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Multi-Player-Menu (MPM) 1.3.0


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About This File

WARNING: Work-In-Progress (early stages). Bugs are expected — use at your own risk.

 

Multi Player Manager (MPM) — v1.3.0

Have you felt the Commonwealth was too easy for one survivor? MPM lets you run multiple player identities in one save — each with their own inventory, LooksMenu preset, and MCM options — and swap between them from a terminal hub / MCM.

 

What it does:
- Up to 10 player slots (inventory + appearance presets; shared skills/XP by default)
- Institute lab alternate start with a terminal to configure/deploy loadouts
- MCM for per-player options, widgets, and MSM profile hooks
- Defeat outcomes (reload, stay as the defeated player, swap-defeat lookalike, late/random fate) with MCM weights — optional soft integrations for captured / Bad End / auction-style flows; optional follower support

 

Why:
One save, many survivors. Failures and swaps stay part of the journey instead of always reloading the same character.

 

Requirements (hard):
- Fallout 4 (current F4SE-supported build; built against 1.11.221 / F4SE 0.7.8)
- F4SE — https://www.nexusmods.com/fallout4/mods/42147
- Address Library for F4SE Plugins — https://www.nexusmods.com/fallout4/mods/47327
- Mod Configuration Menu (MCM) — https://www.nexusmods.com/fallout4/mods/21497
- LooksMenu — https://www.nexusmods.com/fallout4/mods/12631
- MCM Settings Manager — https://www.nexusmods.com/fallout4/mods/56195

 

Soft dependencies (optional features only):
KFT, Torture Devices / Bound In Public, AAF + Bad End animation pack, Auction House — enable the extras you use; core multi-player still works without them.
Do not install AAF Violate with MPM (conflicts).

Install
Mod Organizer 2: drop the MPM_v1.3.0 folder in as a mod (or extract so MultiPlayerMenu.esp sits under Data). Enable MultiPlayerMenu.esp. Launch with f4se_loader.exe.
New Game recommended (MPM lab alternate start). Existing saves are unsupported.

 

Incompatibilities:
- Start Me Up (MPM provides its own alternate start)
- AAF Violate

 

Appearance tip:
Overwrite LooksMenu presets Male_MPM_01…10 / Female_MPM_01…10 (mirror at start or showlooksmenu player 1, then save over those names).

 

Known quirks:
- Start mirror: Nora may not visibly swap with Nate up front, but you can still edit her — not game-breaking.
- After deploy/swap, the weapon may briefly draw/sheathe before settling.

 



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