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Lady Horus TERA Armor: BHUNP View File ~ Armor and Accessories from TERA ~ ~:+ BHUNP EDITION +:~ IF YOU ARE INSTALLING FOR SKYRIM SPECIAL EDITION, PLEASE USE THESE INSTRUCTIONS FOR EXPLANATION OF THE DOWNLOAD LINKS PLEASE SEE BELOW UNDER "DOWNLOADS" SECTION OF THIS POST. Quick Update: Re-uploaded the Main Files as the original had a temporary file (under CalienteTools\BodySlide\ShapeData\Horus\Tera\temp\succubusconvertwip.nif) that is unused (and old). If anyone is curious, yes I was attempting to convert the Lilith boss regalia (and was testing some wings as well) but it never got finished... I may return to it at a later time. For now this old mesh can be discarded. 10/9/23 1:40pm EST: Fixed broken body morphs for HIMBO conversion. Welcome back everyone! This is a complete conversion of my first mod, LadyHorus TERA Armor for UUNP to fit the BHUNP body (version 3). It should be noted that I will no longer be updating the UUNP version. This mod was originally largely inspired by Asianboy345's TERA Collection, and created to add even more conversions of the armor from TERA to Skyrim! With that said, though, all armors in my mod are new conversions straight from TERA, I did not use anyone elses' previous work. This mod now uses exclusively SMP and no longer supports HDT-PE. Many armors have been improved with edited or remade physics bones for better movement, and all have full breast and butt physics. I am also starting work (casually) on making some HIMBO conversions as well, and all new male armor added will use this body as a base (bodyslide HIMBO will be optional, I will include pre-mades in the main files). For now there is only one HIMBO conversion (Zodiac robes). Supported BHUNP Bodies in Bodyslide: High heels in this mod also will change character height thanks to NiO High Heels! Please see the requirements section for more info. Overall I did my best to make each armor look good with every setting and body type. Enjoy! Currently there are 30 Heavy, 24 Light, 19 Robe armors (including some retextures and variants). When you first start a new game (or load an existing save) you will receive 5 books of various categories. These will be required to craft their respective armor types (you must hold them in your inventory at the time of crafting for the armor/accessories to be visible on the crafting menu). This is for the sake of trying to keep the menu clean as it felt rather cluttered before. All armor sets additionally require their respective Blacksmithing skill to craft. Accessories, additional outfits and mage robes do not require any crafting skill. Armor Listing in the Spoiler. Newly added conversions will be marked in orange. Please note some armors have alternative versions which can be switched on/off in Bodyslide! This version (BHUNP) is not compatible with previous versions for UUNP or Dreamgirl as it will overwrite them. This mod is a completely separate mod from other authors' TERA mods! Therefore it should work alongside them and/or without them just fine. The Castanic Horns in this mod use slot 57, which means that any mod that has items that occupy this slot will conflict! I have removed compatibility with the following mod: Stealth Skills Rebalanced All of these are required, and remember to also have everything these require to work as well! Check their individual pages for that info. Please note that this version no longer supports HDT PE cloth physics! You can run it without SMP but none of the physics will function, so I don't recommend it. • SKSE: Skyrim Script Extender • HDT SMP version 0730 (can be found for download here under "optional files", or I have hosted a mirror here). It is REQUIRED to update to this version, as this is what my mod was built upon. This download can be found under Optional Downloads below. Please don't try running my mod with previous versions of SMP as the physics on my mod will not work as intended. If you are planning to convert this mod for SSE, I cannot guarantee it will work... from what I understand the SMP for SSE is different from LE, and I have yet to look into it further. So just be cautious. • For any assistance with SMP I'd recommend researching online as there are various tutorials about it... One common problem is that there are regional differences with the physics files (.xmls located in meshes\Horus\) so if you experience it not working properly or at all, I would try replacing all "." in the files with "," • XP32 Maximum Skeleton Extended - XPMSE by Groovtama • NiOverride High Heels: Every female high heels set makes use of height changes provided by the mod NiOverride High Heels. However, it is not required that you have NiOHeels installed, just understand that without it, heels will sink underground! • BHUNP: This is the female body which this mod is based upon. My mod will not work properly without it especially in regards to body physics. Currently mine was based upon BHUNP version 3. • HIMBO: For now I only have one armor available, but in the future I will be adding more for this body. If you're planning to use any conversions for it, obviously you will need its respective Bodyslide files. • Bodyslide: BHUNP makes use of Bodyslide in order to adjust female body settings. By default there are no female meshes in the Skyrim mesh directory, you MUST generate them using Bodyslide. Use Bodyslide to make the female body you'd like to use and generate your own female armors! - Additional Note: For some armors I included "collision" meshes which are basically blank meshes meant to act as something for the physics to interact with. So your previews may look something like this. Don't worry, it is working as intended and will look as it should once in-game. Main Files, Version 4.0: Mega.nz: Lady Horus TERA Armor BHUNP 4.0 - Main Files Textures, Version 4.0: Mega.nz: Lady Horus TERA Armor BHUNP 4.0 - Textures High Resolution Textures: Tera Armors Collection Upscaled Textures (TACUT) and Friends I highly recommend using Kartoffels' upscaled TERA textures for this mod. If you're using them with LE you will need to convert them using a tool such as Cathedral. (Until it is updated to this version, you will