Jump to content

Skyrim Random Freeze


Recommended Posts

Posted

Let's start at the beginning.

 

You have the max number of plug-ins. Do you have the hardware to handle this? How much VRAM and RAM?

 

Forget about an ENB for now but you still need to get ENBoost set up and working properly.

 

Are you running LOOT from inside NMM? You should be.

 

Do LOOT or NMM give any error messages or warnings?

 

What do you mean about SKSE being new? Do you just mean a new version?

 

Let's see how we do with these and then we can take it from there.

 

LOOT:

 

 

 


LOOT2.thumb.jpg.625748c01e91477505082d928610d502.jpg
 

 

The one warning there is because I hadn't sorted my load order yet. LOOT should be run from the last icon on the right in NMM (crossed spanner and screwdriver).

 

Don't link to external site - some of us get nervous. Post here and use spoiler tags.

 

Edit: What does F4 do?

Posted
13 minutes ago, onesumgame said:

With or without ENB installed?

with a Enb. not sure without it but I know that the enb isnt the issue

Posted
10 minutes ago, Comrade Morshu said:

with a Enb. not sure without it but I know that the enb isnt the issue

How do you know. If you have set it up incorrectly then it will screw your game. As onesumgame said things don't go from working to not working without something changing so just becuase your game previously worked with the ENB doesn't mean the ENB isn't the culprit now.

 

BTW why have you re-installed everything?

Posted
13 minutes ago, Grey Cloud said:

Let's start at the beginning.

 

You have the max number of plug-ins. Do you have the hardware to handle this? How much VRAM and RAM?

 

Forget about an ENB for now but you still need to get ENBoost set up and working properly.

 

Are you running LOOT from inside NMM? You should be.

 

Do LOOT or NMM give any error messages or warnings?

 

What do you mean about SKSE being new? Do you just mean a new version?

 

Let's see how we do with these and then we can take it from there.

 

LOOT:

  Reveal hidden contents

 

 


LOOT2.thumb.jpg.625748c01e91477505082d928610d502.jpg
 

 

The one warning there is because I hadn't sorted my load order yet. LOOT should be run from the last icon on the right in NMM (crossed spanner and screwdriver).

 

Don't link to external site - some of us get nervous. Post here and use spoiler tags.

 

Edit: What does F4 do?

 

 

20 minutes ago, onesumgame said:

With or without ENB installed?

I think the problem was fixed by adding the skse patch but im not 100% sure yet

Posted
8 minutes ago, Comrade Morshu said:

with a Enb. not sure without it but I know that the enb isnt the issue

F4 is the default key for ENB to purge vram. I use it all the time right before opening loading doors or crossing certain exterior cell borders and it occasionally causes a freeze for only 1 or 2 seconds.

 

I found this thread that might help. Let me know if this helps you or not:

 

https://forums.nexusmods.com/index.php?/topic/1242078-f4-button-unbound-yet-causing-minifreezes/

Posted
2 minutes ago, onesumgame said:

F4 is the default key for ENB to purge vram. I use it all the time right before opening loading doors or crossing certain exterior cell borders and it occasionally causes a freeze for only 1 or 2 seconds.

 

I found this thread that might help. Let me know if this helps you or not:

 

https://forums.nexusmods.com/index.php?/topic/1242078-f4-button-unbound-yet-causing-minifreezes/

Its not a mini freeze it a full on infinity freeze. I let the freeze go overnight and it still was there. Read my message above. I think adding skse patch was the solution. But skyrim is a bitch and it might have not been the solution.

Posted

Read all first, don't do anything stupid, READ ALL

 

81. and 86. I think that this must be loaded after 240/241 Racemenu plugins...

also 239. and 238. 131. propably not compatible with racemenu, and may cause problems with that amount of plugins

 

I always put Racemenu plugins after ESM, you can Put somewhere next to 35 position

- Racemenu

- Racemenuplugin

- Racemenumorphs UUNP/CBBE

other racemenu shit

Also skyui, UIextensions, additemmenu, before racemenu maybe 31 32 33 ?

 

you must merge any armor/weapons/rings/circlet/amulet mod to one or two plugins - better performance, less shit load order, less crashes

but merge only this mods who dont have scripts because sometimes they can cause problems. BUT DONT MERGE ESM.  NEVER

also hair/eyes mods can be merge to one plugin -----------but do this later, after correcting load order, disable recently installed mods for checking CTD... [any merge do after]

__________________________________

140 141 142 +106 can be merged to one plugin

 

124. 130. 134. may cause conflicts but not sure. Personally I would uninstall the 130.

 

55 56 57 58 - can be merged to one plugin

 

if you use XPMSE you can uninstall 90. because this mod is propably included in XPMSE

 

you really need 162? may cause problems with speciffic mods in your load order... use alternate starts to test every time you uninstall/correct something in your load order - start new game test for some time in different places.

 

Purewater not conflict with realistic water two?  180 with 230 231 232

 

I look for 143 without luck. What is this mod?

____________________________________________________

equipable things like armors/masks/weapons...... can be placed somewhere at the bottom of load order

all New lands and quest propably need to be high in load order, maybe somewhere at 40-75

I always use LOOT first and manual place some mods in correct places

 

Of course you need to start new game if merge ;)

personally I will start uninstalling mods which installed recently - maybe some of this mods cause problems?

 

SO FIRST CORRECT LOAD ORDER, CHECK FOR CTD, IF ABSOLUTELY NOT HELP, THEN disable recently installed mods, THEN you can merge armors/weapons to one plugin, check for crash, maybe you have less because less load order...

I know it's fucking chaos, because your load order is fucking chaos...-,- I dont use more than half of your mods so...you know :)

And my english propably isnt best ;) hope you undestarnd

Good luck

 

Posted

I don't do any of the above and have a stable game. Unless you start with a stable, correctly set up and installed game all the merging in the world wont help. Also, unless you know what you are doing, trying to merge esps is likely to cause more problems than it cures.

99% of the time LOOT will sort your mods correctly. Manually ordering your mods will last until the next time you use LOOT unless you use its meta -thingy function.

Posted

I never reach more than 200 ESP because above this amount, crashes are more often and if mods are heavy...[many scripts, new lands, hundreds of records,etc..] soo game is very unplayable ;)

I usually have 150/175 max, actually have 137 but I need uninstall some mods because they aren't neccesary for me, some mods merged, but I know what I'm doing, tested for some time all merged mods in different locations/options etc. If crash or something not working, then I try to figure out why and try to resolve, for example by unmerge and merge one by one, eliminating problematic ESP and leave it standalone or change to something else if can :)

If I can do something via SKSE plugin, I do this, avoid not necessary shit mods that adds one fucking thing, or merge them carefully and always test if it works correctly

 

Some mods need to be manual place in load order. And many mods don't care where you place them ?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...