xaraaji Posted May 25, 2018 Posted May 25, 2018 What happened to the Creatorslab Page? Is the project still live? Has it been taken off of LoversLab and continued somewhere else? Was really looking forward to Creatorslab. @Grine @CPU @ShadeAnimator @DoctaSax @vinfamy Edit: Quote deleted.
Guest Posted May 26, 2018 Posted May 26, 2018 That announcement was way too early. People were asking every 3 days for an update last I checked. When a demo is out we will make post/announcement about it. Please remove the "quote" while you are at it. Thanks.
xaraaji Posted May 26, 2018 Author Posted May 26, 2018 22 minutes ago, Grine said: That announcement was way too early. People were asking every 3 days for an update last I checked. When a demo is out we will make post/announcement about it. Please remove the "quote" while you are at it. Thanks. OK, thanks. It's a shame that it was taken down. There were a lot of thoughts, ideas and suggestions from supporters. I deleted the quote as requested.
Guest Posted May 27, 2018 Posted May 27, 2018 heh, here I was thinking that the project was cancelled cause I may try and make a game with it, we'll see how it goes considering that making the framework and the demo will likely take at least a year even with all the people that have contributed
xaraaji Posted February 10, 2019 Author Posted February 10, 2019 It's been a year now. Any updates or has CreatorsLab been cancelled? Is the same team working on it or has it been handed over to other people and given another name? Can we follow its progress somewhere else? If so, where? @Grine @CPU @ShadeAnimator @DoctaSax @vinfamy Spoiler Introduction There comes a time when mad scientists run out of things to try out with their basic chemistry set in their basement, and need a proper lab to start cooking up something real. You can hardly expect them to craft bunsen burners and beakers themselves: it's a waste of time, and can be prohibitive. If you need to learn how to make the tools first, there's a good chance you get stuck on that and never get to making what you really wanted. It's the same with indie game development. Being good at coding or writing doesn't mean you're good at creating visual assets, or vice versa. And if you want to create a high-quality game, you need a bit of everything and that's a lot to ask of what's often a one-man team. The CreatorsLab Framework will be a game development framework that is meant to help people create games using the Unreal Engine 4 (UE4). It will provide code and assets that should be of interest to both regular and adult games, such as good character design capabilities, optimal animation handling, several tools, and streamlining of coding for core game aspects. People Who Have Contributed To Date: CPU - Project Lead Vinfamy - Coding Lead ShadeAnimator - Animation Lead Grine - World Lead DoctaSax - Story Lead TomatoEddie - Audio Lead darkconsole - Modeling Lead Caliente - Modeler Vioxsis - Modeler Vader666 - Animator and Modeler komotor - Animator SageKri - Modeler Content Consumer - Coder and Writer JFraser - Writer Veniat - Coder Gnurro - Modeler EinarrTheRed - Modeler SlaG Nor - Texturer Kimy - Coder and Writer bicobus - Documentation The Project The project consists of a framework and a game. The CreatorsLab Framework includes everything an indie game developer would need to start creating their own RPG game (the list below is to give readers an idea of what we're trying to do, not a final or comprehensive list): 1. Standard systems: High-level systems: events, object classes, scripting library, modding support, procedural world generator, physics, post processing, dynamic loading, and performance optimization. Gameplay systems: for character creation, controls, camera, interactive sex, AI, dialogues, quests, inventory, combat, actor values, levelling, time, world interactions, UI, and save/load. 2. Standard assets: Customizable rigged character models Basic animations: idles, movement, combat Basic sex animations Basic weapons and armours Basic environment models Basic visual and sound effects Any other assets created by us during the development of the Game. 3. Documentation. The Game: We're also making a game that uses that framework to both show the framework's capacity and provide a fun game in its own right for players and modders. So far, some work has been done with regards to Story, World, Models, but we welcome everyone's suggestions (but obviously can't always accommodate everyone's ideas). Both the framework and the game will be free and open source. The game will be free. The framework will be free for non-commercial use. Screenshots of Some Assets Created During Development So Far: Attached below. Note that all of them are from the World, Modeling and Animation guys (their names are credited with each picture in the file name) - Plenty of work has been done that can't be shown visually (yet).
