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FNIS Error(9), latest version, minimal mods


jgmrequel

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Posted

I am pulling my hair out at this point trying to figure out why I cannot get FNIS to generate. It's giving me an error(9), which doesn't make sense as it hasn't even loaded a single set of animations yet:

FNIS Behavior V7.4.5 XXL   8/27/2018 4:11:16 PM
Skyrim 32bit: 1.9.32.0 - D:\Programs\Steam\steamapps\common\Skyrim\ (Steam)


ERROR(9): Index was outside the bounds of the array.

I get this with just the Skeleton (XP32 Maximum Skeleton Extended 4.51) and HDT Physics installed. I've removed every other mod from MO2.

I've launched MO2 as admin, ran the launcher and SKSE 1.07.03 first. 

Any ideas?
 

Posted

Question: Are you using the 32 (or 64) bit FNIS with the 32 (or 64) bit game? If you use the wrong FNIS for the game (LE or SE) that you are playing you will get an error.

Posted

I am using 32 bit FNIS with the standard version of Skyrim. Regardless, there appears to be only one version that can be downloaded from Nexus Mods - where is the 64 bit versions of FNIS?

 

Posted
Spoiler
1 hour ago, jgmrequel said:

I am using 32 bit FNIS with the standard version of Skyrim. Regardless, there appears to be only one version that can be downloaded from Nexus Mods - where is the 64 bit versions of FNIS?

 

 

To answer this question, here:

https://www.nexusmods.com/skyrimspecialedition/mods/3038

 

Then I am going to stick my neck out and quote @GenioMaestro who always says NEVER use the XXL version of FNIS. Fore himself notes that it is more glitchy. There is a finite limit of the number of animations that you can run anyway so you should use the more stable version.

 

Finally, let me say that when you ask someone (like me) a question on LL it is customary (not required) to quote them in a spoiler. If you quote them they receive a notification and can get back to you more quickly. In case you don't know how to do this (if you do just ignore the following):

When you go into the box to type a message you will see a bar across the top with icons allowing you to do things like change the font size and the color of text. One of these is a black eye (the only icon that is NOT white). When you press that you will get a "spoiler" box. Use your mouse to move the text cursor inside the box. Next, go to the post that you want to quote and simply hit the quote button on the bottom of the page. The post will now be listed in the spoiler. Now move your cursor outside the spoiler box and type your message. As I say, this will give the person you quote a notification and, by placing it in a spoiler, you have not doubled the length of your post or the thread as a whole. You can see the results in the two posts I have made.

Another way to notify someone is to put an "@" sign before their name in your message as I did with GenioMaestro earlier in this post. I did that for two reasons. First to show you how to do it. Second, to see if he will weigh in on your problem. I freely admit he knows far more about this stuff than I do.

Posted

There is no 64bit FNIS for Skyrim LE. And I doubt that reverting to FNIS non-XXL will change anything.

 

Post the GenerateFNIS_LogFile.txt, and I'll see if there is something specific. But I doubt that will show anything.

 

Right now there are only 2 cases or Error(9) I know of. One happens when a user has too many mods using FNIS Alternate Animations (like PCEA2, Sexy Move, DD). But that can't be the case here. FNIS is just at the beginning of collecting mods.

 

More likely is a rare bug cause my MO. In this canse the "Index out of bounds" is not caused by FNIS, but by the Microsoft Runtime sytem that is used by FNIS. And it happens on simple file or directory information gathering functions. And therefore I think it is safe to assume that it is caused by MO's virtual file management operations.

Posted

As a simple note about the power of NORMAL FNIS i up my animations to pass the 13K barrier.

I installed Being a Cow and SLUTS and upgrade to ZAZ 8 plus. 

I have now 210 plugins and 13058 animations plus a lot of Alternate Animations.

I not need Fnis XXL.... i use NORMAL FNIS 7.4.4

1229927527_FNIS13K.jpg.9a528866346a80e583df8c2d89561a5f.jpg

Posted
23 minutes ago, fore said:

Post the GenerateFNIS_LogFile.txt, and I'll see if there is something specific. But I doubt that will show anything.

 

What I posted was the GenerateFNIS_LogFile.txt, so I don't think it'll show anything. To be certain, it's attached.

