Guest Posted October 11, 2019 Posted October 11, 2019 On 10/9/2019 at 10:57 PM, sfdrake said: Will anything muck up if I use both of them at once? no, the one that is lower in the load order will just overwrite the other
ssskn Posted October 24, 2019 Posted October 24, 2019 Is there an easy way I can expand on this mod? As in can I, copy/paste in xedit to add more ambushes to other NPCs? I've gained some skill in xEdit, but a complete nub using CK. I can somewhat edit NPCs but no ideas about implementing scripts and using them in quests... And editing scripts/quests is a trial and error I'm hesistant to undertake.
Guest Posted October 27, 2019 Posted October 27, 2019 On 10/24/2019 at 4:30 AM, ssskn said: Is there an easy way I can expand on this mod? As in can I, copy/paste in xedit to add more ambushes to other NPCs? I've gained some skill in xEdit, but a complete nub using CK. I can somewhat edit NPCs but no ideas about implementing scripts and using them in quests... And editing scripts/quests is a trial and error I'm hesistant to undertake. You might be able too, I am sure. As far as adding ambushes in CK , you do not have to edit any scripts or quest, it is just a trigger box attached to a NPC. The best way to learn how to create a trigger/ambush, is to go into ck and look at some already added, look in the cell "warhouseambushes" it has a lot of prefabed setups that you can copy and paste into the game
ssskn Posted October 28, 2019 Posted October 28, 2019 On 10/27/2019 at 7:02 AM, -Caden- said: You might be able too, I am sure. As far as adding ambushes in CK , you do not have to edit any scripts or quest, it is just a trigger box attached to a NPC. The best way to learn how to create a trigger/ambush, is to go into ck and look at some already added, look in the cell "warhouseambushes" it has a lot of prefabed setups that you can copy and paste into the game Thanks for the tip. That will help a lot.
ssskn Posted November 1, 2019 Posted November 1, 2019 Finally got time to edit this mod. I tried the CK method and realized how much I hate it. So I ended up making a test patch, only using xEdit, that placed SHD_Aela inside Carlotta's house. It worked!. Then I tried to place her into the bedroom (in CK) but upon entering she's always on the bottom floor... I need to figure out the x,y,z grid placements. I used a dummy patch that got corrupted in CK since I didn't ESMify this mod. Then I disabled the dummy but c/p x,y,z values into a new patch that works. Past few days, I've been testing Rogue-Like Encounters. And one of the impactful moment was getting jumped by a giant werewolf while travelling on a dark road. I would like to recreate something like that with your mod but with humans -to trigger submit/defeat. Edit: Later I saw the giant werewolf was from this mod all along... well done.
Moone33 Posted November 6, 2019 Posted November 6, 2019 I like this mod, however dont you think giving some npcs shouts without cooldowns is a little too much? I came across one using shouts to perma blow me to the air, I mean the oldman doesnt even try to kill me or anything it was just shout after shout, pretty much just wasting time. He was lvl 50 I was lvl 14 so he could one-shot me unarmed but instead it was like 2 mins of non-stop shouts. ?
ssskn Posted November 9, 2019 Posted November 9, 2019 Yo, I ran into this neat mod with open permission from author: https://www.nexusmods.com/skyrimspecialedition/mods/30064?tab=description It spawns an enemy behind you randomly at night -very much in theme of unhinged. Maybe you can implement it into your mod. Spawn one of your giant werewolf to one hit kill from behind...
ck2modfan Posted July 18, 2020 Posted July 18, 2020 This has so much potential. Unfortunately, after dozens of hours of gameplay, did not notice much of a difference. I found the suicide note early so know mod is running. Wish it was more impactful and in your face. Please continue its development!
Soulbringer1 Posted August 26, 2021 Posted August 26, 2021 What do we do when we run into Elisif and her crew walking the roads on skyrim?
Hpl55 Posted November 13, 2021 Posted November 13, 2021 So i ctd with this often in city outskirts. Way to markarth over the bridge repeatable. Getting through with unhinged off. i use ks hair hdt. Possible to edit out the dopplers via tesedit? I d like to play on with it
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