still need the new textures listed here under Update Files). Update Files: Mega.nz: Lady Horus TERA Armor BHUNP 4.0 - New Textures Only Use this if you have my mod for UUNP latest version's textures already installed. Optional Files: Mega.nz: Lady Horus TERA Armor - HIMBO v4.01 Only includes one conversion at this time ("Zodiac" robes). I added some custom sliders to the body as well for my own use, they can be ignored (listed as "BellyButton, ButtLift, BackLowerCurve"). (IF YOU ARE INSTALLING FOR SKYRIM SPECIAL EDITION, PLEASE USE THESE INSTRUCTIONS) Installation instructions below in the spoiler, PLEASE READ AND FOLLOW before asking for help: Manual: • Delete all files included in this mod. This should include the following: Skyrim\Data\CalienteTools\Bodyslide\ShapeData\Horus ... Skyrim\Data\CalienteTools\Bodyslide\SliderGroups\LadyHorus Tera BHUNP.xml Skyrim\Data\CalienteTools\Bodyslide\SliderSets\BHUNP LadyHorus TERA Collection.osp Skyrim\Data\Meshes\Horus ... Skyrim\Data\Textures\Horus ... Skyrim\Data\Textures\cubemaps\amidianborn_chitin_e_ebony.dds Skyrim\Data\Textures\cubemaps\LHTeraxxx.dds Skyrim\Data\LadyHorus_TERA.esp Mod Organizer: • Deactivate the esp and files in your manager of choice. Delete my mod from your mod listing in your mod manager if you want it completely uninstalled and are not planning on installing again. If you aren't sure, you can always deactivate it in the left pane by unchecking it on the checklist. This will keep the files but they are not active in your virtual file system created by MO. • All clothing, armors and accessories are from the MMORPG TERA: The Exiled Realm of Arborea, property of BlueHole Studios and En Masse Entertainment. I do not claim any of it, only that I took the time and energy to extract and convert all content within this mod for use in Skyrim. • Bare feet mesh (for high heels) is from Charming High Heels, and is by ChronoTrigger77: Remodeled Armor for CBBE Bodyslide and TBBP HDT • Bodyslide credits go to Caliente, Ousnius and others. • BHUNP by factoryclosed • The "chitin_e_ebony" cubemap used on some armors is from Ebony Retextures by CaBaL120. • Cubemaps are by Humus, with some coming from Humus Cubemaps on Nexus. Others were edited by me. Please DO NOT reupload elsewhere! DO NOT upload to Nexus or Steam! If you wish to post about it on another site or blog, link to this page only. Don't reupload it! Don't claim it as your own conversion work either, please. If you want to host a mirror for the sake of having a backup that is fine too. Generally speaking, I'm okay with my mod's assets being used for Follower mods as long as credit is given to me for the armor (or accessories) conversion that you've used, and a link is provided to this page. If you'd like to do translations to other languages that is fine too, as long as my mod is still required to use it (ie, you only provide a translated esp). Generally I'm a pretty easy going person, so don't be afraid to ask if you have questions. ^-^ Thank you for respecting my wishes. • 3D Studio Max 2012 • NifSkope • Notepad+ + • Photoshop CS6 • Bodyslide: Outfit Studio • Umodel (for extracting TERA models) • Creation Kit Many special thanks to a great inspiration and teacher, Nightasy. If not for his tutorials none of this would have been possible! Asianboy345 - For his encouragement and help learning the nuances of how he worked on his mod. Arjuna76 - For encouraging me to first do UUNP conversions! I've learned a lot in the process. Ousnius - For help when I had questions regarding Bodyslide and NiO High Heels! Very appreciated! And of course, to Bethesda for creating Skyrim, and Bluehole Studios for creating Tera! Two great games that I love to play. Sadly, TERA is no longer being supported, but I like to pay homage to a great game. A FULL FAQ CAN BE VIEWED HERE. Submitter Lady Horus Submitted 10/09/2023 Category Armor & Clothing Requires NiOverride High Heels, BHUNP, Bodyslide, XP32 Maximum Skeleton Extended - XPMSE, SMP Special Edition Compatible Yes
- 40 replies
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Version 4.0
878 downloads
~ Armor and Accessories from TERA ~ ~:+ BHUNP EDITION +:~ IF YOU ARE INSTALLING FOR SKYRIM SPECIAL EDITION, PLEASE USE THESE INSTRUCTIONS FOR EXPLANATION OF THE DOWNLOAD LINKS PLEASE SEE BELOW UNDER "DOWNLOADS" SECTION OF THIS POST. Quick Update: Re-uploaded the Main Files as the original had a temporary file (under CalienteTools\BodySlide\ShapeData\Horus\Tera\temp\succubusconvertwip.nif) that is unused (and old). If anyone is curious, yes I was attempting to convert the Lilith boss regalia (and was testing some wings as well) but it never got finished... I may return to it at a later time. For now this old mesh can be discarded. 10/9/23 1:40pm EST: Fixed broken body morphs for HIMBO conversion. Welcome back everyone! This is a complete conversion of my first mod, LadyHorus TERA Armor for UUNP to fit the BHUNP body (version 3). It should be noted that I will no longer be updating the UUNP version. This mod was originally largely inspired by Asianboy345's TERA Collection, and created to add even more conversions of the armor from TERA to Skyrim! With that said, though, all armors in my mod are new conversions straight from TERA, I did not use anyone elses' previous work. This mod now uses exclusively SMP and no longer supports HDT-PE. Many armors have been improved with edited or remade physics bones for better movement, and all have full breast and butt physics. I am also starting work (casually) on making some HIMBO conversions as well, and all new male armor added will use this body as a base (bodyslide HIMBO will be optional, I will include pre-mades in the main files). For now there is only one HIMBO conversion (Zodiac robes). Supported BHUNP Bodies in Bodyslide: High heels in this mod also will change character height thanks to NiO High Heels! Please see the requirements section for more info. Overall I did my best to make each armor look good with every setting and body type. Enjoy! Currently there are 30 Heavy, 24 Light, 19 Robe armors (including some retextures and variants). When you first start a new game (or load an existing save) you will receive 5 books of various