Wolfe6900 Posted August 9 Posted August 9 Multi-Player-Menu (MPM) View File WARNING: Work-In-Progress (early stages). Bugs are expected — use at your own risk. Multi Player Manager (MPM) — v1.3.0 Have you felt the Commonwealth was too easy for one survivor? MPM lets you run multiple player identities in one save — each with their own inventory, LooksMenu preset, and MCM options — and swap between them from a terminal hub / MCM. What it does: - Up to 10 player slots (inventory + appearance presets; shared skills/XP by default) - Institute lab alternate start with a terminal to configure/deploy loadouts - MCM for per-player options, widgets, and MSM profile hooks - Defeat outcomes (reload, stay as the defeated player, swap-defeat lookalike, late/random fate) with MCM weights — optional soft integrations for captured / Bad End / auction-style flows; optional follower support - Widgets: Defeat, KFT Struggling, BIP Struggling and etc., incorporated to better immersion on the struggling process. - Panic Meter + Wear & Tear System: Widget to monitor the Player's Panicking and Sexual Health. (No need for WSS install separately) Why: One save, many survivors. Failures and swaps stay part of the journey instead of always reloading the same character. Requirements (hard): - Fallout 4 (current F4SE-supported build; built against 1.11.221 / F4SE 0.7.8) - F4SE — https://www.nexusmods.com/fallout4/mods/42147 - Address Library for F4SE Plugins — https://www.nexusmods.com/fallout4/mods/47327 - Mod Configuration Menu (MCM) — https://www.nexusmods.com/fallout4/mods/21497 - LooksMenu — https://www.nexusmods.com/fallout4/mods/12631 - MCM Settings Manager — https://www.nexusmods.com/fallout4/mods/56195 Soft dependencies (optional features only): Torture Devices: https://www.loverslab.com/files/file/3341-torturedevices/ Auction House: https://www.loverslab.com/files/file/34256-auctionhouse-fallout-4/ Bound In Public: https://www.loverslab.com/files/file/26548-aaf-bound-in-public-8312023/ KFT: https://www.loverslab.com/files/file/32791-kft-kziitd-fetish-toolset/ Bad End Animation Pack: https://www.loverslab.com/files/file/8183-aaf-bad-end-animation-pack/ Install: Mod Organizer 2: drop the MPM_v1.3.0 folder in as a mod (or extract so MultiPlayerMenu.esp sits under Data). Enable MultiPlayerMenu.esp. Launch with f4se_loader.exe. New Game recommended (MPM lab alternate start). Existing saves are unsupported. Incompatibilities: - Start Me Up (MPM provides its own alternate start) - AAF Violate Appearance tip: Overwrite LooksMenu presets Male_MPM_01…10 / Female_MPM_01…10 (mirror at start or showlooksmenu player 1, then save over those names). Known quirks: - Start mirror: Nora may not visibly swap with Nate up front, but you can still edit her — not game-breaking. - After deploy/swap, the weapon may briefly draw/sheathe before settling. Submitter Wolfe6900 Submitted 08/09/26 Category Quest Requirements - Fallout 4 (current F4SE-supported build; built against 1.11.221 / F4SE 0.7.8) - F4SE — https://www.nexusmods.com/fallout4/mods/42147 - Address Library for F4SE Plugins — https://www.nexusmods.com/fallout4/mods/47327 - Mod Configuration Menu (MCM) — https://www.nexusmods.com/fallout4/mods/21497 - LooksMenu — https://www.nexusmods.com/fallout4/mods/12631 - MCM Settings Manager — https://www.nexusmods.com/fallout4/mods/56195 1
katrina.balanchuk Posted August 9 Posted August 9 Sounds super interesting. But could these two identities interact with one another at all? So when you are not "in" the inactive identity will be it governed by some kind of AI package?
