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Outfit Studio Project not applying in BodySlide


TheMombassa

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Posted

So I've switched over to Mod Organizer since NMM was giving me problems and I'm really enjoying it. But I've ran into a problem, I've installed CBBE and Bodyslide. Then I edited an .osp file in Outfit Studio, so everything was done I saved the file but when I loaded BodySlide no changes were made. I have exported the nif and overwritten the orginal nif but that hasnt changed anything I've saved the ,osp file in where mod organizer is installed but to no avail, I've even tried copying the bodyslide folder over into the skyrim data folder and its still not working.

 

No matter what I do BodySlide will not load in the saved .osp files and this has really been bugging me for a while and if anyone has ran into the problem for and has managed to fix, help would be greatly appreciated.

 

Edit: The same is happening in Nexus Mod Manager, I would remove a piece of clothing from a vanilla outfit save it in Outfit Studio, then load it in BodySlide and no changes were made.

  • 2 weeks later...
Posted

If you'd like, send me the .osp, "ShapeData" folder and textures folder and let me take a look at it.  Should I assume this problem affects ALL modified outfits (?) - which sounds like a messed-up install.

Posted
22 hours ago, c5kev said:

If you'd like, send me the .osp, "ShapeData" folder and textures folder and let me take a look at it.  Should I assume this problem affects ALL modified outfits (?) - which sounds like a messed-up install.

I managed to fix it by removing vertices and not creating a zap slider which is what I do in the Special Edition version of outfit slider. But some armors such as studded armor dont work that well. When the vertices are removed the outfit is not attached to the body like normal clothing. But thanks for your help anyway :) 

Posted

"... the outfit is not attached to the body like normal clothing."  Were these HDT clothes? If an HDT reference body is used in the project file, in Outfit Studio, select all the clothes meshes, right-click and select "copy bone weights". Then in the top menu, select "Slider"  >  "conform ALL".  That should "connect" the body to the clothes.

 

For non-physics-based clothes, in Outfit Studio, start a new project using an HDT reference body. Then, import the clothes .nifs from the "ShapeData" directory. They should be pretty close size-wise to the HDT reference body, but modify as needed. Now, under the "Bones" tab, select the boob and butt bones. Go back to meshes panel and select all the clothes meshes, right click and select "Copy Selected Weights" (I often then select "copy bone weights" as well just for grins).  Go in the top menu, select "Slider"  >  "conform ALL".  That "connects" the body to the clothes.

 

Don't know if this is of any help, but for what it's worth...

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