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OStim Drunk Redux

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OStim Drunk Redux — Now Available




When alcohol lowers inhibitions, Skyrim gets a little more unpredictable. OStim Drunk Redux brings a rebuilt, smoother, and more immersive drunken interaction system to your game.


Get your character drunk at the tavern and the world reacts: NPCs notice, approach, flirt, and things can escalate — with persuasion, intimidation, and drugged-drink outcomes all wired straight into OStim scenes. All the systems: the full drunk effect system, approach events, dialogue trees, repeat-offender behavior, and the complete MCM.

OStim Drunk Redux is a rebuilt and expanded take on the original concept, designed to make drunken interactions feel more dynamic, immersive, and reliable inside Skyrim.

 

This version focuses on smoother integration with OStim, improved scene handling, clearer role behavior, and a more stable experience during gameplay. Whether your character is the one in control or the one losing it, the system is built to make those moments feel more natural instead of clunky or random.

 

What’s included:

 

This is not just a small update—it’s a proper Redux, rebuilt around a cleaner foundation.

*Requirements*

- OStim Standalone (and its requirements)

- PapyrusUtil

- powerofthree's Papyrus Extender

- SkyUI

 

 

*Beta notes*

This is a beta — the conversion is code-complete but still being playtested. If you try it, I'd love reports on: approach start triggering, scene-end callback, MCM settings sticking, and repeat-offender behavior.

Thank you to everyone supporting the project. Your support makes it possible to keep improving, testing, and expanding these mods.


  • Submitter
  • Submitted
    08/16/26
  • Category
  • Requirements
  • Regular Edition Compatible
  • Install Instructions

 

Posted

It would be cool to add an option in the MCM to lets us disable the dialogue when you talk to npcs, mostly to avoid bloating npc dialogue and to roleplay as someone who gets offered drinks and not vice versa. 

Posted
9 hours ago, zergface said:

It would be cool to add an option in the MCM to lets us disable the dialogue when you talk to npcs, mostly to avoid bloating npc dialogue and to roleplay as someone who gets offered drinks and not vice versa. 

i guess i can do that in the next update! i want to bring new things to this mod!  and it detects the slhh that i converted to ostim. so there is a chance to trigger this event when you get drunk

Posted
1 hour ago, filipskyi said:

Is this for male or female PC?

works for both! if you have any thing that you wanna see in this mod. just tell me

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