Yanme Posted August 11, 2018 Posted August 11, 2018 Hi, I am wondering if there is a way to make a nif render shadeless in Skyrim. What I mean is that I do not want diffuse (or specular) lighting, instead I want the color to be determined by texture only (independently of light sources and normals, like if you set a material to "shadeless" in blender). Basically, I want a mesh that is not affected by light sources (or their absence) whatsoever. I tried using a glow map, but I found that having glow but no diffuse didn't work for me at all, furthermore the best result I could get was extremely washed out. If possible, I would like image space modifiers to still affect the mesh though. Any nif experts have any idea? Has anyone seen a mesh like that in the game/a mod, so I can look into it how it was done?
Andy14 Posted August 12, 2018 Posted August 12, 2018 16 hours ago, Yanme said: Hi, I am wondering if there is a way to make a nif render shadeless in Skyrim. What I mean is that I do not want diffuse (or specular) lighting, instead I want the color to be determined by texture only (independently of light sources and normals, like if you set a material to "shadeless" in blender). Basically, I want a mesh that is not affected by light sources (or their absence) whatsoever. I tried using a glow map, but I found that having glow but no diffuse didn't work for me at all, furthermore the best result I could get was extremely washed out. If possible, I would like image space modifiers to still affect the mesh though. Any nif experts have any idea? Has anyone seen a mesh like that in the game/a mod, so I can look into it how it was done? A shot in the blue - untested. In the Nif in BSLightingShaderProperty, Shader Type Default. Shader Flags 1: Disable SLSF_1_Cast_Shadows. Shader flags 2: Disable SLSF_2_EnvMap_Light_Fade Disable SLSF_2_Assume_Shadowmask Maybe not all flags change at once, but step by step. I would test Cast Shadows first.
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