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World of Rudra and Gray cowl of nocturnal : ENB compatibility


marmotte

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Posted

Hi,

 

I'm searching a solution to have a decent result with several ENB in mods like "The world or Rudra" or "The gray cowl of nocturnal". "Summerset isle" too.

 

A lot of ENB have poor results in these new lands (shadows, skylighting, adaptation, skin,etc...).

So, i'm searching a solution to have a perfect result with an ENB in these new worlds. In fact, I'm waiting the same result as in Skyrim.

 

I'm already working in several directions without success.

- My first try was to  add all weather types and locations in my "_weatherlist" (enbserie) and I added new .ini for each new climates. First results are just bad.

- My second try was to extract settings of a compatible ENB with these new lands. So, I extracted ini. and weathertype/list of Kwanon ENB and I imported them into my own weatherlist. ini files too. Result are bad too.

- I tried to apply Skyrim weather setting in these lands. Bad result too.

 

So, I'm searching a solution.....the correct way to do it. Maybe you can help me?

 

Thoughts:

Some ENBS provide good result in these new lands, but unfortunatly they are not my taste for the entire game.

I also note that new lands like Falskaar or Beyond Reach don't have these problems with weathers/ climate/lighting.

I readed that "imagespace" may be the solution. But i'm not very aware of .....imagespace...

 

Thank you for your help.

Posted

Funny thing is I don't use ENB. Never could make it work the way I want it to.  I guess I'm a graphics idiot who doesn't see the point in adding depth of field in a game where the atmosphere is cold and dry like skyrim or more obvious cases like the desert of Rudra. Maybe try changing depth of field in the ini?

Posted
48 minutes ago, marmotte said:

Hi,

 

I'm searching a solution to have a decent result with several ENB in mods like "The world or Rudra" or "The gray cowl of nocturnal". "Summerset isle" too.

 

World of Rudra and Summerset Isle probably need to have the lighting fixed directly in the mods themselves. I don't know if ENB settings can fix them. There is a mod called Skyrim Sea World that had similar lighting to Summerset Isle but the problem went away when the mod was updated, which leads me to suspect that my thesis is correct.

 

The Gray Cowl of Nocturnal for me looks as good as vanilla Skyrim using True Vision ENB.

Posted

If memory serves me both those mods have there own weathers as part of the mod so not sure there is a work around unless you really want to delve into the CK and try to change the mod. Again I played them it has been awhile but I believe that is the case.

Posted
10 hours ago, marmotte said:

 

I'm already working in several directions without success.

- My first try was to  add all weather types and locations in my "_weatherlist" (enbserie) and I added new .ini for each new climates. First results are just bad.

- My second try was to extract settings of a compatible ENB with these new lands. So, I extracted ini. and weathertype/list of Kwanon ENB and I imported them into my own weatherlist. ini files too. Result are bad too.

- I tried to apply Skyrim weather setting in these lands. Bad result too.

 

-that do nothing if you don't open the enb menu, to edit something, and save that for that weather

-those settings are for that compatible enb that use different settings than the enb it was copy paste onto, so random result

-no idea what you are talking about

 

the mods that edit weathers and lighting, with mods that use custom weather or lighting... it's bye bye

if you want that enb made for x to look the same in the mod worldspace, you have to make a patch

you renumber the mod weathers to some skyrim weathers, and now it look the same as skyrim

 

and that's new problems (the lighting settings he pick in crap kit, that was with his custom imagespace, how that look with the original imagespace...)

 

Posted
3 hours ago, yatol said:

-that do nothing if you don't open the enb menu, to edit something, and save that for that weather

-those settings are for that compatible enb that use different settings than the enb it was copy paste onto, so random result

-no idea what you are talking about

 

the mods that edit weathers and lighting, with mods that use custom weather or lighting... it's bye bye

if you want that enb made for x to look the same in the mod worldspace, you have to make a patch

you renumber the mod weathers to some skyrim weathers, and now it look the same as skyrim

 

and that's new problems (the lighting settings he pick in crap kit, that was with his custom imagespace, how that look with the original imagespace...)

 

Thank Yatol for this answer.

Yes, these new lands use custom weathers (desertstorm, clear, etc...)....and probably lighting too.

 

So, like you write, I think that i probably need to tweak it myself in the ENB GUI, then record it.....then apply new settings in specific weathers ini settings.

 

A bit long and I'm not sure to obtain  the original touch of the ENB.

 

But i will try.....mainly for the gray cowl of nocturnal and Rudra.

 

Thank you Yatol

 

 

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