poblivion Posted June 20, 2018 Posted June 20, 2018 Hello, I tried to adjust the vanilla hairstyle a bit, but now it's invisible in the game. In the Nifscope and OutfitStudio is visible . Haircut I edited in Outfit Studio, I remove a piece of hair. I do not know where the bug is, can anyone please fix it ? ? THANKS Hair01.nif
Andy14 Posted June 20, 2018 Posted June 20, 2018 I just looked into the nif for a moment - there do not seem to be any common mistakes. You have removed vertices? Take a look in CK, if these hairs use a tri (morph). If so, create new tri or delete tri from hairstyle. Make a Backup before ...
poblivion Posted June 20, 2018 Author Posted June 20, 2018 44 minutes ago, Andy14 said: I just looked into the nif for a moment - there do not seem to be any common mistakes. You have removed vertices? Take a look in CK, if these hairs use a tri (morph). If so, create new tri or delete tri from hairstyle. Make a Backup before ... Hairstyle is not entirely invisible, it is visible part, but it is transparent.
Andy14 Posted June 20, 2018 Posted June 20, 2018 Rename the Scene Root -> Hair01 in your nif. It's the root node.
poblivion Posted June 20, 2018 Author Posted June 20, 2018 1 hour ago, Andy14 said: Rename the Scene Root -> Hair01 in your nif. It's the root node. I tried it, but nothing changed
RomeoZero Posted June 23, 2018 Posted June 23, 2018 "Scene Root" name is a common export name of scene you worked in and does not effect anything.The problem you have is alpha data and shader flag 1 "decal \dynamic decal" data mostly with CK dismember skin slot "hair 31\41".
poblivion Posted June 23, 2018 Author Posted June 23, 2018 5 hours ago, romeozero said: "Scene Root" name is a common export name of scene you worked in and does not effect anything.The problem you have is alpha data and shader flag 1 "decal \dynamic decal" data mostly with CK dismember skin slot "hair 31\41". 5 hours ago, romeozero said: "Scene Root" name is a common export name of scene you worked in and does not effect anything.The problem you have is alpha data and shader flag 1 "decal \dynamic decal" data mostly with CK dismember skin slot "hair 31\41". Thanks, for clarification, but unfortunately I do not have the knowledge to fix it myself
RomeoZero Posted June 23, 2018 Posted June 23, 2018 3 hours ago, poblivion said: Thanks, for clarification, but unfortunately I do not have the knowledge to fix it myself If your hair is invisible in Chargen than you prob didn't assign dismember skin data slot to the hairs. 1] Open your esp and go to character tab > headparts data and see vanilla hairs as reference = what goes where. 2] Open nifskope load the hair > open mesh tree,see what is written under NiTriShape (NISkinInstance or BSDismemberSkinInst).If "SkinInstance" - manually update it by, right click on it > block >convert to > BSdismemberSkin > NiSkinPartition >Num Partitions - db click to set 1 > Partitions (click on green shit) > open tree > Body Part - db click set to 31 (hair) \41 (for hairline\hair cap) > right click on view scene > Batch > make all skin partitions > ok >ok. "If you do not have 3d app to set the data"
poblivion Posted June 23, 2018 Author Posted June 23, 2018 1 hour ago, romeozero said: If your hair is invisible in Chargen than you prob didn't assign dismember skin data slot to the hairs. 1] Open your esp and go to character tab > headparts data and see vanilla hairs as reference = what goes where. 2] Open nifskope load the hair > open mesh tree,see what is written under NiTriShape (NISkinInstance or BSDismemberSkinInst).If "SkinInstance" - manually update it by, right click on it > block >convert to > BSdismemberSkin > NiSkinPartition >Num Partitions - db click to set 1 > Partitions (click on green shit) > open tree > Body Part - db click set to 31 (hair) \41 (for hairline\hair cap) > right click on view scene > Batch > make all skin partitions > ok >ok. "If you do not have 3d app to set the data" there is no "convert to"
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