NNS10 Posted August 7, 2018 Posted August 7, 2018 I moved Skyrim LE and FO4 to an SSD in hopes it would improve load times. It worked spectacularly for FO4, but it didn't seem to make much difference for Skyrim LE. For FO4, I always had the load accelerator mod (which addresses the problem of the 64-bit Creation Engine's load times being limited by FPS). After moving it to the SSD, this mod allowed the SSD to perform at full potential and load times dropped to a few seconds on entering/existing buildings. For Skyrim LE though, I didn't see much improvement. I wasn't sure if Skyrim LE's 32-bit Creation Engine was also FPS-limited on load times but from my testing and other people's testing, it seems to not be the case (see my reddit post here for more details). I'm seeing about 12-15 second load times into buildings and about 25second on initial load from a save file. On my HDD, I think initial load times were closer to 30-40 seconds, but entering buildings was about the same at 15 seconds. Do I need to do anything special to get Skyrim LE to perform like FO4 on an SSD? Or is this about as good as it gets? I was really hoping I would be able to get building load times to 5 seconds or less.
Guest Posted August 7, 2018 Posted August 7, 2018 LE cannot get too much. One thing you can try is to uncompress all BSA files and use them as loose files. In this case you will benefit a little bit more from the SSD. Moved to tech support.
dankmemesxd Posted August 7, 2018 Posted August 7, 2018 I also had looong loadingtimes. It happend to be "save on XXX" in game options. I turned it off and the game loaded much much faster. Disable autosave on everything, also dont use quicksave, just save manually, I got used to it pretty fast (its like 3sec to save) + if you use enb, set "IgnoreLoadingScreen=true" or something like that in the enblocal.
GenioMaestro Posted August 7, 2018 Posted August 7, 2018 I think you can have a problem in configuration, but to be sure I need to know the full specifications of your machine, such as CPU, GPU, ram, ram speed, dual chanel ram, all types and size of your hard disk, version of the operating system. .. The best way to share it is http://www.userbenchmark.com/ but it does not include the operating system. Please specify the version of your operating system. Why? I explain it. I have an OLD machine from October 2014 with i5 4460, gtxt 660 2g, 16 g ram, 1 tb Seagate 7200 rpm in Windows 7 x64 with Skyrim modified with 222 plugins now. I have better load times than you. My time for start game (from clicking on the icon to get the main menu) is about 30 seconds. My time for loading game (from click continue to get control of player) is about 30 seconds. My time for load buildings (from click door with loading screen to get control of player) is below 5 secs. I only have longer times when i restart my computer and lost all the cached files from the windows operating system. I can have longer times, near 30 seconds, when make fast travel to new locations from new mod's that i never visited before, because the game need read it from my slow hard disk and compose it. But not more. My loading screen time for enter and exit 5 times from the same building always is below 5 seconds. Of course i have mod's acording to my machine. For example, i have COT and ELFX but not have Flora Overhaul or Pure Waters. Have the HD texture pack but not have any city overhaul. Normally use textures in 2k but have some followers with textures in 4k. I use CBBE body because UNP body are more detailed and have more poligons and my video card stress a bit when have 10 or 15 npc's in screen. I use ENB in boost mode, my machine not support a full ENB. I prefer good play with good load time and good FPS near 60-50. I not want a super beautiful slow game. I suppose you have a much better machine than me with an ultra-fast SSD and the slow times, imo, can only be caused by a bad configuration in the computer, tools, game, enb, mod's ... Maybe you have 300 or 350 modifications and Skyrim can not manage everything at the same time and put the game close to the limit. Never forgot that it is a 32 bit game and it has some unresolved limitations. But to know this, we need the complete list of plugins, the list of mods, the bashed patch, the merge patch... If you have FO4 on the same SSD and it works as light, it can not be a hardware problem and it can only be due to different configurations and / or different mod's.
NNS10 Posted August 7, 2018 Author Posted August 7, 2018 8 hours ago, CPU said: LE cannot get too much. Do you know why that is? 7 hours ago, dankmemesxd said: I also had looong loadingtimes. It happend to be "save on XXX" in game options. I turned it off and the game loaded much much faster. Disable autosave on everything, also dont use quicksave, just save manually, I got used to it pretty fast (its like 3sec to save) + if you use enb, set "IgnoreLoadingScreen=true" or something like that in the enblocal. Are you referring to faster loading or faster saving?
Guest Posted August 7, 2018 Posted August 7, 2018 24 minutes ago, nanashi50 said: Do you know why that is? Are you referring to faster loading or faster saving? Single thread loading code, read from disk, then decode, then read again. It was improved in the FO4/SSE architecture.
NNS10 Posted August 7, 2018 Author Posted August 7, 2018 29 minutes ago, CPU said: Single thread loading code, read from disk, then decode, then read again. It was improved in the FO4/SSE architecture. Thanks, never heard that before. Does that mean load times become more dependent on the GPU memory bandwidth and texture fill rate?
Ernest Lemmingway Posted August 7, 2018 Posted August 7, 2018 Try using the NiO Cleaner. Long load times are often a symptom of bloated SKSE co-saves. It's not the only cause but it should help.
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