Jump to content

Textures causing crash? Model error?


Recommended Posts

Posted

Howdy, I had an account on here years ago and I can't remember the login details, so I've made a new account.

 

So I've hit a snag with this Exdeath mod I'm making for skyrim, I can rig the model just fine and it appears to work in game but when it comes to applying the textures, for whatever reason I can't get to them to work, I can "apply" the textures in the creation kit and they will show up on the preview on there, but ingame? No, for reasons I can't understand the game crashes after applying the textures, while an untextured model works fine.

 

Included is the textures along with the model incase anyone wanted to take a closer look, any help would be appreciated.

Exdeath.rar

 

 

Edit: Here is a screenshot to show the current state of him in game as you can see the textures aren't there because I can't get them in without crashing the game 

20180725184754_1.jpg

Posted

1. The BSShaderTextureSets in your nif have no valid textures.

 

Correct these entries.

textures\program

textures\program_n

textures\program


All paths are relative to the data.
For example: textures\armor\Exdeath\cape_d.dds

 

Check your setting in Nifskope so that textures with relative paths are displayed in Nifskope

 

 

2. All textures (except specular maps) need a mipmap.

 

3. Emissive Multiple in BSLightingShaderProperty in your nif is 0. Set it to 1.

 

4. You use FaceTint in Shader Flags 1 for Default Shader Type. This is instant CTD.

Remove SLSF1_FaceGen_RGB_Tint.

Posted
On 7/27/2018 at 11:14 AM, Andy14 said:

1. The BSShaderTextureSets in your nif have no valid textures.

 

Correct these entries.

textures\program

textures\program_n

textures\program


All paths are relative to the data.
For example: textures\armor\Exdeath\cape_d.dds

 

Check your setting in Nifskope so that textures with relative paths are displayed in Nifskope

 

 

2. All textures (except specular maps) need a mipmap.

 

3. Emissive Multiple in BSLightingShaderProperty in your nif is 0. Set it to 1.

 

4. You use FaceTint in Shader Flags 1 for Default Shader Type. This is instant CTD.

Remove SLSF1_FaceGen_RGB_Tint.

Thanks, that did the trick, no more crashes, now I have one more issue to resolve, for whatever reason whenever I rig my model for skyrim the hands just disappear from the model in game and on Creation Kit, everything gets in fine but the hands just disappear or are most cut off, any fixes for this?

Posted

Incorrect slot assignment (Nif, Armor Addon, Armor) and/or missing model for first person.
Without exact description or screenshot hard to say.

Posted
2 hours ago, Andy14 said:

Incorrect slot assignment (Nif, Armor Addon, Armor) and/or missing model for first person.
Without exact description or screenshot hard to say.

As you can see in this screenshot, everything excluding the hands renders fine, the nails and rings for the hands show up but the hands them selves don't appear in the creation kit or in game but they do show up fine on Nifscope and 3dsmax.

Missing hands.png

Posted
9 hours ago, PleasantPeasant said:

As you can see in this screenshot, everything excluding the hands renders fine, the nails and rings for the hands show up but the hands them selves don't appear in the creation kit or in game but they do show up fine on Nifscope and 3dsmax.

Missing hands.png

 

This could be a skin problem.
What kind of normal map uses this hand mesh (model/object, tangent)?

 

Other things in the nif that should be corrected.


For skyrim BS Num UV Sets = 4097 is correct.
But Unknown Int 2 should be 1, not 0.
After changing these two properties click on: Spells -> Batch -> Update All Tangent Spaces.

 

Part of Exdeath:12 mesh has inverted faces.

In Nifskope you can try to fix that: Right click on mesh in this order: -> Mesh
1. Flip Faces
2. Flip normals
3. Face Normals
4. Update Tangent Space

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...