Guest Posted February 10, 2019 Posted February 10, 2019 17 minutes ago, xaraaji said: It's been a year now. Any updates or has CreatorsLab been cancelled? Is the same team working on it or has it been handed over to other people and given another name? Can we follow its progress somewhere else? If so, where? @Grine @CPU @ShadeAnimator @DoctaSax @vinfamy Reveal hidden contents Introduction There comes a time when mad scientists run out of things to try out with their basic chemistry set in their basement, and need a proper lab to start cooking up something real. You can hardly expect them to craft bunsen burners and beakers themselves: it's a waste of time, and can be prohibitive. If you need to learn how to make the tools first, there's a good chance you get stuck on that and never get to making what you really wanted. It's the same with indie game development. Being good at coding or writing doesn't mean you're good at creating visual assets, or vice versa. And if you want to create a high-quality game, you need a bit of everything and that's a lot to ask of what's often a one-man team. The CreatorsLab Framework will be a game development framework that is meant to help people create games using the Unreal Engine 4 (UE4). It will provide code and assets that should be of interest to both regular and adult games, such as good character design capabilities, optimal animation handling, several tools, and streamlining of coding for core game aspects. People Who Have Contributed To Date: CPU - Project Lead Vinfamy - Coding Lead ShadeAnimator - Animation Lead Grine - World Lead DoctaSax - Story Lead TomatoEddie - Audio Lead darkconsole - Modeling Lead Caliente - Modeler Vioxsis - Modeler Vader666 - Animator and Modeler komotor - Animator SageKri - Modeler Content Consumer - Coder and Writer JFraser - Writer Veniat - Coder Gnurro - Modeler EinarrTheRed - Modeler SlaG Nor - Texturer Kimy - Coder and Writer bicobus - Documentation The Project The project consists of a framework and a game. The CreatorsLab Framework includes everything an indie game developer would need to start creating their own RPG game (the list below is to give readers an idea of what we're trying to do, not a final or comprehensive list): 1. Standard systems: High-level systems: events, object classes, scripting library, modding support, procedural world generator, physics, post processing, dynamic loading, and performance optimization. Gameplay systems: for character creation, controls, camera, interactive sex, AI, dialogues, quests, inventory, combat, actor values, levelling, time, world interactions, UI, and save/load. 2. Standard assets: Customizable rigged character models Basic animations: idles, movement, combat Basic sex animations Basic weapons and armours Basic environment models Basic visual and sound effects Any other assets created by us during the development of the Game. 3. Documentation. The Game: We're also making a game that uses that framework to both show the framework's capacity and provide a fun game in its own right for players and modders. So far, some work has been done with regards to Story, World, Models, but we welcome everyone's suggestions (but obviously can't always accommodate everyone's ideas). Both the framework and the game will be free and open source. The game will be free. The framework will be free for non-commercial use. Screenshots of Some Assets Created During Development So Far: Attached below. Note that all of them are from the World, Modeling and Animation guys (their names are credited with each picture in the file name) - Plenty of work has been done that can't be shown visually (yet). The project has been abandoned a while ago.
xaraaji Posted February 11, 2019 Author Posted February 11, 2019 On 2/10/2019 at 2:09 PM, CPU said: The project has been abandoned a while ago. Oh, that's a real shame. I was so hyped up for it. It was something that the modding community really needed. Can you tell us why it was abandoned?
Guest Posted February 11, 2019 Posted February 11, 2019 45 minutes ago, xaraaji said: Oh, that's a real shame. I was so hyped up for it. It was something that the modding community really needed. Can you tell us why it was abandoned? Lack of interest, too many conflicts between members, no real leadership.
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