categories. These will be required to craft their respective armor types (you must hold them in your inventory at the time of crafting for the armor/accessories to be visible on the crafting menu). This is for the sake of trying to keep the menu clean as it felt rather cluttered before. All armor sets additionally require their respective Blacksmithing skill to craft. Accessories, additional outfits and mage robes do not require any crafting skill. Armor Listing in the Spoiler. Newly added conversions will be marked in orange. Please note some armors have alternative versions which can be switched on/off in Bodyslide! This version (BHUNP) is not compatible with previous versions for UUNP or Dreamgirl as it will overwrite them. This mod is a completely separate mod from other authors' TERA mods! Therefore it should work alongside them and/or without them just fine. The Castanic Horns in this mod use slot 57, which means that any mod that has items that occupy this slot will conflict! I have removed compatibility with the following mod: Stealth Skills Rebalanced All of these are required, and remember to also have everything these require to work as well! Check their individual pages for that info. Please note that this version no longer supports HDT PE cloth physics! You can run it without SMP but none of the physics will function, so I don't recommend it. • SKSE: Skyrim Script Extender • HDT SMP version 0730 (can be found for download here under "optional files", or I have hosted a mirror here). It is REQUIRED to update to this version, as this is what my mod was built upon. This download can be found under Optional Downloads below. Please don't try running my mod with previous versions of SMP as the physics on my mod will not work as intended. If you are planning to convert this mod for SSE, I cannot guarantee it will work... from what I understand the SMP for SSE is different from LE, and I have yet to look into it further. So just be cautious. • For any assistance with SMP I'd recommend researching online as there are various tutorials about it... One common problem is that there are regional differences with the physics files (.xmls located in meshes\Horus\) so if you experience it not working properly or at all, I would try replacing all "." in the files with "," • XP32 Maximum Skeleton Extended - XPMSE by Groovtama • NiOverride High Heels: Every female high heels set makes use of height changes provided by the mod NiOverride High Heels. However, it is not required that you have NiOHeels installed, just understand that without it, heels will sink underground! • BHUNP: This is the female body which this mod is based upon. My mod will not work properly without it especially in regards to body physics. Currently mine was based upon BHUNP version 3. • HIMBO: For now I only have one armor available, but in the future I will be adding more for this body. If you're planning to use any conversions for it, obviously you will need its respective Bodyslide files. • Bodyslide: BHUNP makes use of Bodyslide in order to adjust female body settings. By default there are no female meshes in the Skyrim mesh directory, you MUST generate them using Bodyslide. Use Bodyslide to make the female body you'd like to use and generate your own female armors! - Additional Note: For some armors I included "collision" meshes which are basically blank meshes meant to act as something for the physics to interact with. So your previews may look something like this. Don't worry, it is working as intended and will look as it should once in-game. Main Files, Version 4.0: Mega.nz: Lady Horus TERA Armor BHUNP 4.0 - Main Files Textures, Version 4.0: Mega.nz: Lady Horus TERA Armor BHUNP 4.0 - Textures High Resolution Textures: Tera Armors Collection Upscaled Textures (TACUT) and Friends I highly recommend using Kartoffels' upscaled TERA textures for this mod. If you're using them with LE you will need to convert them using a tool such as Cathedral. (Until it is updated to this version, you will still need the new textures listed here under Update Files). Update Files: Mega.nz: Lady Horus TERA Armor BHUNP 4.0 - New Textures Only Use this if you have my mod for UUNP latest version's textures already installed. Optional Files: Mega.nz: Lady Horus TERA Armor - HIMBO v4.01 Only includes one conversion at this time ("Zodiac" robes). I added some custom sliders to the body as well for my own use, they can be ignored (listed as "BellyButton, ButtLift, BackLowerCurve"). (IF YOU ARE INSTALLING FOR SKYRIM SPECIAL EDITION, PLEASE USE THESE INSTRUCTIONS) Installation instructions below in the spoiler, PLEASE READ AND FOLLOW before asking for help: Manual: • Delete all files included in this mod. This should include the following: Skyrim\Data\CalienteTools\Bodyslide\ShapeData\Horus ... Skyrim\Data\CalienteTools\Bodyslide\SliderGroups\LadyHorus Tera BHUNP.xml Skyrim\Data\CalienteTools\Bodyslide\SliderSets\BHUNP LadyHorus TERA Collection.osp Skyrim\Data\Meshes\Horus ... Skyrim\Data\Textures\Horus ... Skyrim\Data\Textures\cubemaps\amidianborn_chitin_e_ebony.dds Skyrim\Data\Textures\cubemaps\LHTeraxxx.dds Skyrim\Data\LadyHorus_TERA.esp Mod Organizer: • Deactivate the esp and files in your manager of choice. Delete my mod from your mod listing in your mod manager if you want it completely uninstalled and are not planning on installing again. If you aren't sure, you can always deactivate it in the left pane by unchecking it on the checklist. This will keep the files but they are not active in your virtual file system created by MO. • All clothing, armors and accessories are from the MMORPG TERA: The Exiled Realm of Arborea, property of BlueHole Studios and En Masse Entertainment. I do not claim any of it, only that I took the time and energy to extract and convert all content within this mod for use in Skyrim. • Bare feet mesh (for high heels) is from Charming High Heels, and is by ChronoTrigger77: Remodeled Armor for CBBE Bodyslide and TBBP HDT • Bodyslide credits go to Caliente, Ousnius and others. • BHUNP by factoryclosed • The "chitin_e_ebony" cubemap used on some armors is from Ebony Retextures by CaBaL120. • Cubemaps are by Humus, with some coming from Humus Cubemaps on Nexus. Others