emes Posted October 13, 2024 Posted October 13, 2024 View File [XCL] U666 Coworker Mods [EXPERIMENTAL!] A group of mods to change your coworker experience. [EXPERIMENTAL!] Author: usagitriplesix These are all work-in-progress mods I've been using in my own game, but thought I'd share if anyone wanted to help test them out. Most were built as part of Spike Fun, but I think I've managed to get them to work independent of that mod (let me know if you have any issues). Coworker Variable Personalities This mod has two functions: Prevents coworker personalities from being set by whatever outfit you were wearing when you first met them (a change to the npc outfit modifiers passage so that it will overlook coworkers). Gives a chance for each coworker to be created with an "asshole" personality. (You can edit this chance by changing the $asshole_coworker_chance from 0 to 100.) NOTE: The Office Girls mod uses the coworkers' original personalities, so they will basically be different people as males with this modlet. Coworker Personality Remarks A very rough WIP/proof-of-concept mod that adds short comments from coworkers in the DynaPill break room. These remarks just give hints to their personality traits (see the screenshots). The frequency can be adjusted by editing the $cpr_frequency variable from 0 to 100. CPR - Attraction (optional) This is an add-on for Coworker Personality Remarks that allows sleazy/creepy/fuckboy coworkers to find your character to be more attractive, regardless of your sexual reputation at work or state of dress, allowing for them to hit on you even if you've been professional at work. Coworker Catcall Controller Originally built as part of Spike fun, the intention of this mod is to make coworker "catcalls" (when they hit on your character) have more logic to them. Instead of sending a random coworker to approach you, it keeps a list of ones who are actually attracted to you. They'll be more likely to approach you if you've recently had sex with someone else, and, if you have Spike Fun installed, rejecting them might lead to a higher chance of them slipping a drug into your coffee. CCC works by "hijacking" the "location events" that happen at work, which can normally include things like the PC's thoughts about their outfit, overheard comments, and the like. To preserve a balance between base game events and CCC event checks, the system will switch between the two at a frequency defined in the $ccc_control_percentage variable. You can edit this to your liking, from 0 to 100 (though I don't recommend setting it so high that it interferes too much with base-game events. Coworker Attitude Adjustments Previously one of my modlets, I figured it was better to include it here (and, technically, it's much more involved than just a modlet). This just changes the attitude of coworkers when you reject their advances. Normally, they become less attracted to you when you don't agree to BJs/sex, but now Fuckboys, Sleazebags, and creeps will still find you attractive, regardless of whether or not you want to have sex with them Customization In case you missed it above, I'll add it here as well. You can customize the settings by editing the TWEE files (in the case of the .XCL file, you need to unzip it--yes, it's just a renamed zip file--make the edits, and then re-zip it). These are the variables from each mod you can edit to change the frequency (values from 0 to 100 should work). Variable Personalities - percentage of "asshole" coworkers (set:$asshole_coworker_chance to 20) Personality Remarks - percentage of break room events that are coworker remarks (set:$cpr_frequency to 15) Catcall Controller - percentage of desk events that check for a dedicated catcall (set:$ccc_control_percentage to 50) Submitter emes Submitted 10/13/2024 Category X-Change Life
LTD Posted October 14, 2024 Posted October 14, 2024 (edited) Getting version errors from 3 of these. Attitude, Attraction and Personality all kick back "Does not support base game version 0.21 (requires 0.21.0 or newer)." Also getting a bunch of errors that seem to be related to this, missing widgets or something? Those pink highlighted lines of stuff that cannot be displayed. Latest game and patcher versions, btw. Edited October 14, 2024 by LTD
emes Posted October 14, 2024 Author Posted October 14, 2024 6 hours ago, LTD said: Also getting a bunch of errors that seem to be related to this, missing widgets or something? Those pink highlighted lines of stuff that cannot be displayed. I need a bit more to go on, I'm afraid. Screenshots could be helpful. As for the version error issues, I'm assuming that can be ignored. (It doesn't realize that 0.21 and 0.21.0 are the same thing?)
LTD Posted October 15, 2024 Posted October 15, 2024 14 hours ago, emes said: I need a bit more to go on, I'm afraid. Screenshots could be helpful. As for the version error issues, I'm assuming that can be ignored. (It doesn't realize that 0.21 and 0.21.0 are the same thing?) I tried briefly to recreate them, but now I'm not getting any errors in the workplace? I don't know. I'm not sure what I should be looking for if things are working, so that doesn't help. Maybe it just wasn't tripping the broken thing? I'll come back and post anything that pops up, though.
Addicted Jane Posted October 21, 2024 Posted October 21, 2024 (edited) Does not support version 0.21, and 0.21 is required? Looks like you have a meta data problem, I was able to find a work around and get them installed by changing the version in the base game from 0.21 to 0.21.0 From To Edited October 21, 2024 by Addicted Jane
emes Posted October 21, 2024 Author Posted October 21, 2024 Is it a "metadata problem" or a "Mod Loader interpretation of the metadata" problem? 🤔
LTD Posted October 25, 2024 Posted October 25, 2024 I think this is from one of these modlets? Spoiler
emes Posted October 26, 2024 Author Posted October 26, 2024 On 10/25/2024 at 3:42 AM, LTD said: I think this is from one of these modlets? Yup. Looks like an error in the Attraction part. I'll see if I can track it down and get an update out.
LTD Posted February 9 Posted February 9 I've been getting this error recently, finally did the painstaking "one mod at a time" until I figured out it appears to be from the catcall controller: 1
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