Samhsay Posted August 9 Posted August 9 (edited) The idea reminded me of FOnline, where, after every death, the hero would respawn in one of the Hubologists' bunkers (or maybe not the Hubologists. It’s been a long time since I played it). Obviously, it’s impossible, but it would be fun to run into your own alter ego, enslave them in one of your settlements, and then switch to playing as them and try to escape. Edited August 9 by Samhsay 1
NocturnalSlayer08 Posted August 9 Posted August 9 Very intriguing concept! Could something like this be done with the followers, i.e., essentially taking control of your followers and playing as them?
Wolfe6900 Posted August 10 Author Posted August 10 6 hours ago, katrina.balanchuk said: Sounds super interesting. But could these two identities interact with one another at all? So when you are not "in" the inactive identity will be it governed by some kind of AI package? The only time you interact with the other identity is if you get defeated and select 'Player Swap' This makes an NPC that has your appearance, you switch Players, and that NPC takes your spot. They'll either be dead or captured. Dead = you can collect your gear. Captured = you can go kill the raiders and release them.
Wolfe6900 Posted August 10 Author Posted August 10 6 hours ago, Samhsay said: The idea reminded me of FOnline, where, after every death, the hero would respawn in one of the Hubologists' bunkers (or maybe not the Hubologists. It’s been a long time since I played it). Obviously, it’s impossible, but it would be fun to run into your own alter ego, enslave them in one of your settlements, and then switch to playing as them and try to escape. I wouldn't say impossible. I've already got it to successfully detect the preset to create a 'clone' of the Player. It does so by matching up the preset with the active player so if it's got a preset to cast the looks on, it will. This happens if the Player swaps after Defeat and a 'Capture' scenario happens. I'd like to expand upon it and possibly have roaming NPCs - Each with the Player's looks that you can randomly run into as you're on your journey.
Wolfe6900 Posted August 10 Author Posted August 10 5 hours ago, NocturnalSlayer08 said: Very intriguing concept! Could something like this be done with the followers, i.e., essentially taking control of your followers and playing as them? If you overwrite one of the slots: Female_MPM_01, Female_MPM_02, etc or Male_MPM_01 etc. You could design/load a preset of Cait or etc onto them. They'd have Nora's voice, but they'd appear as Cait or whatever the looks the preset had.
riveth Posted August 10 Posted August 10 So panic meter won't be updated as separate mod? This wear and tear widget shows stats from SA? Anyway, interesting idea! How about integrate it with Family Planning? Player would need to raise his own "backup". That would also motivate player towards relationship and homestead building.
Keryo Wolfe Posted August 10 Posted August 10 hmmmm.... close enough, welcome back Skyrim Familiar Faces!
Wolfe6900 Posted August 10 Author Posted August 10 11 hours ago, riveth said: So panic meter won't be updated as separate mod? This wear and tear widget shows stats from SA? Anyway, interesting idea! How about integrate it with Family Planning? Player would need to raise his own "backup". That would also motivate player towards relationship and homestead building. Right now, Wear & Tear is supposed to detect when AAF plays and works its way down from 100% to 0%. After 0%, it directly damages the player's health. Trying to incorporate some type of 'penalty' for abuse. It should decrease at a faster rate for 3P+ animations. As for the Panic Meter, I've taken some of the advice for updates and incorporated it directly into this mod. I most likely won't be handling the Panic Meter separately now. This one's basically got the widgets for: KFT, Bound In Public, assaults (to attempt to fight them off), Panic Meter & W&T. I haven't incorporated WSS since that would probably be more in the SA realm rather than the Defeat/Quality of Life parts. If wanted, feel free to take WSS and use it separately or incorporate it directly into SA.
