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Skyrim Unhinged


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Posted
On 10/9/2019 at 10:57 PM, sfdrake said:

Will anything muck up if I use both of them at once?

no, the one that is lower in the load order will just overwrite the other

  • 2 weeks later...
Posted

Is there an easy way I can expand on this mod? As in can I, copy/paste in xedit to add more ambushes to other NPCs? I've gained some skill in xEdit, but a complete nub using CK. I can somewhat edit NPCs but no ideas about implementing scripts and using them in quests... And editing scripts/quests is a trial and error I'm hesistant to undertake.

Posted
On 10/24/2019 at 4:30 AM, ssskn said:

Is there an easy way I can expand on this mod? As in can I, copy/paste in xedit to add more ambushes to other NPCs? I've gained some skill in xEdit, but a complete nub using CK. I can somewhat edit NPCs but no ideas about implementing scripts and using them in quests... And editing scripts/quests is a trial and error I'm hesistant to undertake.

You might be able too, I am sure. As far as adding ambushes in CK , you do not have to edit any scripts or quest, it is just a trigger box attached to a NPC. The best way to learn how to create a trigger/ambush, is to go into ck and look at some already added, look in the cell "warhouseambushes" it has a lot of prefabed setups that you can copy and paste into the game

Posted
On 10/27/2019 at 7:02 AM, -Caden- said:

You might be able too, I am sure. As far as adding ambushes in CK , you do not have to edit any scripts or quest, it is just a trigger box attached to a NPC. The best way to learn how to create a trigger/ambush, is to go into ck and look at some already added, look in the cell "warhouseambushes" it has a lot of prefabed setups that you can copy and paste into the game

Thanks for the tip. That will help a lot.

Posted

Finally got time to edit this mod. I tried the CK method and realized how much I hate it. So I ended up making a test patch, only using xEdit, that placed SHD_Aela inside Carlotta's house. It worked!.

 

Then I tried to place her into the bedroom (in CK) but upon entering she's always on the bottom floor... I need to figure out the x,y,z grid placements. I used a dummy patch that got corrupted in CK since I didn't ESMify this mod. Then I disabled the dummy but c/p x,y,z values into a new patch that works. 

 

Past few days, I've been testing Rogue-Like Encounters. And one of the impactful moment was getting jumped by a giant werewolf while travelling on a dark road. I would like to recreate something like that with your mod but with humans -to trigger submit/defeat. 

 

Edit: Later I saw the giant werewolf was from this mod all along... well done.

 

 

Posted

I like this mod, however dont you think giving some npcs shouts without cooldowns is a little too much? I came across one using shouts to perma blow me to the air, I mean the oldman doesnt even try to kill me or anything it was just shout after shout, pretty much just wasting time.

 

He was lvl 50 I was lvl 14 so he could one-shot me unarmed but instead it was like 2 mins of non-stop shouts. ?

  • 8 months later...
Posted

This has so much potential. Unfortunately, after dozens of hours of gameplay, did not notice much of a difference. I found the suicide note early so know mod is running. Wish it was more impactful and in your face. Please continue its development!

  • 1 year later...
  • 2 months later...
Posted

So i ctd with this often in city outskirts. Way to markarth over the bridge repeatable. Getting through with unhinged off.

i use ks hair hdt. Possible to edit out the dopplers via tesedit? I d like to play on with it

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