willwhitt56 Posted June 4, 2018 Posted June 4, 2018 For the longest time ive been trying to find a guide on how to make a follower while using MO and there doesnt seem to be a single one. I thought i had read that CPU had one, but i couldnt find it.
SirDuke Posted June 4, 2018 Posted June 4, 2018 Excuse me? With "MO", do you mean ModOrganizer? Or am I missing something here?
Guest Posted June 4, 2018 Posted June 4, 2018 Here is the link to my tutorial: Now, I do use Mod Organizer while developing mods. Just create a folder for your mod before beginning, including also the meshes, textures, sounds, etc folder (if you plan to use them.) You cannot add a new folder to MO when it is running, so you should create the folders before. For the files it is not a problem you can create them when you want. About the ESP, just run CK from MO. And keep the esp of the mod in Overwrite folder until you have not completed your mod. For the script it is a little bit trickier. You should not use directly CK to create them, or CK will not be able to compile them. I do the scripts in Notepad++ (runned directly no need to run it from MO) and compile the script directly in NP++. Then I like the scripts to the forms after I create at least the bare-bones of the script.
SirDuke Posted June 4, 2018 Posted June 4, 2018 I'm sorry. I just didn't get, what might be so special about creating a follower while using MO. By the way; As far as I remember, it's a bit easier for begginers to create a new script folder in your skyrim Data... Scripting should work, if you manually put your scripts from MO override there. Just make a copy or a backup, if there is one already. Then the ck should get them right there.
willwhitt56 Posted June 6, 2018 Author Posted June 6, 2018 On 6/4/2018 at 2:25 PM, CPU said: Here is the link to my tutorial: Now, I do use Mod Organizer while developing mods. Just create a folder for your mod before beginning, including also the meshes, textures, sounds, etc folder (if you plan to use them.) You cannot add a new folder to MO when it is running, so you should create the folders before. For the files it is not a problem you can create them when you want. About the ESP, just run CK from MO. And keep the esp of the mod in Overwrite folder until you have not completed your mod. For the script it is a little bit trickier. You should not use directly CK to create them, or CK will not be able to compile them. I do the scripts in Notepad++ (runned directly no need to run it from MO) and compile the script directly in NP++. Then I like the scripts to the forms after I create at least the bare-bones of the script. ive looked though your tutorial, and ive noticed something. it doesn't seem to be using Mod Organizer at all, in fact it seems to be following the same path as the one i use on YT. let me explain, when i try to give the follower her own skin, rather than got to the MO folders, it goes to the skyrim data folder, the one which is suppose to not have any data in it. But when it goes to the skyrim folder, everything is there in perfect order, which makes no sense to me. im all turned around with this set-up and i just need some help. what im simply trying to say is, i could do this easy if i was doing this from the skyrim folder. The problem here is, IDK where to put everything for it to work.
SirDuke Posted June 6, 2018 Posted June 6, 2018 I still didn´t get, what might be so special about "creating a follower" and ModOrganizer? ModOrganizer is to organize mods... I mean, I do use it myself, but I don´t create dollowers with MO. When I create a NPC I still use the CK. Just run the CK "through" MO and do what the upper tutorial says... Or am I still missing something here?
willwhitt56 Posted June 6, 2018 Author Posted June 6, 2018 2 hours ago, SirDuke said: I still didn´t get, what might be so special about "creating a follower" and ModOrganizer? ModOrganizer is to organize mods... I mean, I do use it myself, but I don´t create dollowers with MO. When I create a NPC I still use the CK. Just run the CK "through" MO and do what the upper tutorial says... Or am I still missing something here? then you dont get it, the mods are IN mod organizer, not in the skyrim folder. it has them set up differently, so that means im confused as BALLS as to how to create a follower while using it,OK?!