were edited by me. Please DO NOT reupload elsewhere! DO NOT upload to Nexus or Steam! If you wish to post about it on another site or blog, link to this page only. Don't reupload it! Don't claim it as your own conversion work either, please. If you want to host a mirror for the sake of having a backup that is fine too. Generally speaking, I'm okay with my mod's assets being used for Follower mods as long as credit is given to me for the armor (or accessories) conversion that you've used, and a link is provided to this page. If you'd like to do translations to other languages that is fine too, as long as my mod is still required to use it (ie, you only provide a translated esp). Generally I'm a pretty easy going person, so don't be afraid to ask if you have questions. ^-^ Thank you for respecting my wishes. • 3D Studio Max 2012 • NifSkope • Notepad+ + • Photoshop CS6 • Bodyslide: Outfit Studio • Umodel (for extracting TERA models) • Creation Kit Many special thanks to a great inspiration and teacher, Nightasy. If not for his tutorials none of this would have been possible! Asianboy345 - For his encouragement and help learning the nuances of how he worked on his mod. Arjuna76 - For encouraging me to first do UUNP conversions! I've learned a lot in the process. Ousnius - For help when I had questions regarding Bodyslide and NiO High Heels! Very appreciated! And of course, to Bethesda for creating Skyrim, and Bluehole Studios for creating Tera! Two great games that I love to play. Sadly, TERA is no longer being supported, but I like to pay homage to a great game. A FULL FAQ CAN BE VIEWED HERE. -
So there's this mod called Daemon Girl on the nexus and it's basically an outfit mod to make your character look like Daemon girl or Succubus Sinia which is very nice and I highly recommend it if you wanna roleplay as a succubus. The outfit is composed of horns, hair, bikini, stockings, heels, sleeves for both uunp and bhunp. Personally I use the AIO 3bbb smp for le package that is found here on loverslab and I have already converted the outfit to this body with no problem. However, for some reason every time I equip the hair my fps literally goes down by legit 10 sometimes even 15 because it has smp physics to it. I did not touch the hair only the outfit. I run smp on my pc with no problems. and I convert outfits that I like to this 3bbb smp body mod with no fps drops at all. It's just this hair's physics is nuking my fps. I tried to move the xml file that is related to the hair someplace else to completely disable its physics but the hairstyle then looks like a giant broom. Very messy which tells me it was designed to be animated from the start. So is there a way to make the physics on this hair, hdt pe instead of smp? Or if it's not possible can someone please tell me how to edit the hair in outfit studio to sort of like trim its length on the side and the bottom? Here's the hair and the xml related file. I do have the havok tool modifier and nifscope if it requires work on them but would need instructions on what to do. Thanks in advance. DemonGirlHair.xml
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My Original Issue Thread Extra details in the old thread. Running Skyrim LE My Problem: When ever my character's body is morphed, CTD. Doesn't matter if I change it in Racemenu or if a mod tries to do it, CTD. It's very consistent. I Have Tried: Reinstalling my body, skeleton, and body morphing mods (COCO Body, XPMSE, and Fill Her Up Baka Edition specifically) No Good. I have also tried to look for this issue elsewhere on forums. Can't find any so I post it here. My Request: If anyone has had this issue, similar or is just better acquainted with how Skyrim skeleton/body morphing works, I ask to lend me your insight. I have Load order and papyrus logs here as well if they might be of use. I've tried a variety of things from the original thread with no real solution. As I have now discovered that the issue is likely not with Sexlab, or any of that frameworks' related mods but an issue with the body itself and likely the skeleton, I've posted a new topic. I will check the thread as often as I can to answer questions and assist in testing any possible solutions ASAP as to not waste anyone's time. Thank you for any help you might provide! Load Order Last Crash Log.log
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MO2 suddenly showed me an error that looks like this: script extender log reports incompatible plugins You have one or more script extender plugins which failed to load! If you want this notification to go away, here are some steps you can take: • Look for updates to the mod or the specific plugin included in the mod. • Disable the mod containing the plugin. • Hide or delete the plugin from the mod. To refresh the script extender logs, you will need to run the game and/or editor again! The failed plugins are: • hdtSkinnedMeshPhysics version 1 (hdtSkinnedMeshPhysics.dll, Baka Haeun UNP1) disabled, fatal error occurred while loading plugin. This message shows when i enable any SMP archive that contains hdtSkinnedMeshPhysics.dll, no matter is it BakaHauenUNP SMP or another SMP archive that contains this file it not allows my skyrim to launch. After launching SKSE through MO2 it just trying to run skyrim for about a minute and then CTD's without any log. I tried to disable all mod archives and put this file manually in game directory. MO2 just tells me about same error. Skyrim works well and it worked before with SMP physics on body and clothes untill now. All SMP files, XP32 Skeleton and Papyrus is in the bottom of archive loadlist in left part of MO2 and not being overwritten. SKSE is the last 1_07_03 (1_9_32) version. BHUNP and all its requirements too, i reinstalled them today with no effect. FNIS is not overloaded, it worked before with 97-99% CTD, i tried to regenerate it thinking of possible solution, but even on 80% CTD this error still in MO2. I searched for this problem, but i couldn't find same problem with this file. All topics with problems like this usually discussed by SSE users and the problem is difference between mod version and SKSE version, but i dont know is it possible on LE. Any suggessions?
