About This File
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A group of mods to change your coworker experience. [EXPERIMENTAL!]
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Author: usagitriplesix
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These are all work-in-progress mods I've been using in my own game, but thought I'd share if anyone wanted to help test them out. Most were built as part of Spike Fun, but I think I've managed to get them to work independent of that mod (let me know if you have any issues).
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Coworker Variable Personalities
This mod has two functions:
- Prevents coworker personalities from being set by whatever outfit you were wearing when you first met them (a change to the npc outfit modifiers passage so that it will overlook coworkers).
- Gives a chance for each coworker to be created with an "asshole" personality. (You can edit this chance by changing the $asshole_coworker_chance from 0 to 100.)
NOTE: An optional patch file (U666 CVP Office Girls Patch) was created for Office Babes/Girls. Note that the female personalities will still be based on coworkers' base-game personalities, so they will basically be different people as males with this modlet.
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Coworker Personality Remarks
A very rough WIP/proof-of-concept mod that adds short comments from coworkers in the DynaPill break room. These remarks just give hints to their personality traits (see the screenshots). The frequency can be adjusted by editing the $cpr_frequency variable from 0 to 100.
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CPR - Attraction (optional)
This is an add-on for Coworker Personality Remarks that allows sleazy/creepy/fuckboy coworkers to find your character to be more attractive, regardless of your sexual reputation at work or state of dress, allowing for them to hit on you even if you've been professional at work.
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Coworker Catcall Controller
Originally built as part of Spike fun, the intention of this mod is to make coworker "catcalls" (when they hit on your character) have more logic to them. Instead of sending a random coworker to approach you, it keeps a list of ones who are actually attracted to you. They'll be more likely to approach you if you've recently had sex with someone else, and, if you have Spike Fun installed, rejecting them might lead to a higher chance of them slipping a drug into your coffee.
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CCC works by "hijacking" the "location events" that happen at work, which can normally include things like the PC's thoughts about their outfit, overheard comments, and the like. To preserve a balance between base game events and CCC event checks, the system will switch between the two at a frequency defined in the $ccc_control_percentage variable. You can edit this to your liking, from 0 to 100 (though I don't recommend setting it so high that it interferes too much with base-game events.
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Coworker Attitude Adjustments
Previously one of my modlets, I figured it was better to include it here (and, technically, it's much more involved than just a modlet). This just changes the attitude of coworkers when you reject their advances. Normally, they become less attracted to you when you don't agree to BJs/sex, but now Fuckboys, Sleazebags, and creeps will still find you attractive, regardless of whether or not you want to have sex with them
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Customization
In case you missed it above, I'll add it here as well. You can customize the settings by editing the TWEE files (in the case of the .XCL file, you need to unzip it--yes, it's just a renamed zip file--make the edits, and then re-zip it).
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These are the variables from each mod you can edit to change the frequency (values from 0 to 100 should work).
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Variable Personalities - percentage of "asshole" coworkers
(set:$asshole_coworker_chance to 20)
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Personality Remarks - percentage of break room events that are coworker remarks
(set:$cpr_frequency to 15)
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Catcall Controller - percentage of desk events that check for a dedicated catcall
(set:$ccc_control_percentage to 50)
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Edited by emes
Updated note about Office Babes compatibility.
What's New in Version 0.1.0+ Â Â See changelog
Released
- Added an optional patch for Office Babes and Coworker Variable Personalities.