SirDuke Posted June 6, 2018 Posted June 6, 2018 On 6/4/2018 at 9:25 PM, CPU said: About the ESP, just run CK from MO. And keep the esp of the mod in Overwrite folder until you have not completed your mod. 3 hours ago, SirDuke said: Just run the CK "through" MO and do what the upper tutorial says... Well, did you even try what we asked you for? Because, that would have made all your mods, installed with MO, be available for the CK... Just as it would be, if they were installed in the data folder, the old school style.
willwhitt56 Posted June 6, 2018 Author Posted June 6, 2018 39 minutes ago, SirDuke said: Well, did you even try what we asked you for? Because, that would have made all your mods, installed with MO, be available for the CK... Just as it would be, if they were installed in the data folder, the old school style. i did run CK through MO, but the problem is that there are no mods in my skyrim folder, there in the MO folder. which means theres no mesh or texture folder for me to put in the custom folders into. do you see what im saying now? ill show you... This is what the MO folder looks like, look at it closely this is me about to get CK going THROUGH MO me starting up the mod Now this is IMPORTANT, look at the path, see what it says...ok now... THIS is my actual skyrim data folder... see how its barren of the other folder. this is because the mods are in the MO folder, NOT.IN.THIS.ONE. you see where my confusion is?
SirDuke Posted June 6, 2018 Posted June 6, 2018 Well, I do understand, that this might be a little bit confusing... But that is the "MAGIC" of MO. When you start MO, it will create a "merged folder path" in your RAM. This is for better organization. But what is the problem about it? As we can see both; when you are starting the CK through MO, everything is "MAGICALLY" in its correct place... I´m sorry, but I still didn´t get what your problem is EXACTLY? Every picture of yours looks like it works as intended! Everthing is exactly there, where it belongs... Are you probably missing your done work? That might have needed a better explanation... Your modded esp file will be here: On 6/4/2018 at 9:25 PM, CPU said: About the ESP, just run CK from MO. And keep the esp of the mod in Overwrite folder until you have not completed your mod. You can see that folder on your first screenshot. It´s right in the middle of that picture. Or is this about this problem of yours: 45 minutes ago, willwhitt56 said: which means theres no mesh or texture folder for me to put in the custom folders into. then CPU already tried to explain On 6/4/2018 at 9:25 PM, CPU said: Just create a folder for your mod before beginning, including also the meshes, textures, sounds, etc folder (if you plan to use them.) You cannot add a new folder to MO when it is running, so you should create the folders before. just create some yourself. Simply add new folders in your data folder. MO will reckognize them on its next start.
willwhitt56 Posted June 6, 2018 Author Posted June 6, 2018 1 hour ago, SirDuke said: just create some yourself. Simply add new folders in your data folder. MO will reckognize them on its next start. thats my problem, if i could just find the meshes and textures folders in MO, then i could most likely get it from there. what i tried to do is put the folder with all i need straight into the data folder, but i couldnt get the paths to work, said invalid directory. so i tried putting the folder in the mod folder in MO, thinking the meshes and textures will show up when it reads it, nope. finally, i tried just making a mesh and texture folder in the data folder and putting them in there, hoping it would read them, still no
Guest Posted June 6, 2018 Posted June 6, 2018 9 minutes ago, willwhitt56 said: thats my problem, if i could just find the meshes and textures folders in MO, then i could most likely get it from there. what i tried to do is put the folder with all i need straight into the data folder, but i couldnt get the paths to work, said invalid directory. so i tried putting the folder in the mod folder in MO, thinking the meshes and textures will show up when it reads it, nope. finally, i tried just making a mesh and texture folder in the data folder and putting them in there, hoping it would read them, still no OK. Create a folder for your mod inside the Mods folder of MO. Then create a "Meshes" and a "Textures" folder inside your mod folder. Then mode the meshes and textures inside this folder. (be aware the meshes will point to a different folder probably. You should also do sub-folders with your mod name inside the meshes and textures folders. Remember that you have to restart MO for have it to see the actual new folders. When you run CK from MO it should see your sub-folders with the meshes and textures you added. Be aware you need NifSkope to fix the paths for the textures INSIDE your meshes. (no need to run it from MO.)
willwhitt56 Posted June 8, 2018 Author Posted June 8, 2018 i got it! this is what i did: 1. make mesh and texture folders in the Skyrim data folder 2. set the paths EXACTLY right for them 3.profit
Guest Posted June 8, 2018 Posted June 8, 2018 I am glad you solved your problem. Also if not in a orthodox way. Enjoy modding.
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