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- smp oldrim
- smp
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Trying to add SMP physics to one of my favorite old Skyrim armor mods. I figured out how to add bone weights to a mesh from a similar shaped mesh using bodyslide, but i'm having problems getting collision to work properly. Ground seems to collide ok, but can't get the legs to collide with the coat very well. I've gone though the SMP tutorial on nexus. I've tried adding a dedicated collision body, and messing with all the margin and penetration variables, but have yet to achieve the desired result. I'm using a copy of the XML file used with the mesh i copied the bone wights from, just changed the shape names to match my nif files. Any advice? Thank you. <?xml version="1.0" encoding="UTF-8"?> <system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd"> <!-- ground --> <per-triangle-shape name="VirtualGround"> <margin>1</margin> <prenetration>4</prenetration> <shared>private</shared> <tag>HH20Mground</tag> </per-triangle-shape> <!-- body --> <bone-default> <margin-multiplier>0.9</margin-multiplier> <!-- <restitution>0.3</restitution> --> </bone-default> <!-- <bone name="NPC L Clavicle [LClv]"/> --> <!-- <bone name="NPC R Clavicle [RClv]"/> --> <!-- <bone name="NPC L Breast"/> --> <!-- <bone name="NPC R Breast"/> --> <!-- <bone name="NPC L Breast01"/> --> <!-- <bone name="NPC R Breast01"/> --> <!-- <bone name="NPC L Forearm [LLar]"/> --> <!-- <bone name="NPC R Forearm [RLar]"/> --> <!-- <bone name="NPC L ForearmTwist1 [LLt1]"/> --> <!-- <bone name="NPC R ForearmTwist1 [RLt1]"/> --> <!-- <bone name="NPC L ForearmTwist2 [LLt2]"/> --> <!-- <bone name="NPC R ForearmTwist2 [RLt2]"/> --> <!-- <bone name="NPC L UpperArm [LUar]"/> --> <!-- <bone name="NPC R UpperArm [RUar]"/> --> <!-- <bone name="NPC L UpperarmTwist1 [LUt1]"/> --> <!-- <bone name="NPC R UpperarmTwist1 [RUt1]"/> --> <!-- <bone name="NPC L UpperarmTwist2 [LUt2]"/> --> <!-- <bone name="NPC R UpperarmTwist2 [RUt2]"/> --> <!-- <bone name="NPC Spine [Spn0]"/> --> <!-- <bone name="NPC Spine2 [Spn2]"/> --> <!-- <bone name="NPC Spine1 [Spn1]"/> --> <!-- <bone name="NPC Pelvis [Pelv]"/> --> <!-- <bone name="NPC L Butt"/> --> <!-- <bone name="NPC R Butt"/> --> <bone name="NPC L Thigh [LThg]"/> <bone name="NPC R Thigh [RThg]"/> <bone name="NPC L Calf [LClf]"/> <bone name="NPC R Calf [RClf]"/> <bone-default> <margin-multiplier>0.6</margin-multiplier> <!-- <restitution>0.3</restitution> --> </bone-default> <bone name="NPC Head [Head]"/> <bone name="NPC L Clavicle [LClv]"/> <bone name="NPC R Clavicle [RClv]"/> <bone name="NPC L Forearm [LLar]"/> <bone name="NPC R Forearm [RLar]"/> <bone name="NPC L ForearmTwist1 [LLt1]"/> <bone name="NPC R ForearmTwist1 [RLt1]"/> <bone name="NPC L ForearmTwist2 [LLt2]"/> <bone name="NPC R ForearmTwist2 [RLt2]"/> <bone name="NPC L UpperArm [LUar]"/> <bone name="NPC R UpperArm [RUar]"/> <bone name="NPC L UpperarmTwist1 [LUt1]"/> <bone name="NPC R UpperarmTwist1 [RUt1]"/> <bone name="NPC L UpperarmTwist2 [LUt2]"/> <bone name="NPC R UpperarmTwist2 [RUt2]"/> <bone name="NPC Spine [Spn0]"/> <bone name="NPC Spine2 [Spn2]"/> <bone name="NPC Spine1 [Spn1]"/> <bone name="NPC Pelvis [Pelv]"/> <bone name="NPC Belly"/> <bone name="NPC L Hand [LHnd]"/> <bone name="NPC R Hand [RHnd]"/> <per-triangle-shape name="MaleBody"> <margin>0.4</margin> <priority>0</priority> <prenetration>2</prenetration> <shared>private</shared> <tag>HH20Mbody</tag> <can-collide-with-tag>HH20Mskirt</can-collide-with-tag> <no-collide-with-tag>HH20Mpants</no-collide-with-tag> <no-collide-with-tag>HH20Mboots</no-collide-with-tag> <no-collide-with-tag>HH20Mground</no-collide-with-tag> <no-collide-with-tag>HH20Mbody</no-collide-with-tag> <no-collide-with-tag>ground</no-collide-with-tag> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>hands</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Head</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>Genitals</no-collide-with-tag> <no-collide-with-tag>armscoll</no-collide-with-tag> <no-collide-with-tag>MaleHead</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>penis</no-collide-with-tag> <no-collide-with-tag>Malehands</no-collide-with-tag> <no-collide-with-tag>armscollisionM</no-collide-with-tag> <no-collide-with-tag>collisionThigh</no-collide-with-tag> <weight-threshold bone="NPC L Clavicle [LClv]">0.2</weight-threshold> <weight-threshold bone="NPC R Clavicle [RClv]">0.2</weight-threshold> <weight-threshold bone="NPC L