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Problem about transparent mesh, not texture


syfjhz22

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Posted

Hi,

 

I'm trying to mod an armor which seems to have transparent mesh, not controlled by texture alpha channel greyscale and NiAlphaProperty.

 

In 3DS Max it looks like this:

Untitled-4.thumb.jpg.466c933a10460148b264d32f50656817.jpg

 

This makes me think that mesh material is somehow transparent.

 

How is this achieved? How can I remove this transparency? Thanks!

Posted
23 minutes ago, syfjhz22 said:

Hi,

 

I'm trying to mod an armor which seems to have transparent mesh, not controlled by texture alpha channel greyscale and NiAlphaProperty.

 

In 3DS Max it looks like this:

Untitled-4.thumb.jpg.466c933a10460148b264d32f50656817.jpg

 

This makes me think that mesh material is somehow transparent.

 

How is this achieved? How can I remove this transparency? Thanks!

Those "transparent" parts sure remind me of collision segments... On the other hand, I may have SMP On The Brain, a rare and incurable tropical disease caused by struggling for more than 30 days straight with the same recalcitrant SMP outfit, trying to get it to stop stretching to infinity... :classic_biggrin:

Posted

FYI, the original armor is perfectly functional, transparent as intended. I just don't know how the author achieved transprancy seemingly through mesh...

Posted

If it is intended and involves a mesh (not part of the mesh), then it is probably the alpha setting in the BSLightingShaderProperty - 2 lines about glossiness.
Default is 1 (no alpha) to 0 (completely transparent)

Posted
12 minutes ago, Andy14 said:

If it is intended and involves a mesh (not part of the mesh), then it is probably the alpha setting in the BSLightingShaderProperty - 2 lines about glossiness.
Default is 1 (no alpha) to 0 (completely transparent)

You are right! It is alpha setting in BSLightingShaderProperty. I didn't notice it...

 

Thank you very much!

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