOYL was the main reason I wanted to bring a follower along with me. I also tried to "Dismiss" and lost on purpose, and Lydia ended up not dismissing, and just stood around as a follower while I was enslaved.
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