Forearm [LLar]">1</weight-threshold> <weight-threshold bone="NPC R Forearm [RLar]">1</weight-threshold> <weight-threshold bone="NPC L ForearmTwist1 [LLt1]">1</weight-threshold> <weight-threshold bone="NPC R ForearmTwist1 [RLt1]">1</weight-threshold> <weight-threshold bone="NPC L ForearmTwist2 [LLt2]">1</weight-threshold> <weight-threshold bone="NPC R ForearmTwist2 [RLt2]">1</weight-threshold> <weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold> <weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold> <weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold> <weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold> <weight-threshold bone="NPC L UpperArm [LUar]">0.2</weight-threshold> <weight-threshold bone="NPC R UpperArm [RUar]">0.2</weight-threshold> <weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold> <weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold> <weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold> <weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold> <weight-threshold bone="NPC Spine [Spn0]">0.2</weight-threshold> <weight-threshold bone="NPC Spine2 [Spn2]">0.2</weight-threshold> <weight-threshold bone="NPC Spine1 [Spn1]">0.2</weight-threshold> <weight-threshold bone="NPC Pelvis [Pelv]">0.2</weight-threshold> <weight-threshold bone="NPC L Thigh [LThg]">0.2</weight-threshold> <weight-threshold bone="NPC R Thigh [RThg]">0.2</weight-threshold> <weight-threshold bone="NPC L Calf [LClf]">0.2</weight-threshold> <weight-threshold bone="NPC R Calf [RClf]">0.2</weight-threshold> <!-- <weight-threshold bone="NPC L FrontThigh">1</weight-threshold> --> <!-- <weight-threshold bone="NPC R FrontThigh">1</weight-threshold> --> <!-- <weight-threshold bone="NPC L RearCalf [LrClf]">1</weight-threshold> --> <!-- <weight-threshold bone="NPC R RearCalf [RrClf]">1</weight-threshold> --> <!-- <weight-threshold bone="NPC L RearThigh">1</weight-threshold> --> <!-- <weight-threshold bone="NPC R RearThigh">1</weight-threshold> --> </per-triangle-shape> <per-triangle-shape name="BootscollisionM"> <margin>0.5</margin> <priority>0</priority> <prenetration>1</prenetration> <shared>private</shared> <tag>HH20Mboots</tag> <can-collide-with-tag>HH20Mskirt</can-collide-with-tag> <no-collide-with-tag>HH20Mpants</no-collide-with-tag> <no-collide-with-tag>HH20Mboots</no-collide-with-tag> <no-collide-with-tag>HH20Mground</no-collide-with-tag> <no-collide-with-tag>HH20Mbody</no-collide-with-tag> <no-collide-with-tag>ground</no-collide-with-tag> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>hands</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Head</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>Genitals</no-collide-with-tag> <no-collide-with-tag>armscoll</no-collide-with-tag> <no-collide-with-tag>MaleHead</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>penis</no-collide-with-tag> <no-collide-with-tag>Malehands</no-collide-with-tag> <no-collide-with-tag>armscollisionM</no-collide-with-tag> <no-collide-with-tag>collisionThigh</no-collide-with-tag> </per-triangle-shape> <per-triangle-shape name="pants"> <margin>0.4</margin> <priority>0</priority> <prenetration>1</prenetration> <shared>private</shared> <tag>HH20Mpants</tag> <can-collide-with-tag>HH20Mskirt</can-collide-with-tag> <no-collide-with-tag>HH20Mpants</no-collide-with-tag> <no-collide-with-tag>HH20Mboots</no-collide-with-tag> <no-collide-with-tag>HH20Mground</no-collide-with-tag> <no-collide-with-tag>HH20Mbody</no-collide-with-tag> <no-collide-with-tag>ground</no-collide-with-tag> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>hands</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Head</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>Genitals</no-collide-with-tag> <no-collide-with-tag>armscoll</no-collide-with-tag> <no-collide-with-tag>MaleHead</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>penis</no-collide-with-tag> <no-collide-with-tag>Malehands</no-collide-with-tag> <no-collide-with-tag>armscollisionM</no-collide-with-tag> <no-collide-with-tag>collisionThigh</no-collide-with-tag> </per-triangle-shape> <!