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SexLab Mind Control SE (January 2025) 2025-01-05


4 Screenshots

About This File

This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.

 

Once upon a time, a disgruntled and misunderstood student from the College of Winterhold had a crush on one of the professors.
She searched archives and ruins for a device that would give her what she wanted - total control over the object of her desires.
The device she eventually found was inactive.
Activating it turned out to be trickier than expected...

 

 

Features

  • Adds a mind control circlet somewhere in the game (see below for spoilers)
  • Slip the circlet in the NPC inventory to control them
  • The NPC is usually submissive (with a chance to be dominant)
  • The NPC becomes a follower instantly, with an option for marriage
  • New dialogue options will allow you to interact with your slave
  • Removing the circlet from the NPC comes at a cost depending how long the NPC is your slave - the circlet has no effect if worn by the Player
  • Wearing Ysra's necklace as the Player will give you a spell to scan for potential victims and a boost in Speechcraft - the necklace has no effect if worn by NPCs.
  • The circlet will want to return back to you if the NPC bleeds out too much or dies. Your slave will become essential after wearing the circlet long enough.


Getting started


You will find the circlet on the shore, somewhere between Dawnstar and Winterhold

The circlet is surrounded by fire. Look for a note in your assigned bedroom in the Hall of Attainment.

 

Known Issues

 

Forcing NPCs to be followers may come with side effects depending on the follower (essential NPCs, quest givers..). Save often in case you have to backtrack. If something goes wrong, you can try to reset the NPC:

 

- Remove the circlet from their inventory to dismiss them
- Open the console and click on the NPC
- Type 'resurrect' in the console to reset them

 

If that doesn't work, you may have to reload from an earlier save game (before you tried to dominate that NPC).

 

Some NPCs will not have the full range of follower options. I did my best to make them follow you anyway but I can't promise it will work for every possible NPCs. Children and guards are especially problematic - stay away from them :)

 

There is no way to force the disposition of NPCs if they are essential. This means a coward NPC will flee combat after being enslaved (I added a Courage spell to the circlet but it doesn't seem to work yet).

 

I haven't tested the mod in every possible configurations. Enhanced follower mods will need testing especially (AFT, EFF or UFO).

 

Enslaving a new NPC will dismiss your current follower. This is by design, to allow management of multiple followers to kick in if you are using an enhanced follower mod (in theory... I haven't tested that aspect yet).

 

The spell to scan for victims will highlight NPCs that are not essential / not children / not guards / not employed by Jarls and with a confidence high enough to help in combat. This is usually a good indication of a 'useful' follower but it is now always the case. This means it is possible some good NPCs will not be highlighted while useless NPCs will be highlighted.

 

It is also possible that an NPC will not follow you because it is running an AI package with higher priority (such as being in the middle of a discussion with another NPC, or someone with a very limited or fixed route).

 

Acknowledgements

 

- Aetherial Crown Replacer - for the circlet model ( http://skyrim.nexusmods.com/mods/38778//? )

 

Edited by DeepBlueFrog


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