About This File
QuoteShawn deserves a good home.
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- Four-story Hyperion Hotel with pool area, working elevator, dedicated gym, and a mixture of suites and communal sleeping areas.
- Three-story hospital with working elevator, three surgical bays, bathrooms, and a recovery ward.
- Single-level Siren’s Song pub with stage for a Singing Settler. Includes easy roof access.
- Two-level General Store with storage, front counter, workshops. Includes easy roof access.
- Anne Hargrave’s clothing shop with fitting rooms and extensive display space.
- Smiling Larry's weapons and armour store using Better Armory Mod for intricate displays.
- Barber shop with multiple chairs and lingerie displays.
- Multi-purpose workshop / classroom combination. Includes easy roof access.
- Jetty with two usable buildings (laundromat and storage).
- Bunker near the bridge with holding facilities.
- A greenhouse for increased food production.
- Fully recreated player home featuring a working kitchen, child’s room, master bedroom, bathroom, and laundry room.
- Several bunk houses, most with two or three bathrooms, small kitchens, gym equipment, and bunks.
- The approach to Vault 111 flattened into a children’s park with retaining wall and bubble-turret defence.
- The iconic central tree now hosts a working fountain.
- 80+ bunks
- 330+ food
- 2675+ defence
- 840+ power
- 150+ water
- All Tier-3 stores (Medical, Restaurant, Clothing, General, Weapons, Armour)
- Dedicated gym area
- Vault-Tec drink dispensers, slot machines, and phoropter.
- Fully working sinks, showers, and fridges
- Power routed through conduits to minimise visible wiring
- Every building has independent generators, ensuring a single generator failure never disables turrets
- Cat, dog, and child included
- Contraptions Workshop
- Vault-Tec Workshop
- Wasteland Workshop
- Automatron
- Far Harbour
- Enclave Remnants
- Modern Furniture Workshop Pack (Optional)
- Home Decor Workshop Pack (Optional)
- Arcade Workshop Pack (Optional)
- Coffee and Donuts Workshop Pack (Optional)
- Virtual Workshop: Desert Island (Optional)
- Virtual Workshop: GNR Plaza (Optional)
- Bunker Home Pack (Optional)
- Transfer Settlements. To import this blueprint.
- Scrap Everything or an equivalent. To clear out the area as per Setup Instructions.
- Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects.
- Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps.
- Craftable Working Sinks and Showers Redux. Working sinks and showers.
- Erotic Art. Frames and pictures used throughout.
- Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
- Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.
- Singing Settler. Stage and performer in the pub and some flooring.
- Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence along the outer edge of the playground.
- Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
- Videos of the Wasteland. Working televisions and projectors.
- Invisible Furniture. Adds invisible markers that Dogmeat and settlers can use for basic actions.
- Better Armory Mod. Great mod for creating an armoury and displaying associated weapons.
- Gruffydd's Signs and Posters. Billboards and signs
- Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness.
- Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout.
- Torture Devices. Addition of associated torture devices.
- TRX Trixter Statues Collection. Sexualised Skyrim statues that work well with the theme of this place.
- Family Planning Enhanced or Family Planning Enhanced Redux. Will import an assignable child into the settlement.
- Place Everywhere. Allows you to make minor adjustments if necessary.
- Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
- The Sanctuary Bridge. Replaces the wooden bridge with a concrete variant.
- The hedge on the outside perimeter.
- The seawall from the outer edge of the settlement to the pillar furthest from the bridge. The remaining area is rubble and can be cleared.
- The road, sidewalks, and driveways. You can remove the bricks leading up to the homes.
- The Sanctuary sign by the bridge.
- Shaun's crib. Move it onto the road and place it back later.
- Single Import File. (All Versions) Features the full settlement with every piece. You will likely get prompted that a piece or two were missed during the import, but the process is done in one sweep. This is the recommended method unless your system cannot handle it all in one go.
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Import Pack. (Version 1.0.0) Sanctuary has been separated into three files with a focus to build required items before dropping in the structural elements. With this process you will end up with a lot of floating elements until you are done.
- Part 1. Includes all of the mods except for Homemaker and Far Harbour. This will setup and connect the whole power grid.
- Part 2. Includes only Homemaker and Far Harbour elements which will add the structures.
- Enable Faux Power in the Workshop Framework's workbench settings.
- Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
- Removed the requirement for Erotic Art Extended and optimised for use with my Classic Erotic Art Retexture.
- Closed up the fourth floor of the Hotel and turned into a utility area.
- Added warehouse floor underlays for the Hotel's first and second floor.
- Properly doubled-walled bathrooms within the hotel.
- Switched the ceiling in homes to warehouse floors. Cleaner look and feel and easier snap.
- Switch barn for the roof underlay for homes from 0.5x0.5 pieces to 0.5x1 and 1x1 warehouse pieces. Reduced global item count as a result.
- Redid all of the home roofs for better alignment. Added small flourishes for better conduit routing, and a larger one the Sole Survivor's home.
- Added a rug for an additional doctor as well as the phoropter. Makes the hospital feel properly staffed for a settlement of this size.
- Walled in the second level of the general store.
- Added a Slocum's Joe by the bridge, tightening defences along the waterfront.
- Added a patio behind the Sole Survivor's home.
- Added arcades to the laundromat.
- Adjust plants, switching to razorgrain fields in some areas.
- Added some AE lighting and SOE light sources to brighten certain areas.
- Closed up the roof of the Hospital. This effectively provides a third level dedicated for power generations.
- Fixed and closed up the second level of the general store. Made a little lounge in addition to crafting workbenches.
- Fixed up several conduit rungs. This could leave to interruptions in power due to snapping order.
- Fixed up water features at the pool and fountain.
- Switched the ceiling in homes to warehouse floors. Cleaner look and feel and easier snap.
- Added Immersive Laundry.
- Doubled up vendors at the pub and general store. Makes these locations feel properly staffed for a settlement of this size.
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