Pacman0188 Posted August 10, 2018 Posted August 10, 2018 Now matter how small i get in regards to the increments with which the object moves i cant seem to align it. i dont know why bethesda's creation kit was designed with the X and Y Axis aligned to the world rather than the individual object but it has made it nearly impossible to line things up especially pieces that need to be practically perfectly snapped together. Â ive looked around a bit and found nothing beyond shrinking the scale of increments but it does little to help.
AWP3RATOR Posted August 10, 2018 Posted August 10, 2018 I've had success with enabling workshop snapping and/or angle snapping settings - aligning the pieces as necessary, then cntrl+click on them to select them all, then disable snapping and move them in to their final place. Â Additionally, you can reset rotate with CNTRL+K, then re-align them as above.
Carreau Posted August 10, 2018 Posted August 10, 2018 Yeah. I snap to grid to get my parts aligned, then I move them as a whole with snap off and ctrl-click on each part.
Pacman0188 Posted August 11, 2018 Author Posted August 11, 2018 On 8/10/2018 at 8:48 AM, AWP3RATOR said: I've had success with enabling workshop snapping and/or angle snapping settings - aligning the pieces as necessary, then cntrl+click on them to select them all, then disable snapping and move them in to their final place. Â Additionally, you can reset rotate with CNTRL+K, then re-align them as above. for some reason location snap doesnt seem to work... Â these small imperfections aren't possible to sort out because the axis they sit on only works in 45 degree diagonal directions. the problem with having these small imperfections is that the building being composed of several parts requires each to be in a very specific place... im starting to wonder how Bethesda was able to be so accurate with their placement...
Andy14 Posted August 12, 2018 Posted August 12, 2018 In the game itself (not CK), the elements from the diner have no snap points. In CK you can adjust the coordinates (floating point) precisely in "Edit mode" for the element.
Pacman0188 Posted August 13, 2018 Author Posted August 13, 2018 On 8/12/2018 at 2:33 AM, Andy14 said: In the game itself (not CK), the elements from the diner have no snap points. In CK you can adjust the coordinates (floating point) precisely in "Edit mode" for the element. not sure what you mean by this.
Andy14 Posted August 13, 2018 Posted August 13, 2018 2 hours ago, Pacman0188 said: not sure what you mean by this. In the render window or in the list, right-click on the object -> Edit. Then you can precisely align it with rotation and x, y and z coordinates.
Pacman0188 Posted August 14, 2018 Author Posted August 14, 2018 22 hours ago, Andy14 said: In the render window or in the list, right-click on the object -> Edit. Then you can precisely align it with rotation and x, y and z coordinates. oh yes that, im fully aware of that. i suppose if there is no better alternative ill just double down and get into the thick of it.
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