-- cloth --> <bone-default> <margin-multiplier>0.01</margin-multiplier> </bone-default> <bone name="H20MFrontL 1"/> <bone name="H20MSideL 1"/> <bone name="H20MBack 1"/> <bone name="H20MSideR 1"/> <bone name="H20MFrontR 1"/> <bone-default> <mass>0.1</mass> <inertia x="5" y="5" z="5" /> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1" /> <origin x="0" y="0" z="0" /> </centerOfMassTransform> <linearDamping>0.97</linearDamping> <angularDamping>0.01</angularDamping> <friction>0.25</friction> <restitution>1</restitution> </bone-default> <bone-default> <margin-multiplier>0.2</margin-multiplier> </bone-default> <bone name="H20MFrontL 2"/> <bone name="H20MSideL 2"/> <bone name="H20MBack 2"/> <bone name="H20MSideR 2"/> <bone name="H20MFrontR 2"/> <bone-default> <margin-multiplier>0.3</margin-multiplier> </bone-default> <bone name="H20MFrontL 3"/> <bone name="H20MSideL 3"/> <bone name="H20MBack 3"/> <bone name="H20MSideR 3"/> <bone name="H20MFrontR 3"/> <bone-default> <margin-multiplier>0.35</margin-multiplier> </bone-default> <bone name="H20MFrontL 4"/> <bone name="H20MSideL 4"/> <bone name="H20MBack 4"/> <bone name="H20MSideR 4"/> <bone name="H20MFrontR 4"/> <generic-constraint-default> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="0" y="0" z="0"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="-0.15" y="-0.3" z="-0.3" /> <angularUpperLimit x="0.15" y="0.6" z="0.3" /> <linearStiffness x="0" y="0" z="0"/> <angularStiffness x="0" y="0" z="0"/> <linearDamping x="0" y="0" z="0"/> <angularDamping x="0" y="0" z="0"/> <linearEquilibrium x="0" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint-default> <constraint-group> <generic-constraint bodyA="H20MFrontL 2" bodyB="H20MFrontL 1"/> <generic-constraint bodyA="H20MFrontL 3" bodyB="H20MFrontL 2"/> <generic-constraint bodyA="H20MFrontL 4" bodyB="H20MFrontL 3"/> </constraint-group> <constraint-group> <generic-constraint bodyA="H20MSideL 2" bodyB="H20MSideL 1"/> <generic-constraint bodyA="H20MSideL 3" bodyB="H20MSideL 2"/> <generic-constraint bodyA="H20MSideL 4" bodyB="H20MSideL 3"/> </constraint-group> <constraint-group> <generic-constraint bodyA="H20MBack 2" bodyB="H20MBack 1"/> <generic-constraint bodyA="H20MBack 3" bodyB="H20MBack 2"/> <generic-constraint bodyA="H20MBack 4" bodyB="H20MBack 3"/> </constraint-group> <constraint-group> <generic-constraint bodyA="H20MSideR 2" bodyB="H20MSideR 1"/> <generic-constraint bodyA="H20MSideR 3" bodyB="H20MSideR 2"/> <generic-constraint bodyA="H20MSideR 4" bodyB="H20MSideR 3"/> </constraint-group> <constraint-group> <generic-constraint bodyA="H20MFrontR 2" bodyB="H20MFrontR 1"/> <generic-constraint bodyA="H20MFrontR 3" bodyB="H20MFrontR 2"/> <generic-constraint bodyA="H20MFrontR 4" bodyB="H20MFrontR 3"/> </constraint-group> <generic-constraint-default> <frameInLerp> <translationLerp>0</translationLerp> <rotationLerp>0</rotationLerp> </frameInLerp> <linearLowerLimit x="-1" y="-1" z="-1"/> <linearUpperLimit x="1" y="1" z="1"/> <angularLowerLimit x="-5" y="-5" z="-5"/> <angularUpperLimit x="5" y="5" z="5"/> <linearStiffness x="0" y="0" z="0"/> <angularStiffness x="0" y="0" z="0"/> </generic-constraint-default> <generic-constraint bodyA="H20MSideL 2" bodyB="H20MFrontL 2"/> <generic-constraint bodyA="H20MBack 2" bodyB="H20MSideL 2"/> <generic-constraint bodyA="H20MSideR 2" bodyB="H20MBack 2"/> <generic-constraint bodyA="H20MFrontR 2" bodyB="H20MSideR 2"/> <generic-constraint-default> <frameInLerp> <translationLerp>0</translationLerp> <rotationLerp>0</rotationLerp> </frameInLerp> <linearLowerLimit x="-10" y="-10" z="-1"/> <linearUpperLimit x="10" y="10" z="1"/> <angularLowerLimit x="-20" y="-20" z="-20"/> <angularUpperLimit x="20" y="20" z="20"/> <linearStiffness x="0" y="0" z="0"/> <angularStiffness x="0" y="0" z="0"/> </generic-constraint-default> <generic-constraint bodyA="H20MSideL 3" bodyB="H20MFrontL 3"/> <generic-constraint bodyA="H20MSideL 4" bodyB="H20MFrontL 4"/> <generic-constraint bodyA="H20MBack 3" bodyB="H20MSideL 3"/> <generic-constraint bodyA="H20MBack 4" bodyB="H20MSideL 4"/> <generic-constraint bodyA="H20MSideR 3" bodyB="H20MBack 3"/> <generic-constraint bodyA="H20MSideR 4" bodyB="H20MBack 4"/> <generic-constraint bodyA="H20MFrontR 3" bodyB="H20MSideR 3"/> <generic-constraint bodyA="H20MFrontR 4" bodyB="H20MSideR 4"/> <per-vertex-shape