 

31 minutes ago, fore said:

More likely is a rare bug cause my MO. In this canse the "Index out of bounds" is not caused by FNIS, but by the Microsoft Runtime sytem that is used by FNIS. And it happens on simple file or directory information gathering functions. And therefore I think it is safe to assume that it is caused by MO's virtual file management operations

Hmmm, are there any sorts of debug flags I can enable to dump output to DBGView? Also, is there a github or source repo I can try to build it from? I do software infrastructure and windows development for the day job, and can step through a VS debugger with the best of them ;) .
 

58 minutes ago, Psalam said:

Finally, let me say that when you ask someone (like me) a question on LL it is customary (not required) to quote them in a spoiler. 

It's not required but here is 80% of my reply dedicated to making you feel like it is required. I know how block quotes work and they are just as big a pain to use on mobile as they are on other sites. I use them for sure when I'm at the desktop, but my question was general and not just targeted for you and you alone to answer. 

GenerateFNIS_LogFile.txt

Posted
36 minutes ago, fore said:

There is no 64bit FNIS for Skyrim LE. And I doubt that reverting to FNIS non-XXL will change anything.

Yeah, removal of the XXL and attempting the regular had no effect, same output. I'm guessing it's the MO issue you described.

For the sake of full information, here is the mod list I'm trying at the moment:
MinMods.thumb.PNG.c7eb220cad13f438c6d5a0f931bbc489.PNG
 

Posted
32 minutes ago, GenioMaestro said:

As a simple note about the power of NORMAL FNIS i up my animations to pass the 13K barrier.

I installed Being a Cow and SLUTS and upgrade to ZAZ 8 plus. 

I have now 210 plugins and 13058 animations plus a lot of Alternate Animations.

I not need Fnis XXL.... i use NORMAL FNIS 7.4.4

 

 

The FNIS 10k or 20k count for each and every character or creature.

Posted
1 hour ago, jgmrequel said:

What I posted was the GenerateFNIS_LogFile.txt, so I don't think it'll show anything. To be certain, it's attached.

 

Hmmm, are there any sorts of debug flags I can enable to dump output to DBGView? Also, is there a github or source repo I can try to build it from? I do software infrastructure and windows development for the day job, and can step through a VS debugger with the best of them ;) .

Windows development? Hmm, that's interesting. I don't have that kind of experience. But do you think it is possible to look into VB runtime-system? That's where error(9) originates, and I haven't found any way to get any more information from there.

 

My guess is that it has to do with the path length. This is restricted to 280 characters or something, and I (wildly) guess that MO replaces the original file name in Skyrim\Data by a virtual file name that is longer than that. Although in the 2 cases I have checked the virtual file name should never have been that long. 

 

Maybe you try with the path of MO2's mod folder, add new FNIS depending mods, change the load order. Those 2 users I have worked with weren't that versatile to figure out what it could have been. It MUST have something to do with your MO setup, because this only happens with MO, and only VERY rarely. Or is there something special with your Windows? Or with your .NET?

Posted

Out of curiosity, since you said you're using MO2, have you tried using MO1 and if so were the results different?

You could also try a development version of MO2.

I doubt this would give any answers but it could help narrow down the issue.

Posted
22 hours ago, hylysi said:

Out of curiosity, since you said you're using MO2, have you tried using MO1 and if so were the results different?

You could also try a development version of MO2.

I doubt this would give any answers but it could help narrow down the issue.

I'll definitely give MO2 a try. It's frustrating as back in February, I ran everything just fine with this same MO2. I just recently decided to update everything and it decided to bork.

Posted
22 hours ago, fore said:

My guess is that it has to do with the path length. This is restricted to 280 characters or something, and I (wildly) guess that MO replaces the original file name in Skyrim\Data by a virtual file name that is longer than that. Although in the 2 cases I have checked the virtual file name should never have been that long. 

 

Maybe you try with the path of MO2's mod folder, add new FNIS depending mods, change the load order. Those 2 users I have worked with weren't that versatile to figure out what it could have been. It MUST have something to do with your MO setup, because this only happens with MO, and only VERY rarely. Or is there something special with your Windows? Or with your .NET?

I'll give that a shot over this week and let you and this thread know what I figure out.

  • 3 months later...
Posted

For anyone that may have this problem, try switching to the legacy version of mod organizer. If it is not the amount of animations causing your error (9) then it is literally something within the new MO that is fucking you over. It's not really Fnis causing your issue. Since I'm not a coder I can't tell you what, where, or when the specific change first appeared but if I care enough Ill just download from oldest to newest until it no longer works ?

 

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