Jump to content

Recommended Posts

Posted

OStim Drunk Redux

View File

OStim Drunk Redux — Now Available




When alcohol lowers inhibitions, Skyrim gets a little more unpredictable. OStim Drunk Redux brings a rebuilt, smoother, and more immersive drunken interaction system to your game.


Get your character drunk at the tavern and the world reacts: NPCs notice, approach, flirt, and things can escalate — with persuasion, intimidation, and drugged-drink outcomes all wired straight into OStim scenes. All the systems: the full drunk effect system, approach events, dialogue trees, repeat-offender behavior, and the complete MCM.

OStim Drunk Redux is a rebuilt and expanded take on the original concept, designed to make drunken interactions feel more dynamic, immersive, and reliable inside Skyrim.

 

This version focuses on smoother integration with OStim, improved scene handling, clearer role behavior, and a more stable experience during gameplay. Whether your character is the one in control or the one losing it, the system is built to make those moments feel more natural instead of clunky or random.

 

What’s included:

 

This is not just a small update—it’s a proper Redux, rebuilt around a cleaner foundation.

*Requirements*

- OStim Standalone (and its requirements)

- PapyrusUtil

- powerofthree's Papyrus Extender

- SkyUI

 

 

*Beta notes*

This is a beta — the conversion is code-complete but still being playtested. If you try it, I'd love reports on: approach start triggering, scene-end callback, MCM settings sticking, and repeat-offender behavior.

Thank you to everyone supporting the project. Your support makes it possible to keep improving, testing, and expanding these mods.


  • Submitter
  • Submitted
    08/16/26
  • Category
  • Requirements
  • Regular Edition Compatible
  • Install Instructions

 

Posted

It would be cool to add an option in the MCM to lets us disable the dialogue when you talk to npcs, mostly to avoid bloating npc dialogue and to roleplay as someone who gets offered drinks and not vice versa. 

Posted
9 hours ago, zergface said:

It would be cool to add an option in the MCM to lets us disable the dialogue when you talk to npcs, mostly to avoid bloating npc dialogue and to roleplay as someone who gets offered drinks and not vice versa. 

i guess i can do that in the next update! i want to bring new things to this mod!  and it detects the slhh that i converted to ostim. so there is a chance to trigger this event when you get drunk

Posted
1 hour ago, filipskyi said:

Is this for male or female PC?

works for both! if you have any thing that you wanna see in this mod. just tell me

  • 2 weeks later...
Posted
3 hours ago, Garfieldcat said:

Is ostim actually required or recommended?
I gave it a try not long ago, and I quite disliked it tbh.
Guess I'm old :P 

 

Using ostim requires more than room temp iq, the same as reading. You have my pity

Posted
On 8/16/2026 at 11:27 PM, zergface said:

It would be cool to add an option in the MCM to lets us disable the dialogue when you talk to npcs, mostly to avoid bloating npc dialogue and to roleplay as someone who gets offered drinks and not vice versa. 

hi, i will bring your suggestion in next update ok?

Posted
6 hours ago, Garfieldcat said:

Is ostim actually required or recommended?
I gave it a try not long ago, and I quite disliked it tbh.
Guess I'm old :P 

its required of course, try the new version is better. the next update will bring blackouts after the sex

Posted

Hi Lauffey! So I am currently using a handful of your mods and I was wondering (just a suggestion) if you could include some way of saving settings in the MCM for future updates? I would say more for the mods that have more settings. So that you don't have to redo setting especially after a long playthrough and like 50 mods in the MCM to have to configure its rough to remember all of them. Its ok if you can't its just a suggestion. Thanks for the mods!

Posted
17 hours ago, bladeadl said:

Hi Lauffey! So I am currently using a handful of your mods and I was wondering (just a suggestion) if you could include some way of saving settings in the MCM for future updates? I would say more for the mods that have more settings. So that you don't have to redo setting especially after a long playthrough and like 50 mods in the MCM to have to configure its rough to remember all of them. Its ok if you can't its just a suggestion. Thanks for the mods!

HI, thank you! i love that you are using my mods! hope you are enjoying all of then.. i like your idea, i will se what i can do about it ok!

please, report any issue

Posted
8 hours ago, Venum0078 said:

Where can I actually download the *Uninvited* mod? I can't seem to find it—could you help me locate it or just drop a link?

hiii, ouninvited is having some issues at the moment! i'm fixing it!  it was having freezing problems, that's already fixed!  but the game is crashing after 15 seconds in a ostim scene!

So, after i fix everything, i will release it.

thanks! and all reports about my mods are welcome

 

Posted
6 hours ago, Lauffey said:

hiii, ouninvited is having some issues at the moment! i'm fixing it!  it was having freezing problems, that's already fixed!  but the game is crashing after 15 seconds in a ostim scene!

So, after i fix everything, i will release it.

thanks! and all reports about my mods are welcome

 

Thanks to *you*, my friend, for the awesome mods.

Posted

You're mods are amazing, but can you please for the love of god provide links to the mods you are mentioning, requirements and recommended mods?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...