name="coat"> <margin>0.4</margin> <priority>1</priority> <prenetration>-0.4</prenetration> <shared>private</shared> <tag>HH20Mskirt</tag> <no-collide-with-tag>HH20Mskirt</no-collide-with-tag> <can-collide-with-tag>HH20Mpants</can-collide-with-tag> <can-collide-with-tag>HH20Mboots</can-collide-with-tag> <can-collide-with-tag>HH20Mbody</can-collide-with-tag> <can-collide-with-tag>HH20Mground</can-collide-with-tag> <no-collide-with-tag>ground</no-collide-with-tag> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>hands</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Head</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>Genitals</no-collide-with-tag> <no-collide-with-tag>armscoll</no-collide-with-tag> <no-collide-with-tag>MaleHead</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>penis</no-collide-with-tag> <no-collide-with-tag>Malehands</no-collide-with-tag> <no-collide-with-tag>armscollisionM</no-collide-with-tag> <no-collide-with-tag>collisionThigh</no-collide-with-tag> <no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone> <no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone> <no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone> <no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone> <no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone> <no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone> <no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone> <no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone> <no-collide-with-bone>NPC L Breast</no-collide-with-bone> <no-collide-with-bone>NPC R Breast</no-collide-with-bone> <no-collide-with-bone>NPC L Breast01</no-collide-with-bone> <no-collide-with-bone>NPC R Breast01</no-collide-with-bone> <weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold> <weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold> <weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold> <weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold> <weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold> <weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold> <weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold> <weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold> <weight-threshold bone="NPC Spine [Spn0]">0.1</weight-threshold> <weight-threshold bone="NPC Spine1 [Spn1]">1</weight-threshold> <weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold> <weight-threshold bone="NPC Belly">1</weight-threshold> <weight-threshold bone="NPC Pelvis [Pelv]">0.1</weight-threshold> <weight-threshold bone="NPC L Butt">1</weight-threshold> <weight-threshold bone="NPC R Butt">1</weight-threshold> <weight-threshold bone="NPC L Thigh [LThg]">0.1</weight-threshold> <weight-threshold bone="NPC R Thigh [RThg]">0.1</weight-threshold> <weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold> <weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold> <weight-threshold bone="H20MSideL 1">0.2</weight-threshold> <weight-threshold bone="H20MSideL 2">0.2</weight-threshold> <weight-threshold bone="H20MSideL 3">0.2</weight-threshold> <weight-threshold bone="H20MSideL 4">0.2</weight-threshold> <weight-threshold bone="H20MBack 1">0.2</weight-threshold> <weight-threshold bone="H20MBack 2">0.2</weight-threshold> <weight-threshold bone="H20MBack 3">0.2</weight-threshold> <weight-threshold bone="H20MBack 4">0.2</weight-threshold> <weight-threshold bone="H20MSideR 1">0.2</weight-threshold> <weight-threshold bone="H20MSideR 2">0.2</weight-threshold> <weight-threshold bone="H20MSideR 3">0.2</weight-threshold> <weight-threshold bone="H20MSideR 4">0.2</weight-threshold> <weight-threshold bone="H20MFrontL 1">0.2</weight-threshold> <weight-threshold bone="H20MFrontL 2">0.2</weight-threshold> <weight-threshold bone="H20MFrontL 3">0.2</weight-threshold> <weight-threshold bone="H20MFrontL 4">0.2</weight-threshold> <weight-threshold bone="H20MFrontR 1">0.2</weight-threshold> <weight-threshold bone="H20MFrontR 2">0.2</weight-threshold> <weight-threshold bone="H20MFrontR 3">0.2</weight-threshold> <weight-threshold bone="H20MFrontR 4">0.2</weight-threshold> </per-vertex-shape> </system>
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Hey guys I'm not sure where to put this, as I can't find a dedicated SMP thread for LE. I am trying to port this outfit From SE to LE: https://www.nexusmods.com/skyrimspecialedition/mods/27338?tab=description All the pieces have been properly converted with nif optimizer, weighted and conformed..... when I get to the skirt howerver, I was able to make a non-SMP version that works just fine by weighting it using the cbbe Baseshape, but when it comes to the SMP skirt...... Something odd happens. Its almost as if part of the skirt isnt weighted: Just that segment on the right side.... other than that the smp functions perfectly...... Everything is weighted where it should be , its just acting stragely...... Does anyone know of things I can do to troubleshoot this? Any help is appreciated. I have attached a copy of the _0 and _1 nifs of the skirt, along with the associated SMP xml file. I hope someone is able to help Miko Outfit Re Work.zip