Lokikun Posted August 10 Posted August 10 I know it's not everyone cup of tea, but I'd like a capture option where your character ends up with one of the KFT fuckdoll outfits. So you can save'em, but you gotta find a way to deal with the result. For truly horrible prospects, your char ends up in a traveling vendor (using the Brahmin like the one added on Commonwealth Slavers) and you have to buy your ruined PC back first, then find a way to help/cure or just keep it at home. 1
katrina.balanchuk Posted August 12 Posted August 12 (edited) so i could one one life in diamond city and another in goodneighbor and another wherever? ? Edit I will just download and see what happens Edited August 12 by katrina.balanchuk
riveth Posted August 12 Posted August 12 On 8/10/2026 at 7:38 PM, Wolfe6900 said: Right now, Wear & Tear is supposed to detect when AAF plays and works its way down from 100% to 0%. After 0%, it directly damages the player's health. Trying to incorporate some type of 'penalty' for abuse. It should decrease at a faster rate for 3P+ animations. So this would be 4rth mod that handles wear? Alongside tsex, M.C.G and SA? Or it takes wear from SA and just apply damage? What is the point in making another system like that? On 8/10/2026 at 7:38 PM, Wolfe6900 said: As for the Panic Meter, I've taken some of the advice for updates and incorporated it directly into this mod. I most likely won't be handling the Panic Meter separately now. This is too bad. I like panic meter but I will definitely stay with SA for wear and start me up, so I guess I just can't play it. On 8/10/2026 at 7:38 PM, Wolfe6900 said: This one's basically got the widgets for: KFT, Bound In Public, assaults (to attempt to fight them off), Panic Meter & W&T. I haven't incorporated WSS since that would probably be more in the SA realm rather than the Defeat/Quality of Life parts. If wanted, feel free to take WSS and use it separately or incorporate it directly into SA. Also does this mod works on OG? I remember You moved simple jobs to NG and I can't play it any more. Is this the same case?
Wolfe6900 Posted August 12 Author Posted August 12 10 hours ago, riveth said: So this would be 4rth mod that handles wear? Alongside tsex, M.C.G and SA? Or it takes wear from SA and just apply damage? What is the point in making another system like that? This is too bad. I like panic meter but I will definitely stay with SA for wear and start me up, so I guess I just can't play it. Also does this mod works on OG? I remember You moved simple jobs to NG and I can't play it any more. Is this the same case? There are options to enable/disable the Panic Meter, W&T etc. I added this because I wanted to make it so that you could choose not to apply those systems to male Players, while keeping them active for Female Players. Or, if you wanted to apply it to only certain Female Players, you could. There's also option like 'Unable to enter Power Armor' and etc. This give a little more customizability to each Player.
Wolfe6900 Posted August 12 Author Posted August 12 13 hours ago, katrina.balanchuk said: so i could one one life in diamond city and another in goodneighbor and another wherever? ? Edit I will just download and see what happens Essentially, however, it will just spawn you to a random work bench location on loading another Player. You'd just need to fast travel to Diamond City or wherever. I may consider doing something like an option to retain the player in the current area like Diamond City or something in the future. 1
416.cja Posted August 15 Posted August 15 Dude you think you can do an integration of Commonwealth Captives by JB? Nora is a captured slave while simultaneously Nate is trying to figure out where she went. That mod would work perfect for this.
Wolfe6900 Posted August 15 Author Posted August 15 12 hours ago, 416.cja said: Dude you think you can do an integration of Commonwealth Captives by JB? Nora is a captured slave while simultaneously Nate is trying to figure out where she went. That mod would work perfect for this. It's on the chopping block of possible things to do. Then you could simultaneously be player Nuka World, Commonwealth Slavers, and the Main Story with 3 different players.
Personpeebles Posted August 19 Posted August 19 For some reason, when I deploy to the wasteland, I can't access pip boy, sprint, crouch, equip a weapon, or even go into 3rd person mode
Scrotosauro Posted August 20 Posted August 20 On 8/19/2026 at 6:12 AM, Personpeebles said: For some reason, when I deploy to the wasteland, I can't access pip boy, sprint, crouch, equip a weapon, or even go into 3rd person mode Me too, I'm unable to equip any weapon or even fists, everything else works fine. MPM.log says multiple times: ResetAllInputEnableLayers layers=100 force=true I've tried walking into the vault to restart the starting sequence, tried to complete the mq101 quest, tried to clean up the save with resaver. I tried uninstalling any other mods except the MPM requirements, but the problem persists. Disabling the mod fixes it. I'm